Originally Posted by
Rampage
I was really happy when they raised the level cap and abyssea came out. It made me come bAck to the game. I have always liked this game because when you earned a particular item through hard work it paid off, and you do need to coordinate and work well with other players but lets be serious ffxi has nothing on other mmorpgs in terms of battle strategy.
Most HNM pre abyssea were killed by gimiks like zerg, or lets get it stuck in this little corner ' otherwise it was "lets stay alive and see if we can kill before it refills all its health etc."
Compare it with WoW stuff where endgame you had 25 people coordinating an assault, jumping over flames at the same time, 25 peeps get out of AoE at the same time then get back on, run out of the thing on the floor thats going to kill u etc.
THAT is. COordination. VW fights etc where the "coordination" is stay out of AoE untill procs then get on and kill . . . Not so much. I would be happy if TP on HNM dissapeared and they just gave them timed abilities. So melees could actually . . . Melee, and time SCs. I know its a crazy concept.
Also post abyssea the game recieved a friendly boost. Have we forgotten that before it would take us 2-3 days to raise 1 level, unless you spent something like 6 hours straight leveling on the game. Thats ridiculous. And thats IF you get a party. As DRK i can remember the hours I spent with flag up in jeuno /searching every area to see if any party would take me.
So getting back to the main point in the thread, should players be super powerfull and have awesome new WSs . . Hell yeah. Do we want super easy bosses, hell no. But make them hard in interesting ways, dont just make it impossible to kill.
There lots of ways already in the game to make bosses challenging. Have Phy damage phases / magic damage phases,but take away NM tp gain during phy dmg phase so melee can actually melee. Have triggers do essential things during boss fights like lock a particularly deadly TPmove or ability. Make it so you can Only trigger at certain times so that it takes timing. Have arcana HNM have a special trigger for DRK abilities, a dragon NM have a super weakness trigger to a DRG ability, undead with PLD etc. so when you go to kill a dragon mob and you think, "which DD should i bring" DRG should be a no brainer.
Have SCs trigger and lock elemental magic on the boss corresponding to the SC element or something.
But makeit so that if you are skilled enough and coordinated enough to trigger efectively you can beat the boss. But not all triggers are essential, so nobody has to stay off the mob for 10 minutes while you proc.
I think some of the CoP fights where u had to use items etc. to make NMs weaker were kind of precursors to this. But please this time around lets keep the frustration levels down. I dont mind getting killed 10 times on a HNM if my group is getting it wrong. But dont make us go through 2 hours of dungeon just to die and have to do it all over again. Promivions im looking at you.
Dungeon crawling events would have great potentiAl for stuff like this.