Originally Posted by
Felren
Synergy is "easy". There. I said it. Many FFXI players pride themselves playing a game that is not "easy". Now sometimes I see this "easy" as "player friendly". That is what synergy is. Other than the horrible UI system (which that + the spamming enter grind to level synergy is what turns me off so fast every time I try to level it). Synergy compared to other crafts is "easy".Let me explain myself.
As I've said before, I like the idea of not being able to fail a craft you are way overlevel for. For synergy, even if you fail, you are only out a hundred gil or so tops. Woo-hoo. Other crafts might put you out a few million gil for one broken synth. Synergy has little risk, which makes it more "easy".
High-quality crafting- Making HQs with synergy I guess takes more skill than making HQs than with other crafts. This is only because you actually have to do something different to make a HQ in synergy. However, making HQs is still "easier" in synergy compared to other crafts. Time to get into the big meaty part of why i'm using "easier" and "player friendly" interchangeably here. Crafting, like a lot of things in FFXI, was released as something mysterious. It took a lot of time to figure out what you actually had to do. After awhile you could look online I guess, but at first...... You didn't know about days, facing directions, HQ tiers, etc. This system was very "hard" and very "non player friendly". It was one of the many things that really felt like it belonged in FFXI, because a lot of things aren't explained to you in FFXI, and you have to figure them out yourself. It was slightly painful at times, but many of the people that actually played FFXI for a long time found this type of system rewarding.
Synergy is not like this. The only semi-mysterious things about synergy are the skill caps and how you actually gain skills. Synergy is very player-friendly. It tells you how to HQ. Nearly anything you can do gives you a skill-up. There is little risk in leveling synergy. You can fail on purpose over and over and over to skill up, at a very small cost. Compared to old crafts, this system is much more casual, and was released at the time where the dev team seemed to want to more casual features to FFXI. Other than the annoyingly long time it takes to sit in one spot and spam commands at a furnace, it is a pretty easy craft where you don't have to figure things out much for yourself.
Its not for me. I'm not saying I'm anti-casual either, I just don't like using it.