Originally Posted by
RAIST
This isn't exactly accurate, but the easiest way I can think to explain it The engine is designed to load the entire zone's data at once, and then clips what is displayed due to the limitations of the PS2 graphics engine. This exists in all version, but the cut off isn't as drastic on the 360 and PC version, but it still does it. You can see it in action simply by walking around whitegate--watch how the barrels and building features and stuff suddenly jump in/out of view or change models completely at times to show more detail. If you are on a PC and have the way to put it in wireframe mode--you can see almost the entire zone's wireframe and see almost every NPC in some zones.