The translation of Relic enhancement Example stated by Mocchi
Disclaimer: I'm not SE person, so please read this translation as a reference.
When the formal post will be posted by English Community Rep, please forget my translation.
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Hallo, everyone.
Thank you very much for a lot of feedbacks.
Many of you requested the samples the difference between "Randam Stats" and "Static Stats", so I asked a big faver to the developpers, and they've made the samples.
Some of you might tell it is no point that these samples are not reclic geares,though it is difficult to prepair the 2 sample patterns of all 20 jobs, and it might be caused of misunderstanding even though after I expain it is just on the trial basis, and the misunderstanding might be caused of straying the discssion, so we decide that it is better to show other samples.
Now I come to the point.
I'll explain using by 2 cases to show how the margin of between "Randam Stats" and "Static Status".
One way is that comparing an exisiting randam equipment with Synergy to the same equipment with static status by way of experiment.
And the other way is that comparing an exisiting static enhanced equipment (like Limbus AF+1) to the same equipment with randam status by way of experiment.
1. Existing randam quipments vs it would be static
The example is Byakko Haidate.
The base status of Byakko Haidate is [DEF:43 DEX+15 Resist Lightning +50 Haste +5%].
Randam case:
It is used Synergy, so I pick up HQ3 case.
When we get HQ3, [STP+3~5, DEX+1~5, Acc+1~8] might be added.
(Off course other status like MND, Critical etc exist, you need some luck to get nice status from this step.)
And more the figure is also variable, so the result is as follows.
The minimum [STP+3% DEX+1 ACC+1] =[DEF:43 DEX+16 ACC+1 STP+3% Resist Lightning +50 Haste +5%]
The maximum [STP+5 DEX+5 ACC+8] = [DEF:43 DEX+20 ACC+8 STP+5% Resist Lightning +50 Haste +5%]
* This is already introduced equipment as Synergy Augments, so this status have the potential of adding yours.
Static case:
We don't eliminate the essential status from based equipment, but just add a little status on it, or some status will be eliminated (in Byakko Haidate case, like Resist Lightining) and some custom status will be added.
For example,
Add [Haste +1 %] = [DEF:43 DEX+15 Resist Lightning +50 Haste +6%]
Add [DEX +5] = [DEF:43 DEX+20 Resist Lightning +50 Haste +5%]
Add [Acc +10] = [DEF:43 DEX+15 Acc +10 Resist Lightning +50 Haste +5%]
is the best status as if you choose static status.
If you hope more powefull status, we have to impose hard condition to obtain it, not everyone can obtain.
However, in the case of relic armors, some parts are usufull and others not, so we might have possibility to add attractive status to not so usufull ones.
Next the revers pattern.
2. Exisiting static status vs it would be randam
The example is Fighter mask.
The base staus is [DEF24 HP+15 DEX+3 INT+1 Emmity +1]
Static case:
When you upgrade it with Limbus parts, it will be [DEF28 HP+15 DEX+5 VIT+5 Emmity+1 hHP+1]
Randam case:
We'll add variation of the status that will be added, and increase the range of figure, and the result might be sometimes higher than static and soetimes lower.
For example:
You might win: the besed INT will be eliminated and STR is added.
You might lose: the based DEX will be eliminated and INT or MND is added.
By some chanse, we add Acc+ or Attack+ in the variation.
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In Mocchi's statment, some Qs and As are added after this, but I'm tired to translate...sorrry.
Most of Japanes player also hope static stats, and...
Quote:
Originally Posted by
Atomic_Skull
So are the JP's mostly for random or mostly for static?
Most of Japanese players also hope static status.
And not only hoping static status, but also JP players (include me) hope to raise the equip level to 90 or more, and add equiv status for the level.
Some people hope randam, but they also hope the equipment after enhancement should be worth to equip.