I heard DRK in this thread, but I'll be the bigger man, and GTFO.
Shame on you DRG's.
For shame, DOTH HAVE SO MUCH, YET ACKNOWLEDGE SO LITTLE.
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I heard DRK in this thread, but I'll be the bigger man, and GTFO.
Shame on you DRG's.
For shame, DOTH HAVE SO MUCH, YET ACKNOWLEDGE SO LITTLE.
Here some ideas I got after reading this thread.
Jumps:
All jumps have at the moment one thing in common: They all attack from above. How about adding jumps that don't attack from above, like a jump that goes over the enemy and pierces it from behind? This way Jumps that go behind the target can have other kind of effects or even reset hate on mobs or confuse enemies for a few seconds.
Wyverns
Wyverns have an advantage of mastering breath attacks. How about using this to their advantage and after a breath attack granting them the effect of En-Breath for a limited time. This could also be linked with Deep Breathing where the Wyvern has a powerful breath attack and it's effect ends with the en-breath effect.
Polearms
Dragoons are not just masters of Jumps and Wyverns, they also excel in Polearm mastery. Taking this into account how about adding different job abilities that take advantage of what a polearm can do. Example: Pierce Enemy makes the target bleed giving a damage over time attack and maybe add a gravity effect on the target. Something similar to Shield Bash, Weapon Bash but unique to the Polearm class and of course Dragoon.
Just some ideas, hope they are interesting.
Dear Dragoons,
I’m happy to inform you that your wyverns will take less damage and will be harder to KO in the next version update.
Sincerely,
Camate
Ember will be pleased to hear he can go SSJ.
Great news, any word on camlann's torment, unlinking jumps, adding new haste/stp gear, or lancet?
Also, sounds like you dropped the idea of it being a JA which is very nice considering our high delay means any and all utility JA hamper our DPS much worse than say a thief or ninja etc.
Actually, it will be in the form of an ability and a job trait:
-Steady Wing Lv95
Puts up a barrier that nullifies damage dealt to your wyvern for a period of time
-Adding wyvern job trait “Reduced damage taken”
We will continue to look into adjustments for Jump and breath attacks for a future version update.
Fair enough, here's hoping the devs look at working on camlann's torment for this patch.
That sounds great :D
I think this is the first official named content we've seen.
I hope the Devs make DRG a 'specialist' at Stout Servant and give us many more tiers of the damage reducing trait than BST/PUP/SMN. This is important because BST pets, Automatons and Avatars are already, without the Stout Servant Traits, MANY, MANY times more durable than a Wyvern. Avatars without Stout Servant already sustain 50% Damage Taken. BST pets have over 3,000 HP, and Automatons have more HP and more defense along with self cures, maneuvers. DRG hopefully will get 4-5 Tiers of Stout Servant starting at lower levels compared to SMN/PUP/BST which receive their first tier of the trait starting at level 78-85.
I also hope the 'short duration' is at least 2-3 minutes with a 5 minute recast since many NMs can instantly kill our wyvern in a single AoE attack, it'll be difficult to gauge when the proper time would be to use such an ability if the duration were to be set at like 30 seconds or something.
It makes sense that Avatars sustain -50% damage since Summoners 'pay' for their avatars with MP, BSTs 'pay' for their pet with Jugs and PUP's 'pay' for attachements and have weaker physical abilities than a DRG and therefore are more reliant. Knowing this, it makes sense why Wyverns take the most damage and why DRG is the 'weakest of the pet classes' in terms of pet survivability and pet functionality. Even still, I can't express more strongly the need for DRG to have many, many tiers of Stout Servant over the other pet jobs, we need it more than they do. Call Beast is such a short recast, Puppets can be deployed from a distance and use magic or ranged attacks, Avatars can and are resummoned when KO'd for pittance cost of MP. The Wyvern is integral for DRG's damage output(which is already much lower than WAR, SAM, MNK). A DRG can Spirit and Soul Jump for TP with the Wyvern and do a 2,500 or 3k Drakesbane while a SAM having no pet can casually Meditate-> Konzen-ittai->Tachi:Fudo for 3k damage + 3k light then Tachi: Fudo for another 3k with a 4.5k light thereafter for MASSIVE damage which DRG cannot compare with even with our pet alive.
What I'm saying is, DRG is a weaker damage dealer than WAR, SAM, MNK even with or Wyvern and top of the line DRG gear. So since our damage potential is much lower than WAR/SAM/MNK even at DRG's full potential(best gear, empyrean,wyvern alive) when our pet dies it knocks DRG's potential even lower down on the rungs of usefulness as a damage dealer making us almost worthless to our party compared to the unfettered and unrelenting 4-5k damage weaponskills and useful hugely damaging array of enhancing abilities that MNK,SAM and WAR such as Konzen-ittai, Berserk, Impetus,Perfect Counter, Hasso etc.
Hopefully after the next update SE can look into giving DRG more damage potential via a stronger Empyrean WS or more importantly a buff that enhances our Attack, weaponskill damage or a massive increase to Wyvern Breaths so that we don't look silly doing our meager 2k Drakesbanes while a WAR does a 6k Ukko's Fury into another 6k Ukkos' Fury for a 6k Light or a SAM doing three 3k weapon skills into a 5k light skillchain or MNK's hitting for 400 damage every second with 5k Victory Smites and all the Countering/Damage they mitigate with their high Evasion/HP/Counter abilities.
SCH had its two-hour spells named a couple of weeks ago and BLU was told it is getting White Wind next update. I'm not sure if there are others, but nonetheless good news for your wyverns :)
While some fine tuning is still being performed, the stats for abilities to be introduced in the upcoming version update have been pretty solidified, so here is some follow up information.
The amount of damage nullified:Quote:
Steady Wing (Lv. 95)
Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.
In instances where the wyvern’s HP is full: 20% of the wyvern’s max HP
In instances where the wyvern’s HP is not at max: 20% of the wyvern’s max HP + the amount of HP lost.
The amount of damage reduction is 40%.Quote:
The amount of damage wyverns take will be reduced.
Looking at the details of Steady Wing, some of you might be thinking, “Only 20%!?” However, please take into consideration that a constant 40% reduction in damage will now be applied to wyverns as well.
Holy crap, that's amazing.
Hrm, interesting. The 40% damage reduction alone is going to help a lot.
So when wyvern is down to 1% hp it's 119% of max HP is nullified o.0
No, I'm pretty sure it works like this.
Reasonably presumed Wyvern max HP (for example purposes): 1200
Wyvern HP at 1%: 12
Formula under Steady Wing: 20% * (Max wHP + wHP lost)
Actual numbers: 0.2 * (1200 + (1200-12)) = 0.2 * 2388 = ~478
That's...quite nice actually, particularly on top of the other 40%.
Also, question. The ability description says absorbs, but your details say nullified. Which is it?
Oh, hmm, I was thinking on per hit terms. Reading things over again, a Stoneskin effect sounds more accurate. Makes sense!
I would EXPECT it to be more like Phalanx than Stoneskin, based on the description.
40% constant damage reduction... ooooh you made my day <3
So Camate is tonight the night where you'll finally address Camlann's Torment needs fixing? How about Lancet?
It's called that because King Arthur died in the Battle of Camlann.
Spirit Surge is Lancet.
Epic win for DRG updates!
Honestly hope the duration is longer than "Earth Greaves" and "Gargoyle Boots" (Grants a 30 second Stoneskin Effect yet takes 10 seconds to use and disable actions for another 10 seconds).
I'm not really sure I quite understand how this conclusion was reached? Depending on duration, I wouldn't mind that but the way the description is worded could not possibly mean phalanx.
"The amount of damage nullified:
In instances where the wyvern’s HP is full: 20% of the wyvern’s max HP
In instances where the wyvern’s HP is not at max: 20% of the wyvern’s max HP + the amount of HP lost."
When your wyvern has max hp he gets 20% of his hp as a barrier that nullifies damage. Wyvern has about 1300 hp at level 90 iirc. 1300*.20=260 I would not believe for a moment that se would give anyone a 260 phalanx effect. Now the next part. If your wyvern does not have full hp then it gets the 260 base and then you add the amount of hp lost. Lets say he has 100 hp left. he's missing 1200 hp. 260+1200 is 1460. This amount is rather insane for a stoneskin effect as it is but as a phalanx effect my wyvern could solo god.
Don't get to happy when we first get to play with this you know they are not going to test this to the point it should be and theres a 90% chance its going to be broken on top of they might not test it with all the atma combos. holding judgement till the players test it.
Will probably have a 30s-1min duration to prevent abuse from atmas. Wyvern solo go! (Would take forever to kill something using only a DRG wyvern)
Just nitpicking. 90Wyverns have 1216HP... Assuming they gain the exact same 10hp per level they've been gaining since 75 (at least), 1226HP at 95...
Meh.. read http://ffxi.allakhazam.com/forum.htm...2911426&p=1#10
Some pretty nice effects. I imagine the JA is like a stoneskin as people have mentioned over a phalanx, and depending on the recast of this it is nice for keeping your pet alive while preventing it from becoming an overpowered tank. Sure your wyvern could solo an NM with atmas (think PDT/MDT is capped at 87.5% for ALL pets now... does the trait tie into this as well?) between the new trait and this JA but it would take ages, a big waste of abyssea time.
One thing I wonder now that I've brought up PDT/MDT - first off, is the trait a constant PDT- or DT-? The wording makes it sound like the latter, but I wouldn't be surprised if they decided to make it just as nuke-squishy. Typical SE nerf etc etc. I am looking forward to seeing this trait though, and then tossing on the Stoneskin JA to keep my wyvern even more durable. It'll give me a chance to pull my DRG out of storage once in a while. :3
Lest you all forget, the Wyvern gains +25% HP from 1,000 EXP bonus.
This is great news for DRG. Drgs rejoice.
Also, Ophannus, it's
Konzen> Kasha > light > Fudo > Double Light.
Konzen> Fudo > light > Fudo > nothing.
It really is fun too lol
What happened to the idea of making our Wyverns bigger?
Why are we so obsessed with that again? They're fine at their size. They're PETS. And I lag enough in certain areas without needing an extra-sized sprite following me and blocking my camera. But this is beside the point, we're talking about the new JA/JT. Let's not derail this please.
I wonder if the EXP bonus to Wyverns works too? For example, if they have 1216 (I'm assuming this is before 25% HP boost) and then go up to 1520 HP, does that boost the JA's effect from 243 (assuming they round down) to 304 HP? Or will it be based on original HP? Will wyvern HP+ gear affect it, such as equipping wyvern HP+ gear then using the JA before switching gear? Because that could be useful, macro in all that gear like for Healing Breath, and get 394 damage reduction when you switch back? (I calculate 1973 HP with every piece of Wyvern HP+ gear including +1 AF legs, aside from the Perch) Something to consider.
That's actually a really good question. Not only would swapping in gear to raise their max HP add to the base stoneskin, but you could also get the missing HP on top of it.
So 394 for having a max HP of 1973, and jumping up from 1520 w/o gear would give you another 453 (assuming you get the full missing HP added to the SS and not just 20% of that)
That said, too bad gearswaps are the devil and require 3rd party tools. I can see the hordes of DRG/DNC crying about how weak the new JA is already.
What's a drg/dnc?