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Originally Posted by
Okipuit
Hey everyone,
We would like to respond to some of the comments made regarding the new 2-hour ability adjustments.
Well, I look forward to your reply.
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WAR:
The effect is the same as Formless Strikes, but since the job is different and the special traits are different as well, it’s not like you will receive the same exact effect. We’d be happy to hear feedback on the results of WARs using this ability. In regards to wanting the ability’s effect to apply to weapon skills as well, this would make it so that it is far stronger than Mighty Strikes. As an alternative, we are extending the effect duration to open up more attack opportunities.
I like some of what you said here, the last part to be specific. Longer duration is good, however this would be farm from better than Mighty Strikes if it worked on WSs, as Mighty Strikes works on WSs, and would dominate on anything without somewhat decent to high PDT. However when you last spoke of these abilities, you said you want to have them as situational use, in which case, would Mighty Strikes not be the better choice when a mob has no PDT? And couldn't the same be said for this new one when a mob does have high PDT? It seems as if adding the damage to WSs would only help to balance the situational use you wish it to have. Also...
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The effect is the same as Formless Strikes, but since the job is different and the special traits are different as well, it’s not like you will receive the same exact effect.
I hope you know how stupid this makes you sound. You are telling us that the effects of this ability that takes 2 hours to use again is basically the same as an ability that thats 10 minutes to use again. Also look at their duration, I am sure this will have a 1 Minute duration at most, to follow in line with others, where as Formless has 3 minute duration. So as I said, I hope you know just how stupid this makes you sound, and hope you think about revising it.
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DNC:
While this can be used similar to Meikyo Shisui, there are of course other ways to use it as well. Since there is an advantage point of being able to use it in combination with other abilities, there are a lot of different uses, so we would like to hear feedback after trying it and considering that aspect as well.
Ill give you this one, it is a nice 2-hour, however I still think it may be a bit to limiting.
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BST:
We understand that sacrificing your pet for Stoneskin results in a reduction in attack power. This Stoneskin effect is not used like the magic spell Stoneskin that you would use before entering a fight. It is something that is used in a crisis situation in order to recover and avoid emergencies (For example, if your pet is on the verge of dying and when that happens you will be put in a dangerous spot, etc.)
You don't understand the flaw here it would seem. Please look at the first thing in your reply on this subject...
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We understand that sacrificing your pet for Stoneskin results in a reduction in attack power.
This is not why the 2-hour is rejected by players, its because pets are used by BST for a defensive tool in almost all cases. It becomes the tank, and your essentially asking me to offer my tank, so that I can gain Stoneskin, which makes no sense because then I am the tank, because I lost my tank, and now I'm being hit instead, making me easier to kill really. Its like me dropping my Ephemeron, because I want a Swiftwing, your giving us something worse than we already had to protect us when we use this ability, not only that but we get this every 2 hours? Its just flawed, please, do something else. I am not a BST, but as I have said before, I think the way to go with this is add NM specific moves to all pets, and have them only usable by these pets under the effect of the new 2-hour. For instance, Mandragora family pets would gain access to Petalback Spin, nearly every family of mob in the game could have this sort of power, an ability only used by NMs of their family.
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PLD:
Once we are able to talk concretely about the enmity adjustments we will be making a comment, so please wait a bit on this.
So long as you can give me your word we will not see this ability become worthless due to an early release, and it works out, I will have no problems. However please understand, I have my full attention on watching for any word on Enmity updates, because it is vital to how the game will function after they occur I think.