Originally Posted by
Greatguardian
No, you're all right (not you in particular, Tim), when SE makes leveling easier they reduce the average skill level of the max level playerbase. I mean look at all these players who don't know what Sky is. And then the enormous crowd here that doesn't even know what Moon is! How many people have exp'd there? I bet none! Moon parties are dead, and it's easier EXP that killed them!
Heck, most people don't even know how to make a Magic Burst in an Exp party! Just because weaponskilling at random does more damage and gets more exp, it is preventing people from learning a fundamental aspect of the game. I can see my friend walking into a party on Black Mage, and ask who is going to be starting their Distortion SC, only to be laughed at!
It's obvious that anyone who started playing the game after 2007 and has reached max level did so without picking up vital skills necessary for the rest of the game. I do not want to organize a pickup shout Dynamis run and then find out that half the members don't know how to Magic Burst the NMs! It's frustrating and a complete waste of my time.
These players need to learn their jobs and level up the old way. That's why I propose we remove all monsters from ToAU and WotG areas. The reduced difficulty of leveling in these areas, home to Colibri-leeching, is obviously at fault for creating thousands upon thousands of players who can't even Magic Burst exp mobs.