Originally Posted by
Camate
Hey everyone! I am glad to see there is a bunch of excitement for the weapons as well as all your feedback. I have some responses to your questions and comments.
• Add actual stats to the weapons!
These weapons are meant to be special items and also ones that are outside the rules. If we were to put actual stats on these weapons, then we would have to follow equipment rules and set the proper jobs that can equip them. This would result in a split of opinions with some of you saying “Who cares, just do it!” and others saying “If I can’t equip it then I don’t want it.”
With that said, we will be keeping these specialty weapons in line with our original objective of cosmetic equipment. (We are actually discussing about making it possible to changing into the Archangels with an enchantment.)
• Make a higher level Divine Might
As a future plan, we are exploring the possibilities of an impressive level 99 version battlefield mission or quest. A high level Divine Might is included in this, but the rewards for the battlefield is a sticking point.
While it might be possible to create actual weapons to go along with the high level Divine Might, if we only have this as a reward for an 18 person battle, mages and support jobs might not be as inclined to participate.
• Can’t you make the shield and armor too?
The shield is design special to the Elvaan Archangel.
We realize there is a high demand for this, however, adding the shield with the same design and shape for players to use would result in weird graphical glitches. If we changed the shape, then it wouldn’t be the Elvaan Archangel’s shield anymore, so we decided to cut this.
In regards to the armor, there are two reasons why we decided not to do it currently.
The first being that we would need to retexture them the same as we had to do for the weapons, which take quite a bit of time and it would be race specific.
The next reason being that the armor was created to match the Archangel’s white skin and if a player were to equip it there would be quite a lot of strangeness.