Ok, if you're cruor trading for gil, you better have a ton cruor. Why the heck would you value Cruor for gil over brews, especially consitering the majority of the good loot pool comes from rare/ex gear.
Also, support role is varied depending on your context. I'm not going to main heal a party with 2 dancers in it, if anything, status removal should be my focus to save their waltz timers from having to deal with it.
Also, it should be noted that I'm still catching up on available gear. Wiki is rather effing miserable now as a source of info.
But buy in large, as you wanted to stress how great our 'enfeebeling' is. I'll point out on how pratically useless it becomes in Abyssea. DD + Curebot = Win. And when it dosen't, there's brew.
We cover way too much ground to make Hybrid gear realistic. I'd be more interested in seeing gear that pairs say, cure potency with Magic Attack Bonus and condence gear that way. Hybrid our mage roles together in gear. Our AF3 already does a bit of that for Ehancing/EnfeebelingQuote:
Anyway, I just look at it from the perspective of, since we're behind the specialists in most any given field, employing whatever gear to help bring us up to their level should be one of our priorities. While it's part of a leader's responsibility to guarantee a given role is covered, the impracticality of shuffling needed gear around when a situation arises (Of which it's suddenly the melee RDM's fault when shit hits the fan) is largely why I've been parading for hybrid gear that doesn't suck.
