sry to quote myself but I still don't see anything about r/e/m update
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It was mentioned by Matsui in another thread, with example of how Almace, Excalibur and Burtgang would have been automatically updated
Seems to me that it was the amount of vertical expansion that happened in such a short time that really upset things.
I'd just like to once again state my only real complaint about this "item level" idea: Encumbrance. You insist on throwing monsters at us with moves that not only remove our equipment but prevent us from re-equipping it again. This is already a death sentence for most jobs (the instructions for the MUM quest "Research: Rala Waterways" may as well be "go die and lose experience points," which tends to be the complete opposite of "fun and relaxation"). And now you're essentially saying that these moves can now effectively remove 10+ levels in an instant, with zero recourse?
I would like a way to farm plasm that doesnt require PLDs. Preferably in a group of 6 so you only have to find 1 brd and 1 cor instead of 2-3 of each.
EDIT: and dont anyone give me crap about finding someone to sac the NMs for 45 minutes. That's just as retarded.
tyvm for realying the info Camate god knows its not easy. As to what Matsui said, Idk what he's trying to pull off w/ the Item lvls and whatnot but I'm willing to find out since the people i play with are still playing. As a WHM I'm just very....idk I suppose just unenthused since the only long term goal I have as far as my job is making a Yagrush. It's the only thing that can affect my performance to a severe degree so when I see my lsmates clamoring to get us to the point where we can do the Mega Bosses I don't feel as enthusiastic for the item rewards despite being enthusiastic from the perspective of wanting to see my friends grow and accomplish their goals.
So I suppose my question would be, will there be anything new added as far as the healing component of Magic? Since NMs are now to the point where they can set off super strong attacks and we're only gonna increase in power from gear, which means no room for growth in HP levels which means no room for growth as far as having any room for error as a Healer. While I understand such difficulty is intended to some degree, if I'm straddling the knife that often I can see myself having to take breaks from being WHM so often. This isn't an option for most since WHM is always a job that's relegated to the people "stuck with it".
tldr: WHM is becoming a tad unfun and I'm worried if said trend continues.
Didn't you say in the past that RME would have been automatically updated? Now you're talking about specific content to revamp it?
Need something to keep player "busy" right, otherwise they'll complain about the lack of content and you'll be under pressure to develop it.
While releasing more things that, while not being trial of the magian, have similarly retarded conditions is very fast for you to develop.
Smart!
Sarcasm aside, I'm at least glad to learn that you guys are appearently working on revamping job specific gear. Altough your post is so generic I don't want to get my hopes too high yet.
But aside from that, what does all of this post have to do with the constructive criticism you've been receiving over this thread? It's almost as if you didn't read it at all.
Not that I was hoping for some surprising reply, after all things have gone too far already with the mistake you and your development team did and that you perfectly expressed in your previous post (excessive vertical itemization, versus the previous model that worked very well for FFXI for over 11 years).
i really like this new attitude from SE nice to see their listening to their player base and about to develope some low man content for the expansion, please also consider relic weapons upgrades from level 95 and the expense to get them to 99 before your new upgrades kick in, i love my relic dagger but can i justify the 60 mil to upgrade to 99 to continue using it, probably not, so there goes 6 months of my play time down the drain
i 100% agree with this, i like that content has been added that you need to be in a group but a full alliance is sometimes hard to come by these days a 6 man option or bc type thing would be nice. though i still like to see alliance type options, having low man groups with ALMOST on par gear (but not 100% equal of course) is a great alternative for casual players and please hurry up with R/E/M revamp please!
Awwww nuts, those horrible looking delve equipment will still be the best gear after the update. I really dislike the Manibhozo armor set, and also the whole airlixirs requirement to increase the armor's rank and atrribute.
I am almost happy with that, but something about it just feels off. You say you...however it is not listed in your list of things coming. I suggest you put these on the top of your priority list now, finish it by July 9th, and win back at least a little trust from the people playing this game. If not, you will see more people leave I can almost assure you. As I have said before Matsui, you talk well, but your ability to turn those words into actions is lacking, unless something changes with that, this will end badly.Quote:
need to first create content to revamp (enhance) relics, mythics, empryeans, and job-specific armor.
Things I would personally like to see become completely 6man, low-man and solo (completely underlined because some parts of the following I am aware are already.)
Zeni Notorious Monsters
Sealed Container Notorious Monsters
Moblin Maze Mongers
Campaign Ops Battlefields (Cracking Shells, Splitting Heirs, Plucking Wings, Fiat Lux)
Voidwatch
Assault
Nyzul Isle Investigation
Original Salvage
Legion
Entry requirements are too high for Assault missions. It's easier to get 18 people for Delve than it is to get 3 people for Assault. I finished Assault and Assault journals long ago, but what I'm saying is just the fact of the current state of Assault. Assault is in worse shape than Delve.
Already a place to farm plasm lowman, its called Matamata. Takes 3 to 4 ppl.
Give us content to use 18 Black Mages with Meteor..
Give Red Mage something worthwhile to do with that Enfeebling skill that hasn't been meaningful since 2006.
Finish the tower pvp system that was supposed to be in place in "Past" zones.
Idea? FFXI version of Dota sounds fun. Do it! FFXI has always lacked the actual "Fun" factor.
Fix Chocobo racing. C'mon even if you steal content from FFVII, we'd love it. We're the fanboys who still play this after 11 years, relax about wondering if we want the "new", let us experience the "Old" on an MMO scale.
Lots of good ideas, look around! Why introduce monstrousity when there is so much failed content that just needs some player feedback to improve? You're on the right track about reworking failed content, go for it! We're behind you all the way!
Well, you said to give our two cents about content we want to low man, and my biggest wish would be to be able to low man Arch Dynamis Lord. Since you have stated that the REM weapons, even with the upgrade, will be lower power then the new delve weapons, how about throwing us a bone and making it easier to get the REMs and upgrade them?
In that same vein, how about either lowering the alexandrite needed to obtain a mythic or make alexandrite fall from the sky like rain? At this point I don't think limiting players from obtaining as many mythic as they want by dragging out the process is a valid strategy anymore. I'm not talking eliminating the alex completely, but how about by 50%? 15,000 of anything is still a sizeable chunk of time and/or gil to aquire.
Delve
Low man is a must especially those who are getting into it cause I know ppl who do have their weapon or gear will not go after the other NMs since they mostly go after matamata. There should be a option to where if in a 6 man pty they should get bigger bonus on bayld, plasm, and KI as the win while a alliance should get airlixirs & beads, but the difficulty will be harder. No point in getting gear drops if u wanted ppl to farm plasm. In the fracture they should remove mobs to farm and replace w/ just NMs to kill. By doing that if u do kill them the bonus should be like 2,000 plasm each kill as a way to replace the mobs. Give them a reason to go after the final boss more.
Mythic
Please please nerf it to where it's easier to obtain mythic weapons. No one still isn't doing it, but doing relic and empyrean more.
As one of (few, I think) players that really enjoyed Meebles and Skirmish both, I wish both of those got harder and that both of those would also drop plasm. Revamping old content would be pretty easy if you guys added conversion between say Meeble points, Assault points, Nyzul tokens, etc to plasm. It wouldn't have to be on par with farming plasm off of 5NMs + Mega Bosses. Even if it was just a fraction of that kind of plasm, it sjould still revitalize old content for soloers/lowman groups. You kinda did it for Voidwatch, you kinda did it for Kindred Seals/Crest, why not do it for plasm? I'd personally prefer doing 3-4 Skirmishes for some plasm, then shouting 10-45min to get good players on the right jobs for a Mega Boss farm. It jsut feels like doing any lowman content atm is wasted effort when the same amount of work could be going into more plasm/airlixir farming.
Also what Rwolf mentioned. Lowman content should just drop the "need 3-6 ppl to enter" requirement. Being unable to spontaneously enter Salvage/Assaults/Meebles/Skirmish/et al as a duo when bored is quite the drag. Meebles had it right, too. If you did go 6/6, you got more points, but you still could go as little as 3/6. Why not keep up the pattern? Allow us to enter anything as a single player, just increase the yield by going with more ppl.
tl;dr:
Consider a conversion factor between currencies/point systems akin to Kindred Seals/Crest exchange. Allow us to us X amount of IS/AN/CP/Cruor/Meeble Points/Einherjar Ichor/Assault points to turn into plasm thus incentivising low key players to branch out and did into events they really enjoy(ed).
Drop any minimum party member requirements for any event. Allow us to attempt to solo Nyzul Isle/Assaults/Einherjar/Salvage/Meebles/Skirmish just like you allow us to enter Dyna (which flourished for a good 2 years+ after you revamped it and was possibly (I think) the best gil/hour ratio for a majority of players).
A couple of comments regarding group forming:Quote:
Originally Posted by Ahiko_Matsui
Leaders
FFXI is a complex game with a lot of depth and a large learning curve. Because the game does not help you to form groups in any way (and in fact hinders you in many ways), the system fundamentally depends on group leaders.
FFXI needs group leaders to function. Without them, everything comes to a grinding halt....endgame....casual play...the economy....everything.
(That would be bad for business:eek:)
The overwhelming majority of the player base does not read forums or web sites to research information about FFXI. Most of us don't even have a solid, basic understanding of fundamental game mechanics.
Leading groups is the single most difficult task in all of Vana'diel...and the single greatest reason people sit around town afk just waiting for shouts, doing nothing. For most of us, is much too daunting a task. Most of FFXI players lack the skills, knowledge, or confidence needed to form a 6 man Party for en event....let alone putting the right 18 jobs and the right 18 people together, point them towards an event and lead the charge.
And in FFXI, we ask a LOT of our leaders. There are so many things a leader has to have expertise with and put up with (it is simply overwhelming to your average gamer):
- Battle Strategies
- All Alliance Job Roles
- Human Resources Management
- Loot Distribution
- Conflict resolution
- Scheduling
- Organizing
- Patience
- Willingness to /shout or /yell for multiple hours upon hours just to get ONE alliance to do ONE event - This is a big one
- Dealing with stress and pressure of alliance members expectations resting solely on YOUR shoulders.
The list goes on.
Here's the thing about these leaders...the people that Square Enix NEEDS to keep or this game will surely fall apart completely:
They are R/E/M holders.
And most put a lot of work into completing them...Cue SoA release and your new Dev team just "decided" to make NM drop weapons that surpass R/E/Ms in the name of "vertical progression."
If you do not correct this mistake...I suspect most of those group leaders will eventually quit. Because for years and years they did their job for you. Over and over and over and over. They overcame your game's group building design flaws, lead countless groups/linkshells and events while accomplishing those 99 R/E/Ms.
TLDR: R/E/M Holders need their shinnies to stay shiny and we need them to lead our groups. If you make them leave...FFXI dies. No question.
And did I read that right? You are thinking of developing new content to add ADDITIONAL TRIALS to upgrade REM weapons?
Seriously!? NO!
Job Adjustments
The other issue is job adjustments. Another major factor contributing to the difficulty of forming and finding groups for content is this: many people are passionate about playing and gearing jobs that aren't valuable in endgame content...only a handful of current jobs are worth an alliance slot in endgame events.
I am a Thief main. I do not enjoy playing on Bard at all. Guess what job I've been stuck on since Delve came out?...Mostly Bard.
^ This is what happens to people. They get stuck on jobs they DON'T want to play to get gear for the jobs they DO want to play...only they never get to PLAY the jobs they love and they get burnt out...eventually quitting.
A wider variety of jobs needs to be made viable in endgame content. Based on your stated goals, this should be priority number 1.
Making it easier for people to participate on the jobs that they love will invariably make them more motivated to form (and join) groups by virtue of being able to play the jobs that they love in endgame content...something they cannot do now.
If you can correct this (MAJOR, FUNDAMENTAL) design flaw, you will accomplish your goals just doing that alone.
wow now im lost lol. I went from reading post that said r/e/m gunna be poop after upgrade to just about to cancel my id after 6yrs , to reading this latest post now I feel maybe we might get heard. please please please make r/e/m weapons on par with delve weapons it really is a deal breaker with allot of people. I run 3 lses 1 is adl 1 is emp weapons and were lost atm because if r/e/m is a sub par weapon no one will want these weapons which means dyna aby and salvage all go bye bye. I like delve but you have taken to much from us to introduce it, if r/e/m = less than delve weapons its a start from scratch scenario it kinda feels like the ff we all been playing for years ends now and a new ffxi starts. well that was my last ditch attempt to get you to see it from allot of peoples perspective. also some 6 man plasma farm be nice
p.s. keeping r/e/m relavent doesn't mean no one will do delve, ihave relic great axe and I was in middle of pimping delve great sword dagger axe an soon gun, just let me keep the relic weapon that took me over a year to make. p.p.s oh yea the woe ws unlock idea everyone I know loved that idea
p.p.p.s. lol please put war on the plasma axe, makes no sense war can use plasma sword dagger club but not axe
Actions speak louder than words. We keep hearing apologetic posts like this followed by zero policy changes. Do something.
^ This.
My suggestion:
For the time being, put the pause button on development work for:
- Mog Gardens
- Monstrosity
- Item level Exp /check update
- Cutesy seasonal events.
And divert all available power toforward thrusters:
- Job adjustments, balancing, making good on old promises.
- Lowman Content Updates
- R/E/M updates
So you want to abandon progress on content that's available for all players in favor of tweaks that only affect slim minorities?
i don't believe anything that SE says with dead lines and future releases
*Source* Cait sith and Atomos
I've done that one a few times on PUP, and even with the pet standing at a distance curing it still was 50/50 on actually killing it (usually due to enmity wipe causing pet to get agro for casting Dia II). This was before I got Alternator though. Now I'd just drop pet on it and grab a snack. Fortunately, the Encumbrance move is also the one you need for the task, so even if you die, you're essentially getting a free trip back to town and the exp loss is covered by the task reward.
Byrth always is able to sum up pretty much exactly what I want to say with great brevity.
Also adding that if REM needs to have additional trials, do not make them absurd like requiring the defeat of delve bosses 50 times/turning in 100 Bztavian Wings or whatever. A weapon that already costs ~100M+ to create should not need much more on top of it so I can have it be on par with weapons that players can farm in a few hours.
It would likely also be a bad idea to make it easier to obtain these weapons in any way just so you have an excuse to make the later trials harder. That would be completely missing the point because the same people bellyaching about REMs needing updates are very, very likely the same people that hate this new vertical progression system- people don't want to spend 500 hours obtaining a weapon just so other people can obtain the same weapon later in 10 hours. Players lacking REMs can call it self-absorbed or petty or whatever you want to, but I guarantee you that'll lose you a lot more customers than telling the people stuck on their quest to just suc it up and get a Delve weapon that'll give them the same functionality for a fraction of the investment.
Just no make this ridicously hard .... a 6 man event should be cool, always is hard to get 18 ppl proof of this is delve shouts, where ppl can take more 45 mins to find specific job or where pick up gruops cant do this because content is too hard and just 1-2 Linkshells for server can do it and monopolize prices and stuff.Quote:
With that said, instead of rushing to add on to Delve, our highest priority is to spend that time to create other variations of content to supplement the content (item) levels (similar to how there was a variety of content at level 75 and 99 in the past). Also, we feel the need to first create content to revamp (enhance) relics, mythics, empryeans, and job-specific armor.
Nice to see considerations for 6 man content. 18 man alliance while has a lot more people, it has it problems. And with the current populations of servers and language barrier between JPs and ENG speakers (let's face it, auto-translate is nice, but you can never convey a sophisticated battle plan through that.) It's almost impractical to focus on 18 man alliance content.
Not only it takes forever for pick up groups to form, it's also very job specific - because it's 18 man, mobs are designed to be take on for 18man. 18 man setups makes it very restricted on jobs selections - pld cor brd healers stunners most effective attackers only. Arguably there are less strategy involved than 6 man content due to the lack of flexibility.
This brings me to another problem i see on current delve. MNKs with formless strikes are owning the scene due to developers thinking it is a good idea to put high PDT monsters in there. whilst there are some strategies to lower the PDT, MNKs are still the most wanted job because of F.S. - speeding up the kill time, and kill time is crucial in the current design of delve if you challenge T1-5NM + mega boss in a single run. The content is making really killing the job balance right now.
Surely mobs with -PDT with method to remove the -PDT is so that players play their strategies around that. So why not increase the mobs actual defence value (or some other method that formless strikes can't get an overpowering advantage), instead of using PDT?
And I totally agree that we need a 6 man plasm farming mechanism!
They should make RME competitive like they said they would, I always had a problem with players being required to obtain REM weapons to qualify for endgame events so they should go back to being trophy weapons with good functionality, rather than completely dominant weapon where you suck if you don't have one.
I should've clarified a bit when I said I don't want to them adjust- I didn't mean to say they can't adjust it at all, but rather they shouldn't treat it with the "item level" gloves they seem to be planning to treat all events with. If they make it so that Mythics require 3000 Alexandrite and Empyreans require 100 metal plates they'll be completely missing the point of why people got annoyed about the change in the first place- the same people who were pissed about REMs being outdated are the same people who hate the new "newest content is incredibly exclusive and time consuming, make it completely obsolete 2 patches later" mentality they are adapting. Before you say reductions of that sort are implausible, think about how badly they neutered Legion, how they made 35s practically drop 100% in Salvage I and are basically completely destroying like half the content in the game.
A reasonable increase in HMP drop rates to combat Voidwatch disappearing, that is fine. Making Empyreans only require 100 plates + 10 rifts and then making you collect 20 Bztavian Wings to "balance" the road to your ilv120 Ukon, not so much. They'll lose those same exact players that were angry about the fact they invested a significant amount of time into those weapons to begin with.
I think of delve almost like old school Einherjar. Ya, you can get a pickup group for some low tier clears or to just farm Icor, but if you want to kill Odin, you will practically need to be in an LS that is focused on doing it.
[just without the 3day wait or the 9x clear to beat the boss]
Let's see...
- Everyone with Seekers of Adoulin
- Everyone
- Everyone with Seekers of Adoulin
- Everyone
Quote:
And divert all available power toforward thrusters:
- Job adjustments, balancing, making good on old promises.
- Lowman Content Updates
- R/E/M updates
- Maybe 5-7 jobs
- 15%, maybe 20% of players
- 5%, maybe 10% of players
And I'm being generous here. So... yeah, I read you post.
Oh, I see. You read it, you just don't understand the greater significance of some of these things.
No worries. I'll explain.
Mog Gardens will allow you some new scenery to HELM in private and farm mostly useless things. Cute...maybe even fun...but mostly irrelevant. It is not something that will keep FFXI players online, playing and interested in the more core aspects of the game...like say...job adjustments would do.
Monstrosity is also a cute gimmick. Again, it may even be fun. But it's not something that should come before fixing some of the core game play mechanics that encompass almost all other content. It's not going to keep people playing and logged in like some more significant fixes would.
Item level exp checks are pointless for everyone post-level 99. If you can't see that..I'm not sure what I could say to make you understand.
Cutsey seasonal events - same thing. Fluff...cute...but not more important than fixing core elements that are making significant portions of the game hard to play for a lot of people.
Job adjustments and balancing effect everyone. They will make more people log on to play jobs they care about. This means less burnout from spamming events on jobs they don't like, more groups being formed...it's better for everyone.
Lowman content updates are for everyone else that cannot or has not gotten to the delve level yet. I don't know from which dark smelly crevice you are pulling this 15-20% of players number from?
Your opinion on R/E/M updates is very short sighted. R/E/M holders are the people organizing events and making the shouts you respond to. If they leave...you're screwed. This game has the WORST grouping mechanism of any MMO I've ever seen. We need them to lead and form groups.
That's just one aspect. The other thing you need to consider is the economy. Dynamis Currency, Alexandrite, Heavy Metal plates is a viable source of extra income for many solo and casual players. It also fuels almost all other markets. You take away R/E/M....and many parts of our economy fall apart.
R/E/M updates will effect us all. The people that actually equip the weapons are the tip of a very large iceberg. For better or worse, whichever way they decide to go. Every single player on every server will be effected.
The larger picture here is that the game is hemorrhaging subscriptions at the moment. Mog Gardens, Monstrosity, Pointless Item level checks and cute seasonal events are not going to keep them...and certainly won't bring them back.
It also just so happens that the new FFXIV is coming out in August and for the most part, people are singing its (and Yoshi-P's) praises for LISTENING to the players and fixing a great number of mistakes from both FFXI and FFXIV.
Unless you think having no one to play with doesn't effect you? Or your access to goods and services within the economy? Or your ability to join pick-up groups and participate in content?
Someone is interested.
Now for you.
In a game that is losing its "Fun" and people are growing bored with the lack of variety, you're saying they should focus....less...on fun? Sounds fairly logical.
I have both a Kannagi and an Ochain. Ochain is useful, and will continue to be useful. Kannagi was just so I could look all flashy using Blade: Hi.
I don't know about your server, but R/E/M people on mine are nothing special. They don't lead the pack. They don't form all the events.
I'm not speaking ill of those who have put in the time on these weapons, but just because they have them, doesn't mean the entire endgame gameplay revolves solely around these select few.
Given the low droprate of Heavy metal plates, and the lack of circulation, I fail to see how this would be considered a viable source of income.
Also, why would R/E/M holders organize an event such as Delve? Hmm....for....Delve equipment perhaps?
I'm very sorry you spent time making a R/E/M and that SE decided to remove you from your shining horse you used to ride on as you rode through town looking down on the peasants who were not as grand as you, but I just can't understand...SE killed your horse...Why must you continue to beat a dead horse?
Actually what I am saying is the exact opposite of that.
I'm saying that focusing priority on making the rest of the game more fun, and for a wider variety of jobs/players, is the best way to improve FFXI in the short term and retain more subscriptions.
I don't think any of the cute and gimmicky things being disputed here will achieve that. Perhaps you disagree, but this is my opinion.
And I'm not saying these things should not be done at all, or that adding fun things like this to the game doesn't have its place, or even that these things don't have value.. I'm saying they should prioritize fixing more important things first, and build on these later.
She ain't dead just yet. And Matsui just released an apology type post yesterday where he said they were prioritizing content creation for R/E/M revamps....in a post that also emphasized wanting more feedback from us on these things.Quote:
Why must you continue to beat a dead horse?