Originally Posted by
scaevola
Okay, that's fine, and it's a crystal clear example of why a red trigger ought to force abyssite changes; after all, even a 50% chance of change would result in some 1/54 changes in practice and to think otherwise is the gambler's fallacy. However, offering that 1/54 occurrence if the change rate were 50% would be a little unfair to the system itself, wouldn't it?
That said, even though I've never hunted Colorless Souls I've done enough VNMs to strongly agree with a higher change rate, red triggers, multiple T2/3 spawns, etc. It's just that even though progressive/point-based systems are always preferable to random binary ones, if we're stuck with a random binary system we should at least be willing to fairly evaluate it on its own merits.