Make it my bitch.
Printable View
Of which drains and terrors does not help.
Odds are one of those people will have sleep, which will be infinitely better than any terror that players will ever be capable of using.Quote:
What about low-man, or soloing? Or duoing, or not having a full alliance. I run an LS we do every event VW/Ein/Sea/Limbus/whatever. These 'fodder' abilities would be nice when doing things in a smaller group or campaign/dynamis/walk of echoes/ballista/allofthesesystemsinthegamebesidesVW.
The way you talk it really does not seem like it. Apocalypse doesn't make you an ubar DD, it makes you a utilitous(not a word, deal with it) one.Quote:
I do DPS, I'm amazing at DPS, its not hard to understand pDif, mods, and when to use stat vs atk gear vs your target. Its very easy to code xmls, and swap gear macros. Its been done easily by idiots the world over time and time again. (For those of us with a relic the amazingly hard, esoteric skill of the almighty aftermath macro!)
Won't get a not useless terror spell, it'll either be useless on NMs or have an incredibly short duration similar to stun. What you want is a new stun, we get it. Spammable DPS drain will lower your DPS, especially with an Apocalypse. A drain that returns 200 extra HP for "extra damage" will not supply the amount of "extra damage" to make you on par with your lauded TP->WS-TP DDs.Quote:
So give me a not useless terror spell, and a Drain that does 200 more damage so I can boost my HP by 200 more damage to do more damage. (Oh my God, did I win?) Or a spammable DPS one, whatever floats your boat.
No, however I am advocating that your job become useful rather than the same old with a spell that might freeze an EP mob for less time than a slept one (oh but it stops them from moving too!) or a spell that drains 200 more HP, which by the way, is not a factor with a decent healer. "Oh but what if I'm solo?" I'm sure that 200 HP is doing a lot for you buddy.Quote:
There are already jobs that do damage DRK is one of them, its impossible to make every job the best at damage or balanced, we might as all just play WAR and MNK at that point which seems to be what you are advocating.
People invite jobs for damage and utility, a job with Damage and utility would be amazing.
Which is why I said Apocalypse lends utility. It does not however make you a god among DDs, it makes you a DD who needs less cures than the rest of the DDs.Quote:
As far as being fixed you seem to be advocating that our damage is the problem however that is far form the case outside Abyssea DRK does fine damage, and also is self sustaining. Quite frankly people who want Apocalypse to be the most damaging WS are living in a delusional bubble, and are flat out stupid, whats more broken than an entity that can max DPS and never need healing?
How does terror help in this regard in the slightest? Hint: you already have two spells stronger and more useful than terror, care to guess which ones?Quote:
DRK needs to be combination of utility/damage, if I wanted to do the most MEREEDEEPS, I'd play Warrior or Samurai, but I was interested in the job because of its magical aspect combined with its formidable melee.
I can think of a few reasons that no one would invite you to be honest.Quote:
Your task is boring and trite, I'd like other things.
Also, I'm not sure what low-tier world you are living in. But people do not invite me, I invite them. So bottom line I have a relic, use it to great effect and wish there was a little more my job had to offer in the way of using the 700 odd mp that I have at my disposal.
If something is Terror'd you can still damage it, there is an advantage it has over sleep.
My job is already useful on HNM or whatever I know this, however I wouldn't mind being 'downgraded' to having fodder abilities.
Wanting DRK to do the most physical damage is ridiculous there's already jobs without MP pools for that.
The fact that DRK needs a relic to be utilitous for lack of a better word is also stupid.
Ad hominem is quite old.
Why do you need the mob to be slept/terror'd to attack it in the first place¿ Again, why do you even need the utility to terror an easy prey monster? There's no reason for it other than "I WANT IT MA I WANT IT PLEASE PLEASE PLEASE!" I can understand why you want it for that reason, but it does not fulfill your overall goal for the job in the slightest.
He wants it for Ballista maybe?
In any case im tired of the endless whining about what drk gets and does not get
I mean really.....? you want to insult the intelligence of the dev team all day and call them complete idiots and then Demandthings for your job in the same paragraph? not very smart imo.
I dont want/need terror on drk. Forget it.
you also keep saying you dont want drk to be the TP->WS->TP->WS job the other DD are yet you complain you have to interrupt your swings for casting? maybe you want insta-cast? how about running while casting?
all we need is MAB trait to make the OA sexy AbsorbsII and lower recast on some spells
as for the phisical side a Crit WS thats it.
Drk's should get terror abilities
As has been pointed out, casting lowers dps. Because of this, I would think a bigger improvement for our casting should be a "dark celerity" similar to black mage elemental celerity. SE has mentioned this, so here is to hoping. Terror is basically a Stun 2, which would be nice, but isn't a game breaker or a reason to invite a drk. Stun is usually enough, especially if you are with a blm or a blue who can stun as well.
I think drk could use another great weaponskill at 99, especially a scythe one, since the emperyeon sucks so bad. Probably could use another solid offensive JA, then tweaking dark magic. It's not as bad as the OP and some others make it. Honestly while I appreciate your love for drk, the OP is getting a bit embarrassing feeding the emo drk stereotype. Drk isn't in a worse spot than a lot of other jobs. Just relax and let SE make their updates.
If they release another crap ws for drk at 99, sure complain. If t3 merits or new 99 JA come out and drk is screwed, complain. But lets give it a chance. I personally prefer a well played drk over many other jobs. Drk is still a fun job, and those of us who enjoy it are tired of the crying all the time.
gee who has been calling for insurgency or guillotine to be crit mod for a long time now.
NO IDEA >O
I can't help but think this was SE's idea of a sick joke involving fast cast for dark magic:Quote:
As has been pointed out, casting lowers dps. Because of this, I would think a bigger improvement for our casting should be a "dark celerity" similar to black mage elemental celerity. SE has mentioned this, so here is to hoping.
http://wiki.bluegartr.com/bg/Sortilege_Scythe
I'm still holding out for real Dark Magic Fast Cast though... ; ;