Yay Byrth agrees with me in a way :X
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Yay Byrth agrees with me in a way :X
But ftp is not everything. RS still has double the amount of WSC of Evis and (for me) 35% more than DE.
Unless I'm using my TP Bonus dagger (I always use the TP Bonus earring), Rudra's doesn't perform comparably to Evisceration, Pyrrhic Kleos, or Dancing Edge for me. If I'm using the TP Bonus dagger, Rudra's does about as well as Evisc or PK, but Dancing Edge is still out in front of the pack. Factor in aftermath and I feel justified using Rudra's over Dancing Edge, but just barely. Factor in that I could be offhanding a STR Kila +2 and getting 2 base damage and 25 attack on both hands . . . and I stop using Rudra's and start using Dancing Edge.
I don't want to waste my offhand just so my weaponskill can be a mediocre alternative to three other weaponskills.
I don't think That makes up for ~1.9fTP loss and 1.75fTP loss+Critical Hit chance over DE/Evisc (at 100% TP).
I might be wrong :(
I honestly feel like Im in the Twilight zone here, Why argue to keep a WS bad =.=a I'm so confused, are you people WAR's in disguise or something? Why is improving a WS to be more powerful Solo, as well as consistent Stacked met with such resistance.
Am i taking crazy pills ?!
Oh, I can definitely see where you're coming from. I suppose I really should just start quoting posts more often, really. I posted after you but I was primarily responding to Vold's rant about Ukko's and Blade: Hi. I'm just generally too lazy to snip really big quote posts, heh.
Nonsense. VS is still very effective used by a PUP and is far better than the previous best WS. No, it's not AS good as MNK using it, but it's not as if they're two different WS depending on who's using it something. Having the automaton, you can't have as good stats for WSing. In the end, MNK obviously wins and there's a gap that needs closing, but don't make it sound like the WS is substatntially inferior when used by a PUP, because it isn't and I know from experience.Quote:
Victory Smite, for example, is extremely powerful in the hands of a Monk, but Puppetmaster lacks the tools to use it to the sort of effectiveness that Monk can.
Perhaps I'm overreacting to your statement. But the point is it's a strong WS on either job.
Yes, you are overreacting. Monk can hit +100% Crit Damage, Pup ... can't. Instead of getting instantly defensive about your job's pride, realize that I was simply demonstrating that the raw power of a WS is only as important as the power of the job that wields it. Victory Smite is powerful regardless, but it's only "Brokenly omgz leet" in the hands of a Monk, much like Ukko's is "Brokenly omgz leet" in the hands of a Warrior. Similarly, Jishnu's can be as super powerful as it wants, it will still lack the "Brokenly omgz leet" title as long as Ranger's innate placement issues are still in play.
That's a fair explanation. THat said, you do need to remember that technically, PUP's other tools are (supposed) to make up for not having all of that max crit equipment and such. Not to say they completely do, but that's the concept of course.
Some weaponskills though, are underwhelming regardless of who uses them. I believe Rudra's Storm was being used as the example here?
I'm not entirely happy about RS lol, but i don't think we need a big change to make it the best for us. 4.25 as Byrth put it would be awesome. If we did get it to crit it would just shift things and ppl would now say "ohh thf and dnc do too much damage. Nerf them!".
Nah, THF would never get that powerful, Even considering a 6.0fTP mod with chance of crit wouldn't scratch what an Ukon or VS could do. Even if it could, It would only be with SA or TA, where as MNK and WAR can freely rape face, and do better DPS inbetween WS, and WS more frequently because it would't be tied to a 60s(x2) JA timer.
(outside Abyssea of course)
4.25 would still be weaker than DE/Evisc would it not? I mean, The Aftermath would make up for it, But i don't think even thats justified when again, we look at Ukko and VS, both supreme WS who get the pleasure of Kick-ass damage without sacrificing anything, and keep Aftermath up.
Still think 5.0 would be a nice baseline, but maybe 4.5?