This might be tougher. But i'll give it a shot! Please read it all. I promise its not filled with anger and snarky attacks on you instead of arguments against and for the Opinions had.
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Originally Posted by
Aana
No i mean a REASON that is not "i wanna stab moar".
For example: 1st dagger damage boost
The game changed virtually overnight from a SC+MB+Hate set on the tank dynamic to a bounce-hate DD burn on mobs that people could hit. Thf went from super capable and needed job because it fit the dynamics flawlessly to the fat kid in dodgeball because thf was to constricted in its original design to fit the new burn world. The dagger update combined with assassin revolutionized thf play and took thf from a spike damage, position oriented hate setter in a SC+MB world to a DoT machine with a positional component. It made another style of play viable when the designed style became obsolete.
I see. So The Dagger boost was originally introduced, in your opinion, because the game mechanics shifted and THF became obsolete due to the dynamic play-style shift?
This makes sense.
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Dagger damage+assassin solved a gaping problem on a useless job and made it viable in a world that had made it obsolete
I can't quite agree with this. THF Sucked before that, and It just sucked slightly less after those updates... Kinda like what my adjustment would propose.
Assassin gave THF a new ability, to be able to Separate SA and TA effectively. This was a big boost. I concur. But they still weren't invited for anything other than TH. It was a Band-Aid on a Gun-shot.
Just like this would be. But if you put enough bandaids on it, Maybe you'll forget theres a bullet in your lungs? At least long enough to go to the hospital.
No? yah, I think we're dead already.
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The update was a clear answer to a clear problem. The only problem you have presented that would actually be solved is "Mandau would be retain its 'best raw DPS' number compared to other relics".
Is it really such a bloody deal to want to regain something that was lost? I guess not, But at the same time. I Get where you're coming from. I can imagine my face if i saw a WAR thread asking for a Gaxe Damage boost.
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Wow. A measurement of a weapon in a vacuum on paper as the 'strongest' weapon when not actually wielded by a character.
I can't imagine what you're trying to convey here. unless you're an idiot (you as in general public no "you're" as in specifically you), You realize DPS is only the foundation to a weapon potential.
but of course.
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Thats just a matter of misplaced pride on a digital item not even on your own character, just an item.
I'm confused. Whats bad about having pride in something? Wrong. I'm very prideful in my character. I love my THF. I've grown attached to i over the years.
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Surely you can see why this is not a convincing show of 'need'?
You've made your point clear. i get it. Surely you can see that I get your point, I just disagree with it some of it. Just like you disagree with my reason or needing or wanting this.
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I guess we need to fix it so that the DPS and base damage rankings are identical across the board as they were at 75 because that is important at all? Status quo for the sake of the status quo? Poor, poor reasoning.
Oh wow, You must be a politician to get from "I would like Daggers to receive a small boost to improve their overall effectiveness and DPS, here let me cite an example." to "KEEP ALL THE WEAPONS THE SAME DPS RATIO OR ELSE".
Joking aside. Don't do that. Its beneath you. You can come up with something better than that based in reality.
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As to the rest of your responses, all i got was "SE isnt fixing thf how wed like so damage is all we can hope for".
I've made countless others to boost THF in every aspect. Enmity Control, Damage output, Party Support/Debuffing point of view.
You seem to be narrowing your responses specifically to try and paint a picture of me that is completely inaccurate. I implore you to explore the venue. DD Is just one aspect of THF i would like to see receive a buff.
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Im not willing to 'settle' for more damage because SE is stupid. Its not the solution to the problem of poor hate mechanics and poorly designed elements that had a cool concept but bad implementation. You are throwing up your hands and saying "well all we can POSSIBLY get now is damage because SE is to stupid to give us anything we want".
Also Wrong. Very very wrong. I won't lie, I know SE is incompetent, but I offer a lot of suggestions. Each one simple step in the right direction. Read; This is just 1 Suggestion in an ocean of suggestions that would make THF More competitive in endgame content
Its a Suggestion for a step in the right direction. You can't always have Improvements that go from "eh" to "WTF OMG THATS AWESOME" like say, Last resort. Sometimes Little buffs dished out over time can improve a job far more than one big FIREWORKS update.
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Screw that. Make thf the concept it was supposed to be. Make tanking and hate control viable and therefore thf a strategic choice instead of just throwing damage at it.
This we can agree on. If only you knew...
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Damage doesnt solve a single one of the problems you listed with thf and statements like "Damage is a part of the job" is just as viable a reason as a warrior saying "damage is part of the job. I want more DA." Same with "Ill kill quicker" or any other item that boils down to "i waann kill stuff faster". Why should a thf get more dagger damage when a warrior can make ALL the same 'arguments'. They should get it too. Why is thf 'deserving' of a damage boost when all your reasons are "i want to kill stuff better" over every single other job in the game? Rdm is farther down the totem pole and arguably more 'deserving' if you are using current DD potential rankings to justify an increase. If you arent using ranking then what are you using to justify it?
Not even going to break this one apart, Just going to tell you to read what i wrote above. Its 1 small Step for THF in the right direction. Of course becoming another Cookie-Cutter DD is not the solution, If you read my other threads, You'd know this too. But sometimes support isn't enough. Enmity control is nothing more than a faint vision of use in todays FFXI with their inability to raise the Enmity cap or rework enmity, its all kinda meh.
The type of improvement that would be required to really grasp fundamentals of Enmity would be an astronomical taking. But, Do a little searching, You may find a suggestion i made some time ago about Improvements to Enmity Control. To sum it up.
Split Timers of col/Acomp. Reduce Coll to 30s, Accomp to 2m
Add a JA that allows us to "Dump" 25% of our Enmity - 30min timer
Add a JA That allows us to Dump 50% of our Enmity - 2minmin
Add a JA That allows us to "Give" 25% of our Enmity - 30min
A JA that allows us to Give 50% of our Enmity - 2min
The "Dump" and "Give" Can share timers with their matching counter-part. This This would give THF the Ability to control the Enmity of battle a little more. Something SE wants.
Could also have a "Stored Enmity" - Enmity gained through "Collaborator" and "Accomplice" gives a kinda "Sublimation" effect of Stored Enmity. This Enmity could do something to the THF to buff it in some way as well, TO assist in their tanking. Maybe Dumping Enmity on someone could be enhanced through merits where, When Dumping your Enmity on someone, they gain like, +10 Enmity for 30 seconds or something, and Collaborator/accomp gives -10enmi or -20enmi for ~30 seconds to that person.
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Im talking about a simple show of need. Justification. To what question is "more base damage" the answer that is actually thf specific and not every DD specific? Otherwise, just upe everyones base damage so EVERYONE can just kill stuff faster since thats the whole point! Just hand out an item called 'Primeval IV' that constantly drips right
Cutting it off here. You're taking it to the extreme. the Slippery Slope argument is the most flimsy "Cop out" Argument there is. No, Just because person does XXX doesn't mean suddenly the World is going to be over-run with Rape-Zombies marrying Pigs and Everyone getting Primeval Brew Dispensers.
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Killing faster via obtaining gear and overcoming challenges and reaping the rewards is one thing. Getting stonger weapons because you asked the Devs nicely is something else.
I think this is the first truly reasonable thing I've seen you type that didn't have some subtle hint of "Hey! FK YOU BUDDY" in it. Then again. We're both guilty of that, no?
I admit. I skimmed. Also, You can Blame Zero Punctuation Game Reviews for keeping me awake long enough to respond to this.
Good show chap. This is getting more fun as it goes on. I do enjoy a good debate.