Nope there is no challenge to having a time restriction all it does is make you leave the zone and come back in every 120 min. When you have hundreds or even close to a thousand stones it doesn't even matter at this point.
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If you have to leave the zone and come out every 120 min, you're doing something wrong. Like not getting lights and time extensions. Something any good group usually does for 10-20 mins before getting to the meat ant potatoes.
Also: It might not matter to you who has thousands of stones and all the key items, but the restrictions are significant when starting out. Remember back to when most of us were starting. We all complained about only being able to go in for half an hour every 20 hours. This is a significant restriction that gradually softens as you play the content.
People are talking about soloing not going a a group. Since I have close to 1000 stones its not worth my time to focus on getting azure light because I save more time by going out and using my stones since it takes less time then farming lights. There is no realistic way I can run out of stones. So the time limit now is just a minor annoyance that doesn't need to be in the game anymore.
You gave me an idea, Trade 500 (or so variant) Traverser Stones for an Infinity Stone. Forces Newbies to earn the stone resupply/Time extension KI without taking away that aspect. However, after 175 or so days of 3 stones a day THEN, it becomes nothing but a headache to restone. I'd say such a wait time is a fair trade off. Since by then you'd have all the atma/KI to solo which is when this feature would be needed. (Also mind you adding this for players with lots of stones will reduce the data flow and stored data per player, as the stone stock could be removed. And the system can always benefit from less lag.)
Wow that's a really great idea. I've been thinking about this for a while now. It does seem that the time restrictions are arbitrary and totally unnecessary at this point... the best idea I came up with was to create a homepoint in Abyssea, allow access to each zone from it, and give players the option to "spend a week in abyssea"... essentially forfeiting all other zones in the game to spend 7 days straight in Abyssea. When you died, you went to the Abyssea homepoint, but could only access Abyssea zones from it. Many people wouldn't want to cut themselves off from the world so it wouldn't be abused, but if you wanted to work on straight Abyssea stuff you could do so without the time constraint at the cost of losing the rest of the world for a week.
Your idea might be better and easier to implement though because they'd only need to create a key item, vs. a whole new zone and concept.
Well that's a different problem altogether. Abyssea wasn't designed to be done entirely/mostly solo. Some people seem to need to try to make a few friends or something.Quote:
People are talking about soloing not going a a group.
As noted earlier in the thread, this is a BAD idea because it allows people to monopolize NMs, sell the drops, and prevent other people from doing the content. You want Glavoid shells? Better pay DoucheWaffleXxX and XxXSephirothCloudXxx a million for each!
As was also said before, no. How can people monopolize a NM that's trigger popped? On three spawn locations, too? And all KI can be got from chests, which is how many people go about it anyway? And how is it any different from now at all, where people who are interested are already in Abyssea 24/7? Does reentering every few hours somehow interfere with those plans?
Have you never made/help make an Empy? It can be done. You can't get the KIs quickly without killing the other NMs, which are force-popped or a timed spawn for the most part. Could easily cockblock people out of upgrade items if they wanted to during NA/JP primetime.
Either way, do Abyssea right and anything can be yours fairly quickly. There is no need for a change.