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Originally Posted by
Ragmar
I get tired of reading all the retarded begging for instant gratification and easybutton content.
Please link to the threads where this is happening. Examples please.
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I don't want FFXI to be like a F***book game.
What exactly makes it seem like a Facebook game?
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I think a basic but workable idea to fix the problem this creates, for those of us who want a more challenging FFXI experience, is a difficutly setting with scaled rewards.
Like WoW?
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Perhaps lock 2 hours and non job buffs (atma/atmacite/temp items) to set the highest level removing the PD/Zerg which has become the only real end game strategy. This would perhaps bring back tanking, an aspect of the game that has become holding adds while others zerged.
Couldn't they just become a bit more imaginative with mob design and offer some variety? It's not always bad to have some zerg fights in there along with the tank n' spank or kite n' nuke.
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Reduce buffing options such as cruor buffs/atma/temps, abyssite/weakness items/temps, and 2 hours. Lowers the highest level rewards but still allows for participation/completion of content.
I still don't see why you can't do that yourself. Are you so lazy that SE has to do it for you? Or is it just that you expect to be specially rewarded for beating something with one-hand tied behind your back? I thought this was about the challenge.
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Free for all easybuttonmode (FFXI today)
Neo-Nyzul and Legion are easybuttonmode?
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further reduces max rewards but allows perle/aurore/teal/AF3+1 players to participate/complete content.
There really aren't as many of those players out there as you seem to think. People with much better gear than that are still looked down upon by people like yourself.
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I mean it just makes sense that the reward should be reflective of the investment.
So if I took 6 years of battling the R.N.G. to get a Ridill mine should have been a Kraken Ridill?
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This way those who require instant gratification and easy buttons should be happy with the current easy mode version of FFXI. Elitests would have engaging long term LOLhardcore content with rewarding gear for their efforts. Those who fall in between would be able to choose event by event which difficulty they wanted to participate in.
What's ironic is, the ones most likely to use cheats/gimmicks/hacks/most efficient path of least resistance are the elitist hardcore players.
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Abyssea happened we can't really fix the diseases it spread but we can fix other and future content.
Please elaborate on what diseases Abyssea spread.
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I know some mobs currently require PD/zerg because of gimmik type abilities/AoE damage/time restrictions but these could be reworked to make this possible. THIS WOULD GIVE NEARLY EVERYONE THE CHANCE TO PLAY AT THEIR OWN LEVEL WHICH SHOULD MAKE MOST (REASONABLE) PEOPLE HAPPY.
Zerg shouldn't be in every fight or even a majority, but it should be a valid strategy for some.
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The rewards would not have to be drastically different. For example if HQ was 15 str/dex 15 acc/att, the lower tier could be 13 str/dex 13 acc/att, lowest teir 11 str/dex 11 str/dex and most players would be happy.
Those are drastically different. In FFXI a couple stat points are often the difference between "OMG I GOTTA HAVE IT" and "Meh, not worth the hassle."
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This allows devs to begin by creating non gimmicky/challenging content that not everyone can beat on the highest setting but also degrade the difficulty/rewards so others can also participate vs throwing out content only challenging to the least skilled players or content with gimmicks to create artifical challenge with only one viable strategy PD/Embrava zerg.
I think they've proven by now that they simply don't know how to do this within the confines of FFXI gameplay.
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This is in no way meant to insult casuals either it's simply trying to fix FFXI so that all can enjoy it at their own level.
You were pretty insulting.