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I personally see the virtues of HP Scaling and what it is intended to dissuade. But if the goal is to bringing returning players back into the fold, they have to create better opportunities for them to catch up. Nobody is going to want to return to the game if you tell them, "The right way for you to do it is to solo for a very long time until you've slowly amassed just enough gear to maybe fight Cunnast or Angrboda."
Won't lie, when I came back from 2013, Angrboda put the hurt on my Aegis/Ochain a few times (I don't think he ever killed me without killing trusts first), Cunnast's breath attacks one shotted me a few times. Amchuchu, during hp campaign was a better tank.
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Speaking of which, some of the Escha Zi'tah T1 NMs, which do drop gear that would arguably make several jobs contributing members to current content, are disproportionately too difficult in my opinion, especially when you consider this is supposed to be the new baseline gear. Aglaophotis, Revetaur, and Vidala really need to have their difficulty toned down. Those aren't things that somebody is Eminent gear is going to be able to beat.
You know, I agree. These fights take other players unless the sparks-geared person happens to be on the job key to the fight (Paladin or RUN for Angrboda, RDM/BLM/SCH for Revtaur/Vidala) and that's still depending a bit on good fortune (cursna works on tank, procs work on Vidala, Angrboda doesn't dominate your trusts).