Originally Posted by
Merton9999
OK I must have missed this. Now helix spell potency has been divided in half, even for level 95 SCH, with the duration increased and stabilized?
I can't stop laughing. The whole problem with these spells has ALWAYS been that mobs die too fast to make their DoT worthwhile, or that the damage calculation made them useless on tough NMs. They are making both of these problems worse by requiring a longer duration to do the damage and by making the base damage lower?
How did I know that when the devs said they would be giving SCH main more attention that it would end up to be a very bad thing. Honestly, please just leave the job alone and stop making it worse.