You've clearly never held a market monopoly and had it pulled out from under you before. People don't share gil-making strategies because that generally results in the market flooding and a decrease in profits.
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People don't share gil-making strategies because there are none left that people don't know about, unless you want to get super specific and say "Hey, this one item is hot right now, as of the tiem of this post! Buy em up and resell em for more!"
I know all too well what it's like to be the one selling stuff and then one person comes along, undercuts you and takes over. I have spent time plying a high level craft and also looking for some not-well-known item to sell before people "discover" it. In fact, I found one recently. Not going to get specific of course, but the strategy itself is not exactly a secret.
I'm just saying, outside of talking about some specific item that is curretly exploitable for profits if you're in the know about it, there is no magic rule for making gil.
I don't use any kind of market monopoly or anything. When I started the Mythic I had over 1500 Kindred Seals, now I have about 300. I had over 1000 Kindred Crests, now I have about 700. I had over a thousand Beastman Seals, now I ... still have over a thousand Beastman Seals, I've only done two HKCNM 50s, etc.
I did BCNMs and farmed Dynamis. I craft sometimes, but it's generally waste of time crap-profit synths that I do more for the benefit of the server than myself. Stuff like buying a bunch of Elm Logs/Mythril Ingots and doing the 2k profit/synth boring job of turning them in to Mythril Picks with my woodworking and smithing subs. Buying Darksteel Ores and just doing the 8k reward quest with them, etc. It's not good gil/hr, but it's brainless money with no competition and I can do it while I'm doing other things irl. Sometimes I make literally thousands of bullets or massive amounts of fewell so I can sell them slowly off my mule over the course of weeks. Like, basic strategy is: Buy all the Slime Oil on AH. Buy all the stones on the NPC. Spend a few hours crafting. Spend an hour d-boxing. Mule has something to sell for the month.
I also (rarely) still resell things if I see them in bazaars for way below market price. That makes me a decent amount of gil, but nothing regular. Like, I bought a Savory Shank for either 3 or 5 mil (I forget) and resold it in a few hours for 10. Bought a Sweet Tea for 3mil and resold it in a day for 9. Bought Mannequin hands for 80k and resold them in a few days for 500. etc. I generally don't clog my inventory for anything less than extreme profit these days though.
205 Heavy Metal and gil to buy over 100 more at market price. I'm trying to keep a fairly high gil baseline for this quest because it's entirely possible people will quit and suddenly dump 100+ Heavy Metal onto the market for cheap. I need to keep enough gil to buy them when it happens.
Here's a "secret" for "easy" money: Do Bearclaw Pinnacle ENMs for Raise III scrolls.
SE already gave a responce. After all of the pissing and moaning from the relic/mything owners over how they feel they're justified to whatever. SE made the new empyrean trial 1500 plates. Which is equivical do to their conciderably lower volume on the market. You simply have to wait until SE changed they way TAU works like they said they would when the augments are implemented. After that, mythics will probably be the new empyreans.
That's not even the problem at hand. The problem lies in the abysmally low drop rate of Alexandrite overall to coincide with the changing of the times. The drop rate was just fine when everyone was doing Salvage.... now that people have moved onto Abyssea & Voidwatch, the drop rate and/or drop options for Alexandrite needs to be increased, similar to relic money.
I mean, in all there's like 3 different ways to obtain [large] relic money as a drop:
1) Dynamis (10 Different Zones, with entrance daily and drops are plenty, both small and large money)
2) KCNM
3) Campaign Union (Multiple Areas)
This not including stealing from mobs and Brigand's Chart quests, which are uncommon but add to overall stock of currency. Then you have your typical people who give up and sell their own horded currency for various reasons.
Alexandrite basically only has 4 sources, all of which are zones, one of which is abysmally low, so that makes only 3 real places to get alex from. And then the max is usually 20~200 per run. 20-50 is more of an absolute average, anything over 50 alex is coming from pure luck. Then you have people selling at extreme prices simply because they can.
So no, SE hasn't given the people interested in Mythic weapons a desired response, concerning alexandrite.
Also SE has stated that we wont be getting any ToAU adjustments for at least two more updates. Which means they dont plan on giving ToAU content fixes for at least 5-6 months. Thats a long time to take to respond when relics and empyreans are now so easy to get.
oh man, no quote system is funny.
It's weird but I guess it's something different.
Says you or maybe even me to some extent, but that doesn't mean it's true. Right now I'm looking at 12 others around me in game, not a single one owns a relic or Empyrean except myself. I'm just saying, I'm reminding people yet again that their skewing of the facts ain't going to win them squat anytime soon.
Also note in their new test server roadmap that is available here:
http://forum.square-enix.com/ffxi/th...934#post214934
There are no changes to einerjar on the -test server- til march. No mention of salvage fixes even on this up to march. Which means we will not be seeing salvage adjustments until well after march of next year. This is not acceptable.
I know alot of people who dont have af3+1 too? Does this mean af3+1 is hard to get? Just because some people are too gimp, or too lazy to get off their butts and play the game with the strategies available to them and do the work doesn't make something hard. Just makes them lazy.
To be fair, you should really say, "Relics are easy to get." Level 95 Empyreans are considerably more difficult and expensive to make than level 95 relics.
95 Empyreans so far from what i've heard have little returns for the investment. So you at least can have a working and easy to get endgame item with a broken weaponskill that in most cases outparses its Relic counterpart with minimal effort. The 95 is just a status symbol at this point. Also tell the people who did the relic trials before they adjusted them relics are easy to get to 95 and listen to them explode. I will say they are easier but in terms of getting the weapon with the weaponskill on it and actually being useful above other normal weapons relics and empyrean's are easy to get.
The number of level 90 Empyreans that surpass level 95 relics is probably lower than you believe.
Also, regardless of how hard it was to get currency, do the trials, etc. in the past, they're the easiest level 95 "special" weapon to get at the moment.
I disagree to be honest with the supply and price rate on Leviathan of Heavy Metal Plates the amount of effort it takes to get a base empyrean and then 75-90 probably is equivalent to the effort it takes to get a relic from 75-95 and the amount of gil it takes to get a relic base and an empyrean 90-95 are very similar. Prices hovering around 12k for coins x 17500 average for coins assuming you don't have a loaner for last 30 hundreds since not a lot of low man groups will put you at 210,000,000 gil for a relic. The prices on leviathan at the moment are around 125,000 for 1 heavy metal plate and needing 1500 puts you at 187,500,000 mil gil for a 95 empyrean. So mathematically, no Empyreans are still easier than relics.
17,500 is actually a low end on coin amounts required. I'll also grant I can see prices going up to 150,000 for heavy metal plates which would put the total at 225,000,000 but I'm also giving a very low average on dynamis coins since 12k is below average for coin prices you'll see in bazaars.
My server is 9-11k for coins assuming you buy them all at the guild stone, and 150-200k for plates at the guild stone. Based on reports on BG, my server seems more typical than yours. Also, regardless whether or not you get a coin loan you can always sell the extra coins back afterwards. Even on your server, it's cheaper to get a 95 Relic than Empyrean.
Even if it wasn't, taking a relic from 75 to 95 at present is the work of a week, a few hours a night. Spending only a few hours a night, an Empyrean would take at least two weeks to go from 75 to 90.
Relics = Easy
Empyreans = Middle
Mythics = Hardest at the moment
How you can even say this with a straight face is beyond me, empyreans are beyond a joke to get to 90 and can easy be done in a week, lets not forget once they hit 85 and get the weaponskill and aftermath how powerfull they become.
I agree the 95 stage is stupid at the momemnt but you along with everyone else has no idea what se has in mind for heavy plates for all we know they could end up dropping like water in the next voidwatch chapter.
At least we know that there will be multiple VWNM adjustments too in the next several months. I guess I measure the difficulty in getting the weapon in the amount of time it actually takes to finish the first weapon to its first state you gain a great benefit on it. Also 1 week? Are you trolling me? At 250 coins a run duo at one run a day you cannot get 17,500 coins in a week.
Maybe because I'm blatantly considering the 95 version as it currently stands. SE could make Linen pouches of Alexandrite drop from Wild Rabbits next patch and reduce the requirements of every Mythic stage by a factor of 10. They're capable of doing anything, so what they "might do" shouldn't really be considered in any comparisons we make now.
Also, I was talking about a week to do the trials to go from 75 to 95 relic (which is what I said), not to get the 75 version. If they cost the same amount (or Empyreans cost substantially more like on my server), then trials are the other thing to compare.
1500 killshots and 15 NMs is doable in about a week of 2~4 hour nights. 175 Ex items, over a dozen lotto NMs, and VNMs would take at least two weeks playing the same 2~4 hour nights, I'd think.
Then i misread and i apologise.