Originally Posted by
Oddwaffle
Before this thread derail into nerf and haste and all that jazz, I'll state again that cheaper and more accessible ammo should be 1st priority. This is not going to fix Rng or Cor. It will, however, make it so those who wish to play it will not have to cough up more gil than they can count or jump through hoops and bend backwards trying to get their ammo.
How cheap should a stack of top tier ammo be? I'm not too sure. I'm thinking of 4k~7k a stack for top tier and around 2k~5k for the second rate.
What should be the skill level be required to make ammo? I'd say top tier ammo shouldn't go higher than lv60 in any craft. This should include all the materials. What's the point of having ammo recipe at lv40 while the materials require lv80 of some other craft? How about lv1~20 ammo = 1~10 craft level, lv21~40 ammo = 11~20 craft level, lv41~60 ammo = lv21~30 level, lv61~80 ammo = 31~40 craft level and lv81~99 ammo = 41~60 craft level?