Samurai - Round 2
As we couldn’t get responses to all of the questions and feedback about samurai adjustments, here are the ones that we couldn’t fit in the first post.
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Get rid of the spell casting penalty while under the effects of Hasso/Seigan.
As a result of exploring this from many angles, we need to put off the elimination of this penalty. Since the basic stats of Hasso/Seigan are really high, we plan on looking into enhancing the convenience of these abilities through merit points and/or equipment, more than heading in a direction where we would support more spells casting. Due to the fact that these are abilities with long effect durations, please understand that you can’t really compare these abilities side-by-side to the abilities that elicit a strong effect but have a short duration/special requirements.
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Make it so the effect of Third Eye doesn’t get stripped by AoE attacks.
We balanced Third Eye to be special for single target attacks allowing the possibility to evade single target abilities/attacks multiple times and have rendered it powerless against AoE attacks.
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Increase the damage of weapon skills against high level enemies.
In the case of weapon skills that do not have “damage varies with TP” or “ignores enemy’s defense, amount ignored varies with TP” it has become necessary to enhance the attack power or adjust them in some way so it they deal steady damage. Tachi: Yukikaze, Tachi: Gekko, and Tachi: Kasha are weapon skills that ignore defense, thus it has become easier to deal steady damage with them compared to other weapon skills.
In the case of monsters that have damage resistance, all jobs are in the same boat, so we will deal with this theme separately.
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Increase skillchain damage.
The potential skill chain damage is not low for samurais that use the job ability “Sengikori” paired with the skill chain bonus job trait, however, we are aware that you can’t get the most out of these stats against high level monsters since skillchain damage is easily resisted, so we plan on fixing this aspect.
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Add weapon skills with Additional Effect: Amnesia and Additional Effect: Terror.
Through constant weapon skills you would be able to overwrite the effect and essentially lock an enemy completely, so we are thinking it would be necessary to explore an alternative route such as an ability with a recast timer or maybe even just tone down the effect a bit.
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Add a job trait or ability that gives conserve TP/save TP and/or regain.
Using weapon skills and relying on TP is the best part and core aspect of samurai. This being said we will be looking into a variety of things.
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I want to dual wield a great katana and a katana.
This is an interesting idea, but there would be a great deal to look into, almost as much as if we were to add another job, so implementing this right now would be difficult.
It might be possible to add samurai to the jobs able to wield katanas as well as add native katana skill to samurais, but if we don't add any advantages for samurai there wouldn’t be a strong effect.
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What about adding a “Iai” ability (the act of drawing your sword in quick motion)?
We will take this into consideration for ability ideas!