So i guess who claim get drop in they PT/Aliance, still don't like the idea of this. Specially if is 'open zone for everyone'
The good news is that not the WoE system.
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So i guess who claim get drop in they PT/Aliance, still don't like the idea of this. Specially if is 'open zone for everyone'
The good news is that not the WoE system.
Well at least they cleared that up. Now the real question is are they making the rest of it like any other zone where the mobs in the zone will pop more than twice with the added groups inside competing for them?
kinda, abyssea is limited at 18 too and is still possible to run with 36 member, but ya i see what you mean anyway ^^
They haven't divulged any information, but logically I only see it being possible if Mobs repop. I'm guessing they'll have camps of different mobs, enough to facilitate a few groups.
@Ilax
Sorry I deralied, these things change topic and its hard to keep track, so whats the problem here then???
and thanks on the funny compliment, I try to post as I try to play, to have a little fun away from RL stress (jost got very upset about the car agency cheated on the recipe taxes so now I cant deduce my car on tax recovery... frigging lot of money lost...)
Time to camp the ??? for Dynamis Lord... 100% 100 currency gogo!
Hm... probably the spawn of ??? NMs like Dyna Lord will be with pop items like the ones in Abyssea... so one member of a pt need to have all 3 (was it 3? I dont remember) to pop DL.
Hmm wonder if they will do NMs like Dyna Lord like they do KI pop NMs for abyssea maybe?
Couldn't you just split up and drop and reinvite people as necessary? It really doesn't seem like that much of a dilemma.
to be honest it would actually be more efficient solution to kick underperformers from the shell to limit to 18 but as I said before thankfully not my decision to make, but definitely an obstacle to deal with for the larger shells that still exist.
So split into two groups, and when one group gets something someone in the other needs, that person drops and joins the other group to lot on the item.Quote:
Bingo. you win the prize. that is it right there. that is the only problem i see with it. It's like going to Dynamis-tav and the first 18 get to go, sorry rest of you have to sit out. Our LS still has 18+ members go to dynamis when they all show up.
It's not that hard.
(and really- I can't remember the last time I had dynamis with more than 18 people)
Considering the shear amount of effort I've put into the dynamis shell I've run for many years now... and finally being SO close to completing my first relic... I'm very not happy with what they are going to do to dynamis. It's taken me this long to get close... and now that I'm ALMOST there... they are going to change it again... and make it harder for me to complete it. It wouldn't be bad if they made it an INSTANCE zone but if it's an Open zone... all it's going to do is create: Have's and Have Not's. AKA "I HAVE GIL!" and "I WISH I had the gil" This isn't solving problems... it's making MORE. If it ain't broke don't fix it.
If you want to finish up your relic the old way just go do CoP dynamis then.
Already been pointed out, but that's like saying Abyssea doesn't support linkshells because the maximum number of people in an alliance is 18. It doesn't even make any sense. Any good linkshell is capable of multitasking. The only events that would ever suffer from size limitations are things like Limbus and, drumroll, old dynamis.
Who's to say they can't adjust that?
Original Dynamis zones: New system
CoP Dynamis Zones: Original system with drop adjustments.
Everyone's happy.
I don't have the time to invest to read more but I do agree with this post a lot. People stay in FFXI because it is one of the few major mmo's out there today that remain difficult. Making everything easy mode, if anything, will lose dedicated subscribers and not be enough oomph to attract replacement subscribers. In short destroying what is monetarily for SE, and will destroy the experience for those who love it for what it is. While I applaud the recent changes as they will allow some people to actually get through everything the game has to offer, removing any and all challenge from the game will devalue the worth of accomplishments to a point where like many mmo's today, it doesn't feel worth doing.
I would like to share the way my dynamis shell does dynamis and the way we handle currency. Our shell has been around for some 6+ years in 1 form or another, we have completed 4 relics and our 5th is almost completed.
Currently, 1 person pays for the glass and collects all the currency for relic upgrade. The rest of the people that are there are either there to help the funder, or there to lot af2. The funder is one that has been in the group for a while and has put in the work with the shell and has the ability to fund constantly.
Based on my 5+ years with the shell and my data on my own relic here are some thoughts. For my relic, gjallarhorn it took 1 year 7 months to complete with funding, at the time funding was split 3 ways. I did a combination funding/buying, totaling 134 funding runs and 49 million gil spent.I can say that without funding, I would never have finished relic without have spending over 100 mil at the currency rates at the time. 57% of the 14400 was funded and 43% was purchased.
From this data, I have concerns about any change to dynamis. If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. Even if you had 18 static members, if they all wanted to work on a relic, it would increase the total time needed to fund by a factor of 6. Now I know some of you will say but what about you can now enter every real day. I don't know about you, but those of us who have done dynamis for years, I doubt could survive doing it every single day. Doesn't this contradict the agreement that we accept when we enter ffxi, SE by making it able to enter everyday yes it would be possible to complete a relic in 52 days at that rate, but at what cost? There would definitely be a real life cost.
Not everything has to be like abyssea to succeed. I for one liked the challenge of relic, SE for years has said relic would not be for everyone, that it takes dedication to achieve it. In my opinion to lessen it would cheapen the accomplishment of all those who have completed relics.
So to recap, my points I would like to bring up are these:
1) Think of how it would affect the current way of funding. I know SE in the past wanted 64 people to share the cost of glass, but this is not the way the playerbase decided to do it. The playerbase has mostly used the few funders get all the currency to speed up the completion of relic.
2) Think of the reasoning the players have used for the funding. If 1 person buys the hourglass for entry, they should get all the currency from the zone as without the hourglass none of us could enter. If everyone has to get a key item that is only obtained once, this affects how the current way that currency is handled. To equally split currency among all that participate it would take 936 days(2.56 years) to complete all 18 relics, if we use the 52 days to complete a relic(52 * 18 = 936). That is 936 days of constant dynamis, which I highly doubt all 18 would do.
I really don't want to see people fighting over mobs. They can add more spawns and make boss's force popped, but just looks at bastok mines - its only so large. Dyna bastok is a copy+paste of it with darker lighting. There isn't a lot of room to add more mobs in. When we had full dyna groups in they they were all from the same ls...Can you imagine that many people trying to claim a mob or a "???" target? Just the competition will be bad enough, but if they leave in a clock ticking to kick you out after so many minutes it'll be even worse trying to get anything done.
You know what they should be doing this to? Limbus zones. Get dynamis money from exchange of ancient beastcoin. As long as they left ultima/omega as a bcnm battle they could do whatever to the normal apollyon and temenos zones since a boss clear boots you from zone and you can't jump right back in to monopolize. Hey there is an idea. Kill dynamis NM, everyone on its hate list gets kicked out for 1 earth day.
...Basically all I'm saying they darn better make sure the selfish people in this game don't have a way to screw it up for the rest of us before they release this change. That is something they've not been so good with in the past (lookin at you bot-claimed land kings back when kings mattered).
Edit:
the sponsoring issue is a good point, but if you can afford to buy the glass now in theory you should be able to just buy your currency with the new supposedly more plentiful amounts post update.
We already have Abyssea. Why make Dynamis into Abyssea? That's not saving Dynamis, it's using the name "Dynamis" to refer to something that isn't Dynamis anymore.
The whole thing that has made Dynamis my favorite event in the game is that you go in with a group of friends, and together as a team you take on an entire zone. Everyone has to work together, following a strategy, in a spirit of companionship and friendship. That is the true essence of Vana'diel.
Now that's going away. It's going to be just another zone with random people getting in the way of this great cooperative effort. You're taking what made Dynamis special, and throwing it away to make it just like Abyssea. Sure, Abyssea is very well done, exceptionally good in fact. But we already have Abyssea, we don't need another one called "Dynamis."
What distinguished FFXI from other MMORPGs was the need for cooperation, a rich storyline and in-game culture, and difficult challenges. There was no Easy Button, and I liked that. That's why I picked FFXI over the others, even having never played another Final Fantasy game before.
You see, Dynamis for me has never been about the drops. It's the fun, the challenge, the teamwork, the concept and storyline, that's what has been important to me. It's the immersion in the world, the culture and history of Vana'diel, and the friends I make along the way. You're keeping only the part that's least important to me -- the drops -- and wrecking everything else.
Why not just leave Dynamis as it is? No-one revamped Garrison (another great event) when people stopped doing that. If people want to move on, just let them move on.
Lots of good points in this thread. I agree that the double-edged sword of this change S-E is proposing will potentially cripple the efficiency of current Dynamis groups, but most of this is all speculation at this point. I've been doing Dynamis off and on for the past 4-5 years and the old system worked quite well. However, it seems to be more of a chore to me than the rewards (or in my case, complete LACK of rewards due to miserable luck ::shakes fists at Duke Berith:: ) promise to pay off. Granted, Dynamis currency isn't impossibly expensive to purchase, or rare enough to make farming it daunting (relatively, at least), it IS grossly inflated relative to the cost and effort necessary to obtain it. I'm actually interested in the changes coming up as well as the promise of a more casual approach at this content.
I would like to propose a 'Have Cake / Eat Cake' solution to the situation. Whether it's viable or not is irrelevant to me at this time because I don't claim to know or care about SE's server situation.
They can make Dynamis both instanced AND open to all. Keep the current form of the event intact, and as is, but with the new additions and modifications except keeping a 3 day cool down to avoid server monopolization. Employ a reservation system similar to the reservations required for Ballista or Brenner (I know that time is volatile in Dynamis, but not discussing in-depth mechanics here) requiring participants to have a copy of the reservation to enter. This will keep Dynamis linkshells able to operate as before without impacting efficiency. On top of this, have a SEPARATE instance of the zone with the 'open to all' framework in place. In order to encourage team play and to avoid the lazy factor, make the drops in the free-for-all zones moderately more infrequent and difficult to obtain than the dedicated zones. This will allow for more casual players to enjoy Dynamis at their leisure, but not invalidate the efforts of the more dedicated player bases.
Also, in order to allow both player bases the same opportunities, allow the players on dedicated zones to play in the open zones 24 hours from their previous entry regardless the instance of the prior event.
Just my suggestion. I figure that would make things enjoyable for all. Sorry for the length.
It wasn't really the design of the event that made the event popular, it was the good rewards for doing it. That's not to say that Dynamis was bad, but it had some issues, like scheduling problems, that often caused conflict between groups, which is the main reason for these changes. Making the Relic armor more accessible so that it can be a go-between between artifact and empyrean may have also played a role.Quote:
The whole thing that has made Dynamis my favorite event in the game is that you go in with a group of friends
Now, I did like the fixed nature of Dynamis, where it took learning and planning to master it that went above and beyond small battlefields with a couple monsters. I will somewhat miss that, but at the same time, Many of us have beaten the crap out of the fixed Dynamis setups and I do think it will be an interesting change to have things all moved around. As others have said, doing the same 4 hour event over and over eventually became more of a chore than fun, even with the promise of a reward (though fun moments still occurred now in then with massive links and spectacular wipes :p )
I like the idea of being able to go every 24 hours. I don't think I like the idea of it being like Walk of Echos. I hate that anyone can enter WoE. Totally messed up our run the other day. Not to mention if we are farming the -10 cure cast time neck for our whms, then anyone can come in and get it. Right now it's like 1.7m on our server. Kinda stinks that way. This will kill getting currency for relics (if you do that). Anyone can come in and lot whatever they want. That stinks.
So the fair version of dynamis was where one person or a small group of people within a shell reap far greater rewards than others for the same amount of time/effort invested? The faulty system is the one where all have an equal oppertunity to reap the same rewards? Don't get me wrong WoE style would have been fail but as I read the changes to be made, only NM monopolization is even a concern. Not that you didn't have zone monopolization before.
Haven't read the whole thread, but has anyone said anything about what will happen if you have a glass at the time of the update? Should I use the glass that I have, or will I be able to trade it for key items etc ?
This whole post reminds me of that South Park episode where they showed Lars Ulrich sitting by his pool with a sad look on his face. Because of people downloading Metallica songs off napster, Lars couldn't afford to line his pool with gold that month - instead he had to wait till next month.
I don't really know if everyone realize that after update:Quote:
Originally Posted by DEV1000
# You will need to invest more time to get relic weapon.
# You have to deal with competition more then ever for relic weapon.
# The charge going to be once per day for every player that attend dynamis run (like limbus).
# Every linkshell (Example on fenrir for Wed/Sun 8pm est, is 4 linkshell before merge) that will need to fight for the 4 zone left [CoP].
You can for sure expect currency to jump skyrocket, because:
# Everyone going to feel 'Hey i worked hard for what i got' and it cost me something.
# Everyone going to dream again they can obtain relic. Making the Demand >> Offer.
Idk why ppl seem to forget they experience with ffxi in general, Limbus have same system for the cost, but is still close zone, now add competition into it and you obtain dynamis V2. I can already see a tons of people ready to join this new event, not because they really wan the LOL-GEAR from dynamis (i think that been say just too many time in this thread) But more to try get a gil reward out of it. For who that actually making a relic with the OLD system, trust me they all not happy about this change.
The change from base is 1x per day instead 1x per 3 day, is 3x more, but do not forget the fact that SE said: 'the amount of Ancient Currency earned per session will be lowered'. Can be sure at the moment 10,000+ player are back dreaming they will get relic, but i have a bad news, the offers still not that high to get that many relic, so yes, you can see the price skyrocket for sure, or we might see everyone just say: F@c# that $h*t when they see the dream still remain not possible after tasting the bot claiming (HNM Ref), the major LS monopolizing every best camp (like we see in abyssea). And in the end who really going to be happy about all this? Trust me, not Mr. everyone, still going to be the most organized LS including RMT.
# Obviously, keep in mind been long time enough that HNM ls or RMT have multi-Mule / Character, be ready to see them fully monopolize this. Also keep in mind for those kind of LS, is just too easy with abyssea to create a MULE every day to lv90, making them able to just rotate they mule and stay inside dynamis Day long. So what about everyone again? oh yes, another false dream.
Another point of view, is not much possible for normal human to stay awake 24/24 7/7, but for RMT with organization is fully possible to be there 24/24, so that might of course reward them a tons of currency. Everyone get your paypal ready, might be soon possible to buy relic for only 1,000$ instead 3,000$. Seriously i hope SE drop this idea, i can't really see anything positive into it.
Do the math yourself if you think i am wrong, once per 72h for 4h event mean 72h/4 = 18 mule x 12 player (216 lv90) but 24h/4 = 6 * 12 = 72 lv90 needed to fully monopolize the new system. Its an open event so be ready to accept them into it.
There are times I openly question the motives of Square-Enix regarding player conduct and all.
They can say what they want, but this whole "relic" situation (and I finally am looking in, with some seriousness, to working toward that direction, should Square-Enix' MMO division last that long!) sounds ugly.
I remember, before Campaign actually added currency to the situation, currency being 5/10 (5K for Bynes, 10K for the other two). Now, I'm lucky if it's not 7/14. Given what some of these idiots are going to do, what are we looking at? 10/20? WORSE??? (Especially because the Devs have now said that the amount of currency per run is going to drop)
And as for Camate's stating that monster claim and item drops will work the same as regular areas, that's nice -- problem is you're going to have a gazillion people running around trying to outclaim each other -- that's bot city, in case you people who haven't nearly dealt with this problem on an organizational level at Square-Enix don't get it...