I didn't want to write so much but the post says to be specific so.....
I checked most of this thread and I didn't read one on this content, exscuse me if i missed it,
Create new Skill Chain Effects and increase the utility of the old ones. Do I wanna be like Tenzen? Yes! One of the biggest things that sets this game out side the MMORPG box is that you can chain Weaponskills together and make elemental effects, big flashy ones. I was hoping SE was going to move this exact system to 14 but sadly it didn't happen. It seems today everything is just zerg fest 2012.There isn't any room for the Skill chain/ magic burst setup these days. I know I'm not the only person who misses the 2xDD, BLM, buffer, healer, tank setup. The problem is this is not practical or anymore (maybe legion?), but I miss the corny macro calls, the "Obama Smash!!" and we just melted a mob with 3k light x2 and a 4k Magic Burst thunder.
Now I am not saying revamp the game again, but certain Content could be tailored/ added later on. Even just boosting chains or adding new ones with higher damage or properties/ effects concurrent to their elements.
For instance; Skill Chain with benefits by stacking, it already does, but scaling for today's content. If you chained 5 weapon skills and you make Cosmic Elucidation (using as a mock level 4 chain skill) on the fifth Weapon skill, it can take the random property of ice and do an additional 4x damage if the monster is weak to ice, or you magic burst on the fifth which is Cosmic with Comet and it causes Slight Gravity/ lowers resistance to grav or comet does an additional 2.5 times more damage if the monster is weak to darkness (not exact number figures but just an example) or causes the mobs resistance to a certain alternate (Light, fire, thunder, aero) to be extremely low. the higher the chain the stronger the chain effects scales up and the element Damage scales or resistance lowers drastically. The level 4 and 5 don't have to be elemental, they can be enders, like after melt, fire, light, light then new chain holy sword could be the level 4 where a huge sword comes crashing down on the monster. Maybe not those exact names, figure, math, but this idea helps incorporate other spells and even old weapon skills as starters, no one uses anymore because they are extremely weak. Setting up chains of 4-5 weaponskills and having a BLM nuke would be a nice throw back especially if we could get some new level 4 and 5 Skill chains.
Could go with the catch 22 effect where you give up using maybe 12 weapon skills to one 5 weapon skill chain with 1-2 nukes on mid tier content mobs. I don't know, there are some brianiacs on here that can math it out to what damage you would actually need to substitute 10 sams/mnks/wars and make room for sam/mnk/war/drg and some scholars/blms/rdms. I just hate to see what brought and keeps some of us playing this game get utilized less and less.