You forgot some points on my system,
So this mean the mule with 50/50 Valor pts will lost 1 pts on each pop in her range, if the guy dont go farm new valor point to buy new valor enmity point, his mule will become 0/50 and claim 0,01% of pop over the people with 50/50~, and this should be long to get one enmity valor point (idk maybe 3 hours of exp farm for 1 Valor enmity pts, so this mean about 150 hours of farming for the 50 Valor Enmity pts~ this even should avoid people to camp everyday, and monopolize camp, and made a natural turn over).Quote:
Each player in range when an VHNM pop, will lost a Valor Enmity point even if he dont claim you or your team, if you are already @ 0/50 "Valor Enmity" you will loose nothing.
And this in the context of 6 man Exp pt mandatory to farm Valor pts, no SMN burn, no leech possible, only a real pt of 6 real guy should be able to farm thoses "Valor exp" properly.
And there is another point i thinked to avoid abusive mule claim:
So this mean what it mean, better not change the setup exept if its vital to get the win.Quote:
Any player should be able to join or leave the party after the claim, but only players that was in the party/alliance during the claim will be able to get their Key Item that boost drop rate used when the VHNM die. (without the Key Item the drop rate shoud be realy low for personnal treasure, like a VoidWatch without cell, so better to not change the party setup after claim).
