thought he was a radioactive squirl not a rat.
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thought he was a radioactive squirl not a rat.
Id say the whole harassment comment was a shot backwards into Squares own knee.
There is a feature that allows us to avoid uninted curing, unintended hasting, unintended anything. Use it.
Please dont keep ignoring your own invented features.
as it was mentioned in an earlier post, why not make it so you can use these spells through an entire alliance? such restrictions in an alliance are kinda silly honestly, if I'm in an alliance and cast sneak and invis or protectra and shellra it only hits my party members, I think if I'm in an alliance I should be able to use those spells on all alliance members, especially if there are no other WHMs
It might be a little broke if 1 WHM in an alliance of 18 can Curaga IV with Orison Pantaloons +2 for "Infinite Heal."
(Not to mention that the intent behind alliances is to allow multiple parties to assist each other... so each party should be responsible for it's own healing.)
I think the current set up of "party-wide" buffs remaining party-wide makes sense. Curaga/Protectra/Erase-ra effects going on 18 people is a bit extreme.
However, I think that the single-target buffs should be able to be casted on anybody, in alliance or not.
/blockaid might not work. Does it stop your alliance from healing/buffing you if the whm isnt in your party?
Or, make alliance have party status. Then sneak/invis doesn't have to be touched. In fact, lots of goodies become available, such as regen and -na spells. And, alliance should become party status because of what you mentioned; alliance people are still party members.
Please refer to my previous comment:
Single-target party-only buffs should be extended to alliance members if not made open-target (non-party specific), but to make an alliance considered as a single party in scripting would absolutely break the game in ways that you cannot even imagine.Quote:
It might be a little broke if 1 WHM in an alliance of 18 can Curaga IV with Orison Pantaloons +2 for "Infinite Heal."
(Not to mention that the intent behind alliances is to allow multiple parties to assist each other... so each party should be responsible for it's own healing.)
Infiinite heal would only work if everyone was a) in range and b) damaged enough to recover enough HP. And guess what, you don't need 18 people for that to work, but only 6 (possibly even 5 with a very well decked out WHM). The enmity accumulation would also be a massive problem if you were to go about it that way. This really isn't an argument against it.
Imo it should really be only three kinds of spell targeting types, self-only, alliance and all.
Arcon I am one of those decked-out WHMs, and I can tell you, party-wide spells should not be alliance-wide.
Additionally, SE's design for alliances is "groups of parties," not a hodgepodge of players who can superbuff all 18 people with one fell swoop. We don't need 2 BRDs insta-buffing 18 people with 3-4 songs each instantly, while 2 CORs put 4 rolls on each person instantly, 1 SCH Emprava-ra'ing everyone with a single cast, and 1 (or 2) WHMs spamming Infinite Heal Curaga IIIs. That's not a zerg, that's a Ba-Ba-Ba-Balance Breaker on crack.
Now, for single-target spells, sure, extend party-wide to alliance wide. But -not- for any multi-targetting spell. In other MMOs it might work, but FFXI's system would be totally thrown into sh!t by allowing that.