Originally Posted by
saevel
Seriously you people can't be this stupid, this has to be some sort of trolling.
How the in hell would the client know what to tell the server to equip? It has ZERO idea if the item's ID isn't already inside memory. You have your current inventory and whatever the last "storage" container you opened inside memory, a total of 160 entries. You client can not reference more then 160 items at once, don't know how to make that anymore clear. To be able to reference more they would have to make space by removing something else, the past couple of years it's been the Auto-Translate function that's been canalized to provide space for the 80 item and the temp items. There is a finite size to every list in the game, number of monsters within your target-able range, number of spells, number of zones, number of job abilities, even the number of buffs that your client can display. These lists had their limits hard coded to prevent an exception from happening that could random behavior or possibly crash the game..
Anyhow all the information necessary has been presented. This is the internet and you have zero inclination to learn anything, now your just trying to wriggle out of having to admit you where horribly wrong. There is no conspiracy by SE to lie to it's players about memory limits, their not secretly holding out bigger inventory's from you. It's a very real engineering problem that can not be solved without something else being sacrificed.