Originally Posted by
Sparthos
Except people work in absolutes in this XI and unless you happen to have a reason (like procs or some battlefield mechanic) to field a PUP, THF, DRK or whatever, those classes are always being told to sit back for more SAM, MNK, WAR action. Good if you're in the latter and bad if you're someone who mains the former.
Some people like to dodge that fact by playing the old 'you can change classes' card and thats fine, if you like being on the same handful of classes repeatedly.
I don't see how procs are annoying as they encourage players to do something other than spam the strongest abilities they have and adds some depth to a fight. Proc stunned a powerful TP move? Awesome. Proc lowers the defenses of a mob temporarily? Awesome. Sure, it may be forced diversity but it's better than the alternative and it's only a matter of time before the alternative takes root again. The ideal Legion would make procs useful but not crucial meaning less organized groups can enjoy variety with a bonus while skilled groups can run with min/max builds if they so choose.
Dunno about you but even when I'm on PUP at Voidwatch im doing damage, utilizing my automaton for nukes and hitting procs when they come up. Procs get my foot in the door and allow me to occupy a slot, something old content bars you from when everyone is 'best DD jobs onry' mode for everything.
All I did before my break was PUG Voidwatch and many of the runs have far greater job variety than what existed at 75 endgame. People weren't bitching when I'd field my BLU, PUP, RNG or any of my other 'less than ideal' classes and I have procs to thank for that. I don't care for the regimented Abyssea-style procs but the opposite extreme of zero procs invites lvl75 methods once again.
We're still in speculation but if the content only requires 18 people (and isnt overly strategic) to reasonably win then this event is going to be popular in shout circles because the game will only have one true 'large-scale' event worth running. I mean it could really go either way at this point but even within the grounds of an endgame LS you have job tiering and shunning of certain classes if they aren't the ideal or have a reason to bring them.
I'd use the PUP example but I feel that RNG is a much better example of a class that at 75 got shunned even though it could do mid-tier damage. Was RNG bad? Compared to the top-tier classes haste stacked perhaps but it wasn't terrible. It didn't matter however because once people got in their heads that haste-stacking and zergs were all that mattered the job cratered in popularity and usefulness. Are people really that hungry for zerg fantasy XI again? The only reason we can zerg VWNM is fanatics drinks anyway.
Voidwatch gave RNG the ability to participate and hit a boatload of potential unique procs but the second things go back to throwing only the best DD the class will be back in the 'aw, its not a SAM' tier.