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Marvelous! Thanks for the info, I'll definitely be looking into this now! lol :D
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Kingfury, as much as I want new looks for Relic+2, they are probably doing Relic+2 instead of new gear to keep the skins on them. Making new graphics is probably one of the more expensive things they have to do.
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Yeah I know :( but you can only hope they consider the concept y'know. Truly, I would be happy if they just attached some new graphics to the old ones. Putting a full frontal body plate over the old WAR relic would be enough for me lol. and some shoulder pads... those are easy to add right?
@pchan
I really think you overstate the "room for better peice" on random stat and the difficulty difference
as for your random=vereth vs static=rev+2 I think more static=vereth85, random=50%tapian, 30% rev+2, 20% vereth85, 1% vereth90
@camate
please can you give exemple of what would be obtainable from both choice
Static and please not synergy and not relic.
Emperyean +3 through magian. Most relic is either useless or very situational. An upgrade to relic would need to be an evolution of their base stats and would still likely not be as useful as Emperyean +2. Unless you add another 1 or 2 new field accessible mog sacks / backpacks / carry-on bags, I'd frankly like to start perma storing all my marginal relic.
Static will always be preferred over random.
ONLY because, to you guys, "random augments" means you get terrible augments 95% of the time, and 5% of the time you get a half-decent augment that works as a macro piece.
As-is, you guys keep adding more awesome macro pieces for different situations, while never coming up with a good way to hold on to these pieces.
Porter Moogles -suuuuuck-. Too many slips, not enough storable gear, doesn't store most macro pieces which are the bulk of our inventory, lack of convenience, etc.
I also feel bad for those who actively use Porter Moogles, and have a mix of +2/+1/ammo Empyrean. I'm sure it's lovely for them to retrieve a total of maybe 6/7 items via 3 storage slips.
I wouldn't mind seeing varied options for augments on Empyrean Armor, though.
I think it would be interesting to allow us to pick from a list of augments for these, as long as all of the augment options have a use and they can be overwritten via repetition.
I'm not sure why SE even wants to touch Relic again.
I think you're overstating a bit more than he is, considering neither you nor him have any idea at all what their plans are regarding strength/quantity based on Static/Random choice. Yes He's Pchan, but doesn't give everyone a right to act like a baboon when he posts.
For the person a few pages back who claims the +2 Armor wouldn't become better than Empyrean, I'm terribly sorry if i misunderstood your post, However, I direct you to nearly every Synergy Augment from Sky/Abjuration armor that outperforms Empyrean for a lot/all jobs listed on the armor.
Plus Sky gear augments are FoV random, they have ~5 possible "Static" Augments, as well as a Pool of Random Augment. each one even has a specific HQ Augment. (I.E Critical hit Damage on Byakko's Haidate). Its not /that/ random, sure if you're going for absolute perfection (I.E an AGI+6 Crit+4 Byakko's for Blade: Hi, instead of settling for something like AGI+4/Crit+4 which or ???+4/Crit+4 which is still best WS legs for Hi) it will take a while, otherwise its usually a rather quick process.
Take stuff like Adaman feet which can be augmented with Pet:Haste and Call Beast delay-?, you think Relic+2 is going to get both Pet:Haste+~3% and Call beast delay -~5 on 1 piece of armor? If its static it'll probably get 1 at best, if even either.
The idea of Random Augments allows them for more freedom, If anyone here has played since before abyssea, you would recall there is a 4-Slot Cap on armors (which i believe Augmented "Works around"), That being 1 Slow like... HP/MP, 2) STR/DEX/ETC, 3) Job Specific (Berserk Effect, etc) 4) Elemental Resists, 5) Enmity+/- etc.
Where only 4 of the above can be chosen. (But any amount in same cat, I.E you can have all stats present, because its still 1 category, However if you have something like HP+10 STR+4 Enhances Auspice Crit damage+3, Then there would be no room for a fourth item. (in the same like, think Assn Armlets, HP/CHR/Enmity/Treasure Hunter, Those Hands cannot fit another group, so adding to it would need to fall into those groups)
Yah, I'm not explaining that very well, regardless.
With Synergy "Random" They'd have the freedom to put multiple different possibilities, I.E Assassin's Vest with STR+~8 or Critical hit rate+5 or Critical hit damage+5 or Haste+5 or DEX+~8 or Enhances "Sneak AttacK" effect, or Trick Attack+~5, adding possibly up to 3 of those. where as Static, You'd only get to see 1-2 of the above added, if they could fit it, This is assuming they don't erase old stats (I.E Removing the AGI+4 for something like Crit Damage+4)
This is all working on Assumptions, however i mirror the guy above me's statement, do you think we might be able to see some examples?
im definitely for static augments for no reason other than still being able to store.
I'd go with the Synergy augment system again. 1 Static HQ Augment, 4 common-pool augments. Works with NQ or HQ version, but HQ gets stat caps +1. Random powerful combinations (like Shura Haidates with 5 STR) are possible, but very rare. Let us tatter NQ armors and -1 bits.
Says you. And no one believes you, and if they do, they shouldn't. You're worse than a regular troll, you're a clueless troll. But it's fun quoting you.
Groundless assumption.
Groundless assumption.
Groundless assumption.
Wrong inference. It means you won't get specific stats you're looking for, but stats that SE decided to give you.
Wrong inference. It means SE realizes PS2 limitations suck and wanna give us to be able to play more than two fully geared jobs.
Wrong inference and interpretation. It says nothing about how much work is needed for crap augments. Even the best augments could still be crap. And if you're dedicated and do it every day, every night for the rest of your life, you might still have it worse than the guy who got it on his first try.
Predictable bad luck. Some people will lose, others will win. It will drive people further apart.
See above.
Groundless assumption. Even now best augments on the best pieces are largely useless. Only a handful augmented items with extremely lucky augments beat regular items, and it was always like this.
You know nothing of logic (and probabilities, as it turns out). You disgrace your name.
Static please. I want those upgrades to take some time to achieve (trials? whatever) and have fixed stats that will be the same for everybody.
This rewards effort and dedication, plus it allows you to make "choices" and make you feel like you're in control, the random stats thing only rewards luck and makes you feel like you depend on a random numbers generator, with very little control over it. It gets very frustrating... It's part of the reason why I Can't stand the synergy augment system, as good as some upgrades potentially are, it's incredibly frustrating (and expensive sometimes!) trying to get there.
Random augments w/ Synergy!!
Sorry to veer a tiny bit off topic here, but, how'd you do that? Any Synergy advice would be helpful, as I haven't leveled Synergy due to the cost of leveling.
That said, I'd still prefer static, storable gear, even if it was way, way harder to do. But I've already said that.
In reply to Camate's post:
Static stats definitely. However, I think many players would prefer the use of magian trials over synergy augments.
Here's a crazy idea.
How about combining the two? You complete a quest that covers your whole armor set, ending in a Boss fight, and then you get to select from a list of options what you'd like as augments. That way it's not random AND you can control any unique stats you might want.
Static Stats
I second the Static, simply because im tired of SE takign the lazy approach with this stupid synergy Augmentation crap, i dont have the time nor the patience to level up Synergy, so i either have to a) beg a friend, which none of them have it, so thats out or b) Pay out the god damn ass in gil, again, which i dont have, for some A Hole to augment it for me, and the clincher, i might not even get anything good until i spend million upon millions of gil
Thanks SE, synergy is awesome >.>b
This would be awesome if the HQ augment were assigned with a piece's original purpose in mind. We've seen on Empyrean armor that the current team actually understands what equipment does and when it does those things, so maybe they would actually do this.
Even if not, it couldn't make the useless pieces more useless or the single-job-ability pieces less useful, so why not?
I also like that it would give the +1's a more palpable benefit.
The only issue is that the pieces couldn't be stored or mailed if this were done. I guess not augmenting the worthless pieces would solve this issue for most folks, though.
Static - Remove Synergy - Dump it on Magians - Ignore Ancient Currency - Add more 'seals' to Dynamis like the bijous as they have decently high rates - Make em drop from normal mobs in their respective location - Make it upgradable through synergy if it HAS to be synergy related.
I wouldn't mind a tie-in to Ancient Currency, really. It's not like it's hard to solo that these days, and it gives people a viable use for Gil again.
I have never liked random stats. I like approaching a goal and being able to plan it properly. Random stats can take a day or take a year. I have spent so much time trying to get the Facio body of my dreams since it was first introduced, but to no avail. I also dislike synergy. I have spent years trying to get WW to 99.7, and I'm still trying for that last .3, and that's just crystal -> recipe -> go. I have absolutely no desire to invest in synergy which is a substantially more involved process. I will pretty much have no interest in any upgrades that involve synergy.
But what if I told you that you could get this...
...amazing...
...fabulous...
...fantastic...
...unbelievable...
...Water Resistance +4.
Sometimes I wish elemental resistances had never been put on equipment in the first place. They're the Random Number Generator's nuclear option as well as it's first choice.
Static too except they can't take a single day. I'm not sure why you all think you are going to get the static gears quickly. Look at Einherjar ampulas for the various gear the event offers. It's typically what you'll want for static. Initially you would get 500 ampulas per tier I *win*, knowing that you did not win everytime. On average in a decent LS you would get one item per 3 months. Why would it be any different ? Several month of grinding dynamis dayly to fill the quota of points. On top of my head the other gear they released in exchange of points were assault gear, where you would get like 800 AP per assault in a static, which would be 20 runs for a piece, or 3 weeks, or 4 months minimum for a full assault set.
I don't think you will be able to grind the gear abyssea-style like you would for the final stage of an empyreal weapon (like killing 40 draguas which you can do in a day or two with chain brews). This time it's dynamis, it has entry limitation including a maximum time limit. It probably means that you will only be able to progress a little every day. I'd rather try my luck from time to time rather than be forced to log every day for 3 months to get a piece of crap that will by no way be decent (relic are mostly junk) .
~Static~
No one ever really liked the random system that I have spoken to (like FoV augments). The sky gear augments are a nice combo of Random/Static but the static system like on Empy armor is really a lot more fun and gives you a goal to work towards.
Need to store junk on Porter Moogle. Static please.
Static please. ^_^
Well Camate the collector of rare pog slammers. I do believe the mob has spoken and the answer is pretty much a landslide in the direction of something static.
We'll see.
I think SE is taking the "anyone can do anything" route with most things now - even aside from Abyssea, the most recent content (Voidwatch, WoE and Neo-Dynamis) are all small group friendly and for lack of a major "grind" piece of gear. No one is really excluded from new content due to claiming (kings), cost (relic) or absurd requirements (mythic).
The only grind in abyssea is going after colorful souls - and that's due to the VNMs being camped nearly 24/7.
I can't see them adding content at this point that'll take absurd amounts of time to complete. I don't think many players are going to invest into a long term goal in FFXI at this point, and most are happy with the short term goals they can wrap up nicely before the next version update.
Wish we could store Augmented items, thats the biggest negative of random.
They'll probably want the focus to be new content (i.E not rehashed level 75 gear), so I'm not expecting Relic+2 to be anything amazing, Static or not. Will be fun to look at but I'll be shocked if theres more than 1/2 Worthwhile pieces per set, and even those will likely be very situational.
Why not just combine ALL our Stats, AFv1, V2 and V3 all together and thats our static set. If you want +1's do Afv1, v2 v3 all +1s. With +2 AFv3 (u get that stat as well). That will revive old areas.
Because its impossible due to that "4 Category Limit" on Armor they told us about way back when that i explained on the last page.
So they'd have to erase some stats for it all to fit.
hi, give us dream stats and make them static.
random augments = dumb
let's do the most logical route here. Make the upgrades via magian trial and make the reward worth the effort. I understand the idea that repeating something over and over again to get your "dream stats" is in sense to keep the player PLAYING. Hi, lets keep the player playing by giving dream stats on the equipment for all the jobs and therefore keeping the player playing by making them get the dream stats for all of his favorite jobs O-O.
This idea was brought to you by Schrute Farms
Thank you, /bow you bring great honor
I'm fine with that so long as I know what I'll be getting i.e. static stats.
Also this. You will never be able to store or mail items with yellow augment stats on them due to how yellow stats work. My inventory is already tight without more unstorable, unmailable items.
I disagree with the AF(X) +1/+2 maybe a regular piece of each, but I also like the idea of a part 2 to the story-lines as going the AF quests was very fun & neat