Originally Posted by
Panthera
Good point. And thanks for disagreeing, but not disagreeing and being disagreeable at the same time. Much obliged.
While going through this, there will be white space and lines. This will done to make stepping through the logic simpler and clearer.
Let's assume something like the opposite of if nobody keyed the sum total of the exp would be far less than if there is a keyer. "
Let's assume
no one fights
and
everyone is a keymaster.
This means that
no chests spawn
because
no one is fighting
because
everyone is a keymaster
therefore
no one gets exp
because
no one is fighting monsters
and
exp chests aren't spawning
because
no one is fighting monsters
because
everyone is a keymaster
therefore
fighters are essential
and
keymasters are beneficial
but
keymasters are not essential, not even to Abyssea.
This assumes there's a "one or the other" situation. Some jobs can fight, but not key at the same time. Some can key, but not fight. Some can key and fight, in the sense of buffing. ... Maybe a ranger with a fast X-bow could pull it off, DDing quickly as possible as often as possible, but still keying. Anyway.
If a Bard does it, they are making their party fight much faster, contributing to more overall damage. But they can get EXP chests at the same time too, making for even more exp yet. They are contributing to the battle, which is indirectly related to the essential part, but still related not the less, and still doing the bells and whistles part of abyssea.
You do not have to key chests. If everyone can gather quickly and efficiently, people can still kill things for a reasonable amount of time, you know, like 2 hours--as opposed to a 6 hour grind of capping and lights and then capping them for new people and on and on--and still get some exp. And yes, Abyssea is still a grind. It's just a longer grind at once, rather than smaller grinds over a longer period of time.