Wasn't the super jump enmity reduction already delayed from the LAST version update? You really can't use meteor as an excuse, thats pathetic.
Printable View
Wasn't the super jump enmity reduction already delayed from the LAST version update? You really can't use meteor as an excuse, thats pathetic.
Sometimes I wonder if the "FFXI Dev Team" is really just one guy that they moved down to Storage Room B.
Its actually being developed by this guy:
http://blogs.reuters.com/fullfocus/f...ceRTR2ZQ4S.jpg
Would be nice if SE expressed any real interest in their MMO that actually succeeded. The last couple of years have had hoards of failed MMOs, FFXIV included, which is one of the primary reasons that FFXI is still played as much as it is. I really think SE is pushing it. It really is too bad that they can't get their shit together when Diablo 3 is actually around the corner.
I wonder how long it will take for me to want to come back and fight all the bosses that I've already fought in content that actually had a story line attached to it. Hmmmm maybe never?
Empathy Merits seem interesting. I hope Angon getting moved to its own unique debuff is still on the cards somewhere though.Quote:
Deep Breathing
Recast time reduced from fifteen minutes to five.
Additional merit points no longer reduce casting time, but instead further enhance wyvern breath effects.
Empathy
Now also increases the wyvern's level at a constant rate.
Additional merit points no longer simply increase the number of beneficial status effects to the wyvern granted by Spirit Link, but also increase the rate at which the wyvern gains experience.
Restoring Breath adjustments
The priority by which status ailments are cured will be adjusted as follows:
(Pre-Adjustment)
1. Disease/Plague
2. Curse/Bane/Doom
3. Paralysis
4. Blindness
5. Poison
(Post-Adjustment)
1. Paralysis
2. Curse/Bane/Doom
3. Disease/Plague
4. Blindness
5. Poison
Lower the damn Call Wyvern Recast once and for all.... And fix Relic WS and aftermath, it's ridiculously gimped compared to other relics.....................
And for god sakes, stop making drg's soloing rely only on af1 / af2 swap... need to remove that swap thing, or either fix it, because sometimes it ain't working right.
i do wish the augment on relic +2 had been initiates HB at 60% hp or something.
so by enhancing wyvern breath effects, do they mean maybe adding an enfeeble finally? or simply boosting deep breathing? cause it really don't need boosted for more cure power.
Can already heal at 60% if you macro HP gear into your healing breath macro. Actually can come close to 65-70% if you have enough +HP.
yeah i read this on your other post.. this would make it more like 70% then, but we already gear swap sooo much stuff for a HB.. its just annoying. and i wanted to ask you on the other thread how cruor buff's work. is it a %.. and if so can i put on my meridian ring...get buffs, then take it off and only lose the 90 hp but not the 27 or so from the added % it would have given me... and how much -DT gear do u use when soloing big NM's on drg?
point was though.. wouldnt it be better than buffing deep breathing which already does like 1600+ depending on wyv lvl ups. i dunno idrc. im happy with drg for the most part right now it just seemed like they couldnt come up with something better is all. kinda like when they just gave really long timers to merit down on group 2 merits.
They need to take off the tp usesage while kneeling to heal
sure, why why do you bring this up in a dragoon thread?
cause I play as dragoon and I mostly play solo and since I've been playing since they first came out with ffxi it's one of the things I wish they would leave alone cause as a dragoon you need your tp ... or I at least think so
Everyone needs their TP. This isn't a DRG-specific problem, and not even a problem at all in the majority of cases where DRG is currently struggling. You won't see a melee /heal for hp in an endgame event.
Additionally, in signet areas, we don't even lose TP anymore, and in abyssea, who needs to /heal there?
Use restoring breath lol
I hope you're "solo" doesn't mean DRG/DNC. Because if it is, (not to sound too condescending) you should really look into learning how to use your Artifact head and /mage. Only time I worry about TP when soloing is when I need my wyvern to remove paralyze. While I haven't actually done /BLU intensively since the addition of soul and spirit jumps, /SAM i get nearly enough TP from those two jumps in succession to weaponskill back to back. DRG is rarely hurting for TP if you ask me.
Gotta agree with ThaiChi on this.
I'm going to go with an alternative interpretation of this post:
Horndawg often goes to the bathroom while his character is resting and a surprisingly stealthy Crohn's-afflicted neighbor is stealing his toilet paper while he plays FFXI. Playing Dragoon gives Horndawg the freedom to eat messier foods such as chili-dogs with extra hot sauce, while mage jobs require too much mashing of too many buttons to allow such messy comestibles. Thus, Horndawg really needs that missing toilet paper when he plays Dragoon.
Spank, did you miss your last shrink appointment again? Remember to keep taking those tablets!
When can we have the Angon's unique debuff that was talked about long ago?
SE is a drunk parent promising his kid a "Real life" race car if he doesn't tell mommy how late daddy got home. They don't remember they even mentioned it, and if you remind them they'll just laugh and go back to reading the paper going "Haha, that's ridiculous."
Examples: Cait Sith, Atomos, PUP attachments.
Camate is there any of the drg updates we've been patiently awaiting planned on going live with the end of month update?
wow.... jusst wow.....
Probably has more to do with the fact that the DEVs are all Japanese, living in Japan, and speak Japanese. I can't imagine that the World of Warcraft or Guild Wars 2 team is constantly aware of every single little issue that comes from their non-English speaking communities. Between translation and compiling of requests, the infinite number of asinine and unproductive reports they likely get, and the countless hours of higher priority nonsense they have to deal with can clog the system.
When its your language, it makes it far more likely for you to happen upon the information while drunk on a sunday after noon going "Lol, I wonder what my players are talking about."
Regardless, it's still their job to sort through the bug reports, determine what is worth investigating, and then put fixes into motion. A legitimate bug should taken seriously no matter who reports it. That's what the bug forum is for.
If you actually look through the English forums, there are usually only a few threads being commented on / posted per day. Most of which revolve around the same or similar topics. It really isn't that hard to keep track of. I do it for free in my spare time every day. People who get paid to do it have no excuse.
So with the release of the update and the showing of perhaps what will become normal in terms of weapon upgrades/etc. Will our wyverns be adjusted in any way to progress in a similar way? Perhaps can they be changed to have half the base dmg of our polearm? would that be too much to ask? or should we expect good ol wyverns to exist as a weak, undefendable(I mean in a realistic sense in endgame events), and pathetic with this new approach on FF11? As it stands wyverns are more of a hinderance to drgs in endgame than boons.
Quote:
Angon
In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.
Call Wyvern Recast Timer
After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items.
Any updates on these?
It'll more then likely be yet another "we never promised you this." I don't count on anything happening to lower the call wyvren timer.
They lowered 2hrs by a full hour and plan on reducing to 30min via merits. They could spare a 5-10min reduction to Call Wyvern.
Hey how about making Gungnir useful and its lowered defense effect greater than that of a merit ability! Hmmm.. maybe how Aegis can take a PLD past the Magic Damage cap, maybe Gungnir can actually be special and unique and wait for it..... USEFUL!
Meh who are we kidding, back to reality.
Defense Down hardly means much these days with 99 Dura BRDs, CORs and GEOs. Not to mention most DDs have 1200 attack without buffs, just in their TP gear with food.
I hope we'll see a more direct increase to Wyvern Breath. They have over the years given us things like Lancer's Torque and AF2+2 Armet which can both be equipped immediately after a WS to get a small bonus to breaths. Additionally we have the Empathy bonus and Item Level main hand bonuses that increase a Wyvern's breath potency indirectly through increasing its Max HP.
The thing is, even with a maximum parameter boost from Empathy and having Upukirex equipped, Breath damage is still very unverwhelming, especially against NMs. I recognize that Breaths are 'free' and can be used as often as a Dragoon uses a weapon skill(which can be several times per minute). Unfortunately, Dragoon unlike other melee jobs cannot increase our WS damage further because we do not have special abilities like Soul Eater or traits like Overwhelm.
Having said all that, can we expect an increase to Wyvern breath damage? Healing Breath has increased exponentially from 75 cap, use to heal 400ish, now heals over 1.2k. Wyvern Breath is still ~350-450 but only when not resisted or if the NM has no Breath Damage Taken-% which most seem to have. Against Delve NMs, breaths usually hit for 110-200ish and against Delve Bosses, usually double digits in the 30-60 range.
I'm hopeful that Wyverns could obtain a higher tier version of their breaths i.e Flame Breath II, Gust Breath II that are not only boast higher accuracy but the damage formula incorporates a higher % of the Wyvern's HP(or make it based on Max Hp instead of Current HP). It's often deterimental to Dragoon's damage when we have to keep the Wyvern at near to full HP to keep the Breath damage at its best since the damage formula is based on current HP. If you were to make it a bit stronger, more accurate and based on max HP like Healing Breath, it will take some stress off players to keep our Wyvern at full HP and our damage won't decrease just because our wyvern has taken damage(especially true during hard fights).
I'd like to see tier2 version of Elemental Breaths, this would make using Smiting Breath a bit less pointless, as in the time it takes to use a 332 damage Smiting Breath(2-3 second delay) I could have swung my lance for 600-700 damage several times and gained a lot of TP.
An increase in Breath damage would help close the gap between Dragoon and other melee jobs that have powerful abilities/traits that enhance their attack, crit and WS potency i.e Souleater/Berserk/Bloodrage/Scarlet Delirium/Restraint/Hagakure