This argument is stupid. I responded to a post stating that nobody did X by saying that people actually did do X. Come on man.
To be fair, it was pretty friggin popular and supported at least 5 parties (which was a fair amount back then). Goblin Anglers down the bottom of the cliff. Goblins at the top of the cliff, and 2-3 parties on Catoblepas spread around the zone. Soon after CoP was released, it was consistently packed until ToAU arrived. At lease on Ragnarok where I was at the time.
Not everyone was hip to the mechanics of the game back then. It was popular to have two DD and a BLM magic bursting. "Melee burn" was something for King Vinegarroon and not much else, so even though the zone had less mobs, they went a lot further because groups typically took longer to kill them.
Bibiki Bay was usually the first port of call. If that was jammed, my groups would usually head up to Sky and drudge it out on Aura Statues or Weapons.
After ToAU it was pretty much deserted aside from the odd BLM soloing Goblin pets.
What works for one MMO doesn't always work for another. SE hasn't even commented on the idea so I wouldn't consider it in any realm of possibility until some kind of dialogue is opened on the issue. They will most likely shoot it down because they won't have the resources to commit to progress development on two separate versions of the game. I'm not telling you this to imply that it's a terrible idea, I'm only telling you this because I don't think it's realistic in the grand scheme of things.
The biggest issue is you can't just freeze the game at some point where it was just level 75 with X content. They'd have to develop new content or rework content created for the normal game. So they'd essentially need a whole other development team to maintain this special server. And the hardcore fanbase of any MMO is the top 5% of players at best, so they'd be devoting a LOT of resources to please a very small portion of their playerbase- because without spending those resources, the "classic" server would get old pretty quickly.
Not only was my comment not intended for the direction of your argument, your argument is irrelevant and has been put to rest in multiple of the threads you say the same thing in. Of course nothing is ever an absolute certainty. I can't just say because X person over there won the lottery, I will therefore win the lottery. Given the success of MMOs though that have procured such success creating such nostalgia, that you can could also procure the same success. Also given the population size of current servers, it isn't weather you could hit a 3/4k pop, it's if a server like this could be financially more viable than this garbage size of a pop.
Your right, a classic server would get old pretty quick. Tell that to all the people playing on project 1999 for everquest that hits pop sizes significantly higher than FFXI servers do right now that the same content they not only did in 1999 was lame, but the content that the same content they are rehashing for 3 years now is getting old pretty quick.
I find it amusing though, that SE the king of re-releasing most of not just their FF titles, but there SE titles in general, rely on gambling that you guys will pick them up, which most of you probably do, but apparently can't re-release an XI server from the beginning, or they are supposedly going to shoot themselves in the foot.
I've seen too many good players resign because how HNMs brought conflict among LS members and between friends. Back when I had a character on Siren, I was in an elite LS and seen people get booted from the ls for having poor gear....and these where the same people at camping HNMs all hours of the night, making claims.....trying to be loyal to the LS.....just to watch people get drops that they didn't earn or sometimes didn't need at all. I lost two of my friends in that elite LS and others lost friends from their elite LS too. It got to the point where I was suppose to get a drop from Nidhog, I wanted for everyone to pass on the item except for a lady friend, and intentionally passed on the item so she can have it. I did this because she gave her all everyday to that LS and then some. When she got the item, the some members raged and leaders got upset at her and booted her the next day. When that happen, I was done with the LS and with this game for about 2 years after that.
The only reason I came back because of the great changes that occurred. This game needs to be player-friendly. I am not saying it needs to be on easy mode, but I rather have it go in the direction where you can solo and get the finest gear and get the best weapon in the game (like soloing Empys, Mythics, and Relics) and do content that requires 6~36 ppl for super exclusive items for upgrades and each person having their own coffer or examining a coffer like VWs for their spoils.
Hey man, you brought it up. Don't bring up things you don't intend to talk about.Quote:
Not only was my comment not intended for the direction of your argument, your argument is irrelevant
Like I said before, what's good for one game isn't necessairly good for another. In the prime example I'm aware of, EQ1, the throwback servers were successful because of how massively they ruined the game, particularly in the making of EQ2. I don't think anything in particular ruined FFXI, I think it is more a victim of age than anything else. I'm quite sure that the first MMOs like Ultima online (pretty sure it's still running) do not have the populations they once had, but that has nothing to do with their game being bad and everything to do with people just moving on after playing for so goshdanged long.
I know I at least personally left for a while just because I was getting bored and new content just didn't have the same spark it used to. A small part would also be broken jobs (in my view) that weren't getting fixed. Many of my gripes have since come to be fixed and I came back. I can tell you now that if those things didn't happen, nothing, and especially not a classic server, would have brought me back.
I also had a similar experience to this. I also had an LS that was pretty significantly damaged after we were doing 30 man dynamis groups and funneling all the currency to one person. As soon as he finished his relic, he jumped servers. That's not to say that the HNM camps and such didn't have their moments, they did- but they also often brought out the worst in people. Today in the game I see significantly more friendly and cooperative behavior between players in the game. I feel like the stuff the OP wants to bring back (and this thread was almost certainly started as a troll btw) are one of the reasons for the decline of the population, not one of the benefits that maintained it.Quote:
I've seen too many good players resign because how HNMs brought conflict among LS members and between friends. Back when I had a character on Siren, I was in an elite LS and seen people get booted from the ls for having poor gear....and these where the same people at camping HNMs all hours of the night, making claims.....trying to be loyal to the LS.....just to watch people get drops that they didn't earn or sometimes didn't need at all. I lost two of my friends in that elite LS and others lost friends from their elite LS too. It got to the point where I was suppose to get a drop from Nidhog, I wanted for everyone to pass on the item except for a lady friend, and intentionally passed on the item so she can have it. I did this because she gave her all everyday to that LS and then some. When she got the item, the some members raged and leaders got upset at her and booted her the next day. When that happen, I was done with the LS and with this game for about 2 years after that.