Originally Posted by
Prothscar
Last Resort change is essentially worthless and is not conducive to the Dev Team's overall goals. 2h jobs won't see very much value in the change outside of lowman and low buff situations. Also, level the playing field between 1h and 2h jobs by buffing 2h, yes. That aside...
The 1h adjustments in general are pretty horrible. Simply increasing the STR/DEX conversion ratio for 1h weapons (through a limited resource no less) is not a good solution whatsoever. The attack and accuracy from STR and DEX are fairly inconsequential, the main issue is that 2h jobs have a huge edge generated from Job Abilities and, to a somewhat lesser extent equipment, while enjoying hefty bonuses when fighting high level targets.
Ergo, what 1h weapons need are their own set of unique attributes. A bonus to critical hit rate and/or critical hit damage parameters for all 1h weapons would do well to help leveling the playing field. I'd also suggest having Fencer activate while Dual Wielding rather than just when you're single wielding. These adjustments would help alleviate major issues with 1h weapons, especially 1h weapon's harsher penalties for fighting high level targets. It would also somewhat alleviate 1h job's general lack of strong attack buffs and lower overall attack scores across the board.
Alternative solutions, such as allowing 1h weapons to bypass part of level correction, increasing 1h weapon's ratio cap, or adding new job abilities, spells, and traits to all 1h jobs are also possible. I'll reiterate: STR/DEX conversion is not the most crippling issue facing 1h weapons, please do not focus on that aspect of it.