Don't care about the list. Display "ranged attack" if you are going to continue displaying "attack." No excuse other than being "jobist"--my new word.
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Don't care about the list. Display "ranged attack" if you are going to continue displaying "attack." No excuse other than being "jobist"--my new word.
Pet MP and Pet TP would be nice to see without having to type "petmp" and "pettp".
At least theses should not require constant information stream, only on trigger :
○ Main job
○ Mission rank
○ Rank points
○ Home point
○ Home nation
× Flags for having at least one level 75 job
This could easily be calculated client-side :
○ Experience points until the next level
This just begs to add something that makes skill chains and burst useful. Take for instance a critical weakness to detonation on a high HP VW mob drops it's HP by 1/2. Tell me again we'd be just zerging if that was a reality? Until skill chains and magic burst are vastly superior to straight up zerging no one cares. This doesn't account for the lack of seeing TP in the alliance/party. Let's put this into perspective, it doesn't hurt the game more then it'll help it.
Everything I've heard windower can do, SE can do. Level the playing field and do it better than windower. Why does this require extra discussion? People will use windower until then.
^ agree 100%
If you don't want people using 3rd party software, improve the game so we don't have to. It's the same argument with torrents, online streaming, and a ton of other things. Offer a better service, and people won't try and find backdoors.
Showing Ability recast timers and party/alliance member TP would be fantastic.
That is, on the screen, w/out having to enter a command.
As far as how to display it....
Recast timers for job abilities/spells has a great model in many games. Show either the name w/ a countdown timer somewhere, or an icon w/ a gray clock hand animation revolving around it. I prefer the name w/ timer, but both might be cool also.
TP should be indicated probably next to party/alliance hp/mp bars. w/ some indicator of where 100% is.
Both are very doable...already being done by one of those third party tools, found a screenshot:
http://lurish.org/anexia/wp-content/...8_15.51.31.png
Note the number next to the hp/mp bars...that's their actual TP values, not a bar, in the party list, and on the target the number is % of HP.
Your SS in an exemple of badly designed UI. Way to many information useless in there. Seing others TP as WHM is totally useless, you'd need an interactive way to allow/disable it. You'd want party member HP% as WHM, in the SSshot you don't clearly see what the appriate cure is required (III,IV,5,6 ?). The WHM is using q regen macro with /recast after it and has the recast on the screen. 4/6 status icon have timers that you don't care about (signet, bcnm status ...). You'd want them to appear when they are about to wear off. Also the timestamp is eating a way too large portion of the screen for something that is essentially useless.
So I'm asking SE not to copy this shit that "windower is" (only good for dualboxing) and have competent people design a UI. The UI must be interactively customizable and not be "stuff written on the screen". You can give infomation through blinking (like FFXIV) or pop up windows.
A lot of the extra-information windower plugins basically just make clutter for someone playing on low resolution settings like that. Everything is overlayed and always exists in the top layer (so the recasts would be on top of the magic menu if it was opened. If SE chose to implement it, they could do it a lot better and the integration could be much more smooth.
Most of the windower problems you outline could be solved by that player, though. Nothing forces them to use outdated xmls, no customization at all, and double up with /recast commands.