Quote:
Err, my whole point is there ISN'T a lineup of players waiting to get in. If ballista was "perfect," then enough people would be playing it such that official matches would occur on a regular basis, you could shout for and find people for custom matches any time, and you wouldn't have to switch servers just to find players.
I understand your point, but you have to remember ballista is very old... after all it is 2012, and with that being said; ballista did indeed flourish with its inception for consecutive years - think: capped out official matches for level 30, 40, 50, 60 and 75 cap.. we even had people pouring into the diorama for 1v1 duels and random shenanigans.
The game has changed drastically over the years, and every so often ballista would receive minor updates as well - they weren't as glamorous as the rest of the game, nor were they sparkled in front of the player base... but they were absolutely present.
Quote:
Part of the reason nobody does ballista is there's no incentive to.
I see this very often, and it always seems to be in the form of tangible rewards.
It really is a shame that people's interest is solely propelled by this facet, when on the contrary the pure enjoyment gained out of ballista keeps myself and numerous others coming back after all these years.
Quote:
The other part of it is the technical flaws, having to make special macros just for ballista due to the gearswap restriction
A good friend of mine spams his equipment change macro when he is near a rook while trying to score with many opponents preventing him from doing so.
...now this is a perfectly acceptable strategy, as it increases his chances of scoring, and doesn't penalize him too much unless he decides to fight back - for me, a simple counter to this is playing on a pc... others not so lucky might not share the same advantage.(ps2, xbox360)
So yes, a "restriction" but a very good one.
And if blinking and equipment changing was allowed... ninjas.. ninjas everywhere.
Quote:
and the fact that the level of balance varies significantly with the chosen cap. If it was perfect, then level cap wouldn't matter that much for the level of enjoyment and people would play at all caps.
In every single level cap there was a job combination that greatly overpowered others, inducing players to pursuit a clear advantage.
This malicious behavior caused a lot of level caps to simply die out.
Quote:
In short, don't call something nobody wants to do "perfect." It has nothing to do with people not liking PvP and everything to do with the flaws in the PvP system.
The message that I've been trying to convey is the exhilarating feeling of adrenaline that ballista provides, the unwavering competition of a well played match(or a 1v1 if that's your cup of tea).
But in short, adjusting to the environment and dedicating effort to adapting is a lot more difficult than asking for a fix. I understand~