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Originally Posted by
Fupafighter
Point is, red mage isn't even close to as effective as a well geared blu using CDC. Second, you didn't say anything about how to help the event become better. YOu just keep throwing out "it shouldn't be luck based'. They aren't going to listen to that. You actually have to give suggestions. Also 2.3k is kind of blah for weaponskill damage. An average DAMAGE DEALER does 2.5k on a weak weaponskill. That is why I feel red mage shouldn't melee. Seriously, just cave in and level another job and try to have fun playing it, or avoid the content. Or like I said earlier, find a way to not break the event and allow your "main" to go to the event and offer those suggestions to the dev team. Bickering about luck isn't going to do anything.
Like I said, I don't think you understand RDM melee, many people do it badly, your example is one way to do it badly, I have played RDM as my main since I started this game and I know how to do it right. My RDM does more than almost any BLU I have seen wielding an Almace thank you, also as I said, 2.3k is good for a job most people shit on especially when its on DCs, normally the DC mobs seem to take little from my other jobs, then again this may be due to the fact I refuse to make another Emp other than Almace...
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SE has made it so where skill is hard to incorporate into this game by giving us 2 jobs with incredible abilitys to turn the other players into gods or demi-gods. This means they must balance all events around this idea, as shown by the final limit break, it would have been ok, the fight could have been fun, but with Embrava and PD it was much to simple, you see with a normal party, PLD tank, 3 DDs, healer, and support, it would have been nice. This however never happened, you see, through the use of both Embrava & PD players were able to find a few ways around this, most popular being the MNK zerg. 5MNKs and 1SMN will zerg the final limit break easy, the MNKs are unable to die, and with HF do enough damage they will take the Taru down with little effort.
Skill will exist when we can get rid of super powers being super powers and it becomes balanced again. SE talks about balance alot but they apparently were foolish enough to over look the effects of Embrava & PD as unbalanced, as such it has made the game incredibly hard to balance, I however have faith in SE, they do not seem like a stupid company, they have made games I have loved for years this included. Even if they have made RDM hard to maneuver around its faults, even if they have pushed the game into a luck reliant system due to 2 job abilitys/spells implemented into the game for 2 jobs, I would hope they can somehow fix this.
Embrava is forced same with PD, the reason is because when they made these they made a job ability that allows for invincibility zergs by DDs, when it was just PLD, no one would be able to do this, its even only 30seconds not 90, and also does not avoid magic, so far as I know PD is 60~90 seconds, is about 95% -DT effecting magic as well, and overall is overpowered. Embrava gives you a massive amount of TP/Tick, breaks Haste, and gives you HP enough to live through a fight with almost any mob worth fighting that isn't a NM with its regen, not counting Regen V which is a total of about 150HP/tick for 2 spells.