^lastpage
What?
wouldn't that be a nerf.
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^lastpage
What?
wouldn't that be a nerf.
Removing things is usually not a problem but adding stuff can be. I'm sure a lot of people will just be all like "oh, now we have to bring one of those useless summoners just to get procs...."
SMN should be worthy of being in a strong abyssea group with or without procs. This just feels like a band-aid on a wound that needs stitches.
I'm not saying I actually think SMN is useless. But it seems to be a general attitude of the playerbase that short of burning stuff with pets, it's not a popular thing.
You are missing the facts Korpg. All jobs are useless unless they can proc at least half the triggers of a given type (red, blue, grellow). Only jobs not useless are like WAR, NIN, MNK, BLM. WHM is allowed to be ranked useful because it has cure VI though.
What a narrow view of the game.
/clap
/clap
/clap
No job is useless in a party situation, but if you want to cover certain triggers, you need specific jobs to do so.
But any job can help kill a NM. Even PUP!
Edit: Also, you forgot BLU. A decent geared BLU can put out a lot of damage in a short period of time.
Just to clarify, dunno if it has been said, BPs are MAGICAL PROCS. I, myself, have procced several dynamis monsters who only are susceptible to magic-based triggers. As such: BAM! SMN can amber(aka. yellow/grellow) proc now. Easy as that, let the T4 Spell/Lv.70BP be day-based like the current system, with Diabolos/Fenrir sharing Darksday with Night Terror and Lunar Bay, and Lightsday being Meteorite and Holy Mist. Every day gets 2 procs, and it will revive the Avatar fights in general to encourage players to unlock Diabolos and Fenrir (still challenging even now for low-manning, very specific needs). Or you could knock out Diabolos and let it be Eclipse Bite/Lunar Bay, for consistency. No reason to make up new procs, and the dev team has already shown they can adjust the triggers when they removed BLU magics. Ta-Da! Solution that will be quickly debunked!