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  1. #1
    Player Oddwaffle's Avatar
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    Jun 2011
    Posts
    69
    Character
    Yummypie
    World
    Leviathan
    Main Class
    WHM Lv 99

    Cheaper and Easiser to make ammo?

    There aren't that many people level Rangers anymore. Even people with Rangers aren't using them. This makes the high level ammo market for Rangers pretty dead. Anything above demon arrows and silver bullets level are pretty much non-existence or just over priced. It's obvious because there are very few buyers so craftsmen aren't making them.

    People who want to level Rangers will usually have to make their own ammo if they want the best possible ammo. My attempt to make the new ammo for myself has proven to be overly difficult as well. Not only I need multiple crafts at high level (ex: Antlion Arrow) that I will not have if I already have a high level craft, I also need decently high synergy skill to make them effectively - this makes a high level crafting mule pretty useless.

    Perhaps SE should consider lowering the difficulty of ammo making? From Arrow, Bolt heads and ingots to arrow wood; those materials craft level should also be lowered to a reasonable level that you don't have to get a new mule to level.
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  2. #2
    Player Catsby's Avatar
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    Mar 2011
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    Cat!
    Posts
    396
    The difficulty behind higher level ammo is a tremendous error. Once a ninja or dark knight equips their weapon they don't need to worry about getting a new one after 100 swings so why do Rangers need to drop 100k for a stack of bullets?
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    Signature states "JP ONRY" in Japanese.

  3. #3
    Player RabidSquirrel's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Kaeda
    World
    Leviathan
    Main Class
    THF Lv 90
    Quote Originally Posted by Catsby View Post
    The difficulty behind higher level ammo is a tremendous error. Once a ninja or dark knight equips their weapon they don't need to worry about getting a new one after 100 swings so why do Rangers need to drop 100k for a stack of bullets?
    Not sure why you chose ninja in your example. Additional tool cost is as close as any other job gets to an additional ammo cost.
    (0)
    If your argument favors realism over fun, you've already lost.

  4. #4
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    Quote Originally Posted by RabidSquirrel View Post
    Not sure why you chose ninja in your example. Additional tool cost is as close as any other job gets to an additional ammo cost.
    Universal Tool Bags are incredibly cheap from Port Bastok, and save a tonne of inventory space.

    Quote Originally Posted by Urthdigger View Post
    And some ninja use shuriken.
    Name one. Only an idiot would even bother with them at this point. Shuriken used to have the highest DPS of any weapon in the game, but ever since the caps went up that's gone right out the window. So there's really no justifying the cost of them whatsoever at this stage in the game.

    It would be wonderful if we got more (cheaper) synergy recipes for ammunition, and I mean all types - Arrows, Bolts, Bullets & even Shuriken (along with a new higher level shuriken to replace Fuma) as it's much easier to HQ during Synergy than it is Synthesis. Ignoring the multitude of other balance issues facing RNG, it is rather unfair that jobs like WAR & MNK can absolutely destroy RNG now in damage, for free, unless said RNG has a Gandiva and even then it's still pretty close thanks to Haste.
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  5. #5
    Player Catsby's Avatar
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    Mar 2011
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    396
    Quote Originally Posted by Malacite View Post
    Ignoring the multitude of other balance issues facing RNG, it is rather unfair that jobs like WAR & MNK can absolutely destroy RNG now in damage, for free, unless said RNG has a Gandiva and even then it's still pretty close thanks to Haste.
    Also need 90+ ammo which this thread is about. Right now RNG is just sad.
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    Original Post:
    Signature states "JP ONRY" in Japanese.

  6. #6
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    And some ninja use shuriken.
    (0)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  7. #7
    Player Catsby's Avatar
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    Mar 2011
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    396
    because the cost of tools is laughable when compared to ammo.
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    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  8. #8
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    ...not really? Past Demon Arrows, there just aren't very many on the AH to begin with. On my server at least, demon arrows are 7k a stack. Tsurara and Kodoku are the only ones cheaper (and Shihei is slightly cheaper, if not gotten as toolbags).

    That said, I'm not sure why antlion arrows are so nonexistant. 2 colibri feathers, one bone chip, one antlion jaw, and 6 arrowwood logs are enough base materials to make 6 stacks of arrows. And that's assuming you only NQ everything. And outside of the antlion jaws, none of these should be difficult to get. The only thing that I think could be an issue is lack of crafters, as you'd need enough clothcraft for the fletchings, bonecrafting for the arrowheads, and synergy, bonecrafting, and woodworking for the final synth. Can you really not find ANY woodworkers, bonecrafters, or clothcrafters on your server?

    I'm just trying to make some sense of the OP... are you asking that they not make anything worthwhile that requires over level 60 in a craft?
    (0)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  9. #9
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Part of the problem is that modern RNGs don't have Woodworking leveled, so modern Woodworkers are maintaining at least partial profit on the arrows.

    But you've gotta keep one thing in mind. RNGs hit hard for what they're paying. For example, with Antlion Arrows (D:41) and... say... a Vision Bow (D:97), RNGs are effectively firing a weapon with 138 base damage. With Gandiva you're looking at 144 base.

    It's even sillier when you look at guns - a Bedlam (D:51) plus Dweomer Bullet (D:90) nets 141. Bump that up to an Armageddon (D:64) and you're looking at a whopping 154 base.

    Even a 90 Apocalypse - the highest base dmg is on Scythes - you "only" hit 140.

    Is it enough of a difference to merit the kind of price RNG currently have to pay? Probably not, but it isn't entirely without merit.


    edit: Also, pdif caps (MUCH) higher for ranged attacks than it does for normal weaponry.
    (0)

  10. #10
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Tagrineth View Post
    \

    But you've gotta keep one thing in mind. RNGs hit hard for what they're paying. For example, with Antlion Arrows (D:41) and... say... a Vision Bow (D:97), RNGs are effectively firing a weapon with 138 base damage. With Gandiva you're looking at 144 base.
    The problem RNG has is that melees have caught up in terms of weapon damage and have higher attack and have ridiculous amounts of haste available. At one time RNG weapons made up for the slow attack speed and expense with damage that was significantly ahead of melees but this is no longer the case.
    (0)

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