Aqua, Ear, Ignis, etc are supposed to be the tier II to Burn, Choke, Rasp, etc. (Or so I have been told)
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Aqua, Ear, Ignis, etc are supposed to be the tier II to Burn, Choke, Rasp, etc. (Or so I have been told)
i know this is a bit off topic but sch does really need major damage dealing although a few extra spells would be nice it needs tier 5 cure for one, might actually make sch useful in abyssea
I'm surprised you don't remember it taking all decent roles from SMN already. Like phalanxga and stoneskinga or for fun, enthunderga. Of course it does mean SCH is bound to RDM sub to steal the SMN roles.
But as far as I know, no SMN cares about anything else than level 70 pacts anyway, so they could steal a lot more from it.
It would be kind of hilarious if SCH could sub SMN and get access to Odin and Alexander from Tabula rasa though. Like some kind of ultimate "all mages in one" job.
I hope sch gets their own unique spells, not just copies of things that blm or whm has....and ultima shouldn't go to a hybrid mage, it should go to a pure mage, cuz having the most powerful magic is what the benefit of not hybridizing is
PS. Krab, I liked FF8 too...gameplay and graphics were so-so, but it's one of my favorite storylines of all the ff's :)
wasn't carbuncle Smn's original 2hour?
ff8 was awesome ^^
and guess i'll finish leveling blm for these spells :] i wonder if blm pup will get em
I don't recall you disagreeing with me. You asked an inane question about me wanting all of RDMs spells because I mused that we might be getting a unique enfeeble.
That either makes you a troll or a failure at inductive reasoning. Either way it doesnt really matter to me.
P.S. Go ahead and call me a hypocrite for responding to you even though I said I wouldnt.
B+ actually, since you should always be in either Light or Dark Arts.
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Natively, SCHs have D in like...everything. Only when they use a job ability does it get a boost. So natively, it's D.
Light/Dark Arts can't be dispelled.
Also Saying Native skill of D is a meaningless statistic. It's like saying a naked 90war/sam has native ~45 attack (STR/2). (EDIT: Just so we're clear, a WAR with 0 H2H skill)
No one cares what a WARs attack is without a weapon.
Also ALL of SCHs native skills are D without any arts, so what? We didn't seem to have any trouble 'taking over WHMs and BLMs roles' with it back at lvl75.
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Actually, I didn't know about the non-dispel thingy. But point still stands, you need to have something in effect in order for you to actually have a B+ on anything.
Also, WAR has native H2H skill. Just thought you would like to know. I believe it is a D rating also.
Besides, B+ enfeebling kindof sucks, specially when you don't have the gear to back it up on anything important.
Magic Accuracy ring a bell?
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Seems to be a theme.
Irrelevant.Quote:
But point still stands, you need to have something in effect in order for you to actually have a B+ on anything.
Yeah I considered changing it to DRG/SAM or DRK/SAM or something, but figured i'd leave it be. Point still stands that weaponless attack value is a meaningless statistic.Quote:
Also, WAR has native H2H skill. Just thought you would like to know. I believe it is a D rating also.
What, Like these?:Quote:
Besides, B+ enfeebling kindof sucks, specially when you don't have the gear to back it up on anything important.
Magic Accuracy ring a bell?
http://wiki.bluegartr.com/bg/Savant's_Pants_Plus_2
http://wiki.bluegartr.com/bg/Savant's_Gown_Plus_2
http://wiki.bluegartr.com/bg/Avesta_Bangles
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I'm sure they are going to be nice spells but I'd like to know if we can get the same epic range Meteor is known to have, roughly 30 yalms ?
I'm beginning to wonder if Summoner is getting Comet/Meteor at the rate of this thread...
Oh no wait, it's Black Mage. What is Summoner doing here again...?
In case you missed it, there was already a 100+ page thread about melee SMN.
http://forum.square-enix.com/ffxi/th...t=lack+utility
I know you're not going to read it, but all of the dudes you are arguing with have already gone 10 rounds on this issue so they have short fuses.
back on topic, can we hear more about the spell list please, SE?
Even better, what is Brave(?) and what's it do.
Yes, I'm very interested in what spells SCH will receive. Meh, I'm going to be nice here and edit that sentence out.
My guess is Physical Damage taken down and Physical Damage given up.
Faith would be the same thing, but for Mages (MDT-/MDG+)
http://www.ffextreme.com/ff12/magicks.html
Down a bit. Green Magicks.
Increases one ally's physical attack damage by 30%!
ITS GONNA BE THAT BIG IN FFXI TOO. fo sho.
Saying Squall dies doesn't really spoil the game because it's down to your own interpretation as to whether he dies or not.
It's not like I said Tidus dies or anything... oh whoops.
Whatever it is, I'm looking forward to it if WHM can cast it.
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Is it because on Monday, Camate is gonna have some juicy information for us!?
(I sure hope so!)
I doubt it, usually there is more hype than this.
I'm from the planet where people who play MMORPGs, actually you know. . . play with other people, not solo. And of course they're the best soloers in the game--gotta adapt because nobody wants them in their parties.
But it's fine. Solo all you want. Would rather not deal with people like you in my alliances. While you're off soloing trivial NMs and mobs, I'll be busy actually contributing something.
The fact that other jobs can cover every single buff SMN has to offer just shows the complete lack of direction for that job.
I love SMN, but it's been the red-headed step child of XI since it's inception.
I was never aware that MMORPGs required every waking moment to be with a group of other players. Hmm. Why is it I don't logged in already grouped up with other players?
And you're not contributing anything but pointless hate spew. :/
I'd love to see updates to summoner but this really isn't the topic for it. Unless SMN is also getting Meteor/Comet. That'd actually be kind of awesome.
He has a point. There should be a solo aspect of SMN and a team aspect of SMN too
As it is now, there's not much you can do in a team as SMN but cure and give half-assed buffs.
@Meyi Okay, to be fair, I'm only picking on SMN because Kporg won't shut the hell up.
That being said, saying that SMN is the best soloist in the game doesn't mean much, and should not be one's main argument for why SMN is a relevant/useful job. Sure there are plenty of things you can do solo, but there's no denying that the crux of this game revolves around group work.
Hastega on a 90 SMN is BETTER than Haste (it lasts 2 min longer with capped Summoning Magic), magic attack and defense as well as evasion and accuracy buffs, you can give monsters pretty big attack down and evasion down debuffs. But this isn't a Summoner thread so I won't go into much detail, Summoner has been and currently is a pretty big supporting job in a party situation (not to mention the actual avatar offensive abilities are pretty strong if you can play the job correctly).
Oh SMN gets haste?
But I have a WHM that can do that AND actually cure well
Magic Attack? Does it make them worth having over another BLM that can stun/sleep/nuke?
Evasion is easily capped by evasion tanks.
Accuracy is COMPLETELY useless after cap, which everyone with skill should be at.
Attack down?! Does it stack with Angon? Dia?
Evasion down: See Accuracy
Supporting job, worse than all others. WHM RDM COR BRD, specially BRD, are all better, and by far.