I had this exact thing come up in an aby party the other day. Why is it Dominion Ops list the zone in which the OP takes place? Clearly the op takes place in the zone I'm in. What a redundant waste of memory and time.
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Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.
But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.
campain battle has the wost menus, not dominion ops...
Domi Ops are terrible too, though.
Mostly because there's no option to kill more than 5 at once.
I would loooooove to see an option to kill say, 15-25 per run and get an appropriate amount of exp for it.
But of course, the simple fact you will be using that NPC so often and the menus suck so hard, is annoying.
Perhaps instead of adding more mediocre, rehashed content, we could use some fixes to current problems at hand. I doubt anyone would be disappointed if these updates were postponed for a short time to make what's wrong now, right. Since we aren't really gaining any 'new content', perhaps this time could be used to plan out a greater future with a real abundance of content, while simply making the game less frustrating as it currently stands.
http://forum.square-enix.com/ffxi/th...sion-or-Addons
The public has spoken. WotG being the last major expansion (which was somewhat of a let-down due to rehashed zones) is a great disappointment. With so many people paying a hefty price to play this game, I'd think that SE would actually want to comply to our expectations, rather than beat around the bush.
As for the topic at hand:
Trial of the Magians is easily my least favorite menu to sit through. I want to strangle those stupid moogles. Too much confirmation required, too much lag between arbitrary menus popping up, and to top it off, it drags out even longer by adding the stupid stars and hearts at the end. Dominion ops and registering for Campaign ops are also annoying to sit through. Every NPC you interact with, barring of course actual cutscenes, should have the Escape key available to cancel whatever you hadn't (or had) intended, including transactions using the trade system (WG warp).
While new content is great, I'd actually rather see some things fixed myself. The menu system in most of the game is just terrible. I think I would enjoy everything far more if I didn't have to spend so much play time fumbling through poorly designed menus that lock you up and load slowly.
I have always thought that it would be a great idea to make atma menus like key item menus. If you want to see what an atma does, just examine it using the menu button (square on the game pad or - on the numpad of a keyboard), we really don't need to know what it does every time we use it, after the 400th time, we know quite well. In this system, you would choose your atmas by pressing the X button or enter key while the cursor is over the correct one and it would place a selection mark next to it. After your selected atmas are chosen you press a different button to confirm selections and exit the menu system. If you need to change atmas, rather than having to purge atma, using the same clunky method, you can simply go back in to the new menu system, press a button over the selected atma and it's mark would vanish and allow you to mark an alternate one. Key item menus are fast and you can quickly sort through several pages with little issue. You also can have tons of entries rather than only a few per page which sucks up even more time and locks you up in even more menu space. With this method, I would predict that you could set all three random atmas in literally seconds.
Of all things, I think speed should be key.
I'm looking forward to new content more than anyone and think that the challenge of something new is better than any type of fixes that would just add 'convenience.'
Menus are a pain in my neck, but I'd much rather have exciting new content.
Handing in trophies and exchanging trophies is so ass backwards that the only explanation for how terrible it is is that it's 'working as intended.' The whole 'oh i guess we COULD change it but itd totally take away from these awesome new hnms were planningggg loooooook at them insteaddddd' reason for not fixing it only further drives home the 'working as intended' point.
You should have made it right the first time, now you need to fix your mistake. Simple as that.
I do not need to use them for exp, so I can advoid them ( and i do, all my abyssea exp comes from ls events or la thene). I do not want to run low on time because my exp rate is dependent on extra soruce. Also I want to play a game not play run around more then i get to fight mobs.
When i want to do campain battle , join a group (those groups in campain battle for items), and get temp items while there are npcs/ people around I want to punch a wall or something from all the kick outs and misclickes and lack of a back button when you misclick a temp item.
I mean can't they at lest have an auto join or something???? it is hard to deal with menus there AND the skip event crap.