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Originally Posted by
Afania
You really have a narrow POV toward "success". That's like saying only Steve Jobs is successful, everyone else isn't, which I don't entirely agree.
The fact you disagree doesn't change much. To you, it was a success, to me, it wasn't, it has no affect on what I said which no matter how you wish to take it was simply stating a game's lifespan does not dictate it's success. Call of Duty lasts a year, maybe 2, and yet they are considered a success by all means because they can sell millions of copies and do so every single year. Comparing different genres? Yeah, I am, but the point still stands that a game's lifespan doesn't dictate it's success.
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Before you made such claim, where's the number and data?
I clearly said 'I think' for a reason. I can't prove it, but I would be naive to think that the upkeep for this 12 year old game with the graphics of an early PS2 game and the small amount of players it has right now would even compare to newer games with what I assume are much more sophisticated servers, graphics, and larger player base to maintain and adhere to. If you truely think the cost of upkeep on this game is equal to that of newer games then... why do I even bother...
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1. That does not determine whether a game is a success or not.
Actually, it does. If you release a game poorly originally it affects the overall longevity of the game and it's name sake because by a poor release alone you can forever damage the game in the minds of many people. Take for example FFXIV, I am sure a great deal of people will never even play ARR simply because of the fact the original failed so terribly and nothing more, besides that it also means even longer before the game is playable and before the game is actually moving forward rather than correcting previously created issues rather than creating new content. That can leave a game stagnant for some time and also kill a bit of it's appeal since the game seems to start more slowly as players who did play through the rough start will have completed a bit of content and gotten further into the game, reaching the dead end sooner and thus running out of things to do more quickly while new content is created slowly due to the aforementioned time used to fix previous failures in the game.
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2. That does not determine whether a game is a success or not, no MMORPG can keep players forever. WoW used to have 12M sub, dropped to 8M and less at one point of time. By your logic WoW isn't a success.
3. That doesn't determine whether a game is a success or not either.
So the amount of people has no baring on a games success? I fail to see how. A smaller player base means a smaller revenue which means less profit and thus as a result less success. It also means a smaller community which is what drives many MMOs to an extent, fewer clans, guilds, and what have you to join or compete, a smaller market, there are many things in MMOs that depend on a community and by having a lack of advertisements and players joining the game you can find yourself with a dry experience that has people leaving in droves. The amount of people playing doesn't have to be a consistent high of millions, no, but it does need to be enough to have a solid community.
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More like you set your own definition of "success", and called the game unsuccessful because it doesn't fit your own definition.
Well here we go Afania, let's go back to the same old arguement you and I always have about preferences and how mine are apparently so very different than yours, shall we?
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My definition of "success" for any game:
1.It makes money. If the game invest 20M to develop, but it makes 50M profit, then it's a success. A 20M cost game doesn't need to make 200M profit to be successful.
OR
2. It has certain industry changing design goal, and it successfully delivered it. Even if the game isn't commercially successful, it's still a success because it's goal of this game may not be making money to begin with.
This is financial and revolutionary success. When talking about games in the general term of success I always look more to entertainment success than financial or revolutionary.
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Basically, if a game set a goal, and it meets the goal, then it's a success.
From what I've seen, FFXI fits No.1 criteria, therefore it's a success.
Financially yes, it's a success.
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If I'm going to use your logic "I don't like X, so it's not a success" to call a game being unsuccessful, Warhammer online, SWG, Anarchy online, RO2, EQ2, Age of Conan, Asheron's call2, Blade and Soul, Tera, Mortal Online, Hello Kitty Online, King of Fighters online, Dragon's Prophet, Dragon Ball online, Dynasty Warriors Online, Earth and Beyond, FF14 1.0, Shadowbane, Wizardry Online.....all those games aren't successful, and the list goes on.
See, this is why I don't like fkin talking to you Afania, because you change everything to sound like I'm just some moron who says things like 'If I don't like it, it sucks!' which is fking insulting as hell. I like this fkin game, you don't get that, you think changing something makes this something besides FFXI and since I support such a change I must therefore not like FFXI, and as a result, I must think it isn't a success. That's the line of logic you're using right there and it's fkin stupid.
I layed out my ideas of what makes a game successful, how many of those games have I played? None, so will I say if any are successful without having played them or any knowledge of them? No, I won't, because I'm not a moron. If I were to say any of them weren't successful it would be FFXIV 1.0, ya know why? The game flopped so badly they had to remake it, it's the only game I know anything about in that list and I know how horrible it sounded.
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Yeah I haven't even start naming all the B grade and C grade MMO that you probably never heard of. I can find probably one or more criteria you listed above and call them unsuccessful.
Did I say every criteria must be met? Did I say that without them all being fulfilled they weren't successful? No. I said
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I called you a FFXI hater because your claim makes no logic, just "I don't like it, bahhh I don't like it therefore it's not successful" opinion.
Yeah, sure, my arguments are dismissed based on the fact you have determined I don't agree with you and thus all arguments are pointless with you because that's all you'll ever say in any form of talk with me, such as this. I'm sure if I hated this game I would continue to waste away my life playing it every day rather than doing something more productive, I mean, who wouldn't? The meaning of life after all is to do what you hate right?
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The point is, compare with 95% of MMORPG ever exist on the market, FFXI is certainly "up there". Just because you never heard of or play those titles, and only ever look at WoW, doesn't make FFXI unsuccessful.
I don't compare WoW to FFXI you fool. I compare FFXI to my idea of what a game should do in general, if WoW does it then great, I don't give a rats, but the point isn't FFXI to do what WoW does, I've never even played the damn game, I'm saying what a game needs to do to be a success to me, to me, FFXI is a failure.
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It may be possible that FFXI sells because it's FF, but that doesn't matter.
That's so wrong I don't even feel like typing out how it makes all the difference in the world because the fact it has FF in it's title effects it's success as much as if not more than it did with XIII.