I know it's a little late in the game for this but an Adoulin's Refuge type item would be really nice for people trying to level in Campaign. :)
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I know it's a little late in the game for this but an Adoulin's Refuge type item would be really nice for people trying to level in Campaign. :)
Is it possible to leave a battlefield after you've entered, then re-enter? Or are you locked out after you leave?
I assume the balance issues come up when people enter/exit a battlefield. What would happen if a THF was part of a Divine Might 2 Fight, and entered after everyone already engaged? Ally comes in, engages mob who 1hrs. THF steals the 1hr with larceny, exits battle, re-enters, and uses it again on another mob who 1hrs (since timers are reset on entry).
Could be even more nuts when you're talking about Wild Card.
I'm sure what calmate and they are stating is something to do with what i mentioned earlier here in my previous post about the changes they were looking into even with all the job abilities or magic reset upon entering verses time inside the battlefield but I also think that is only part of it or maybe even only half of it. Comfort for your long year/years of waiting into making this a reality but you, yourself has stated that you've waited this long and you can wait a lil longer even though you are letting your patience get the best of you until they have this clearly tested and the issues resolved. ;-0 ;-)
{(Well I'll just include my previous post here to make it easier to see the question I had for cellmate's previous posted news announcement before his current updated one he has posted now:)}
I'll assume you might be a Diablo 3 player as well, where this is an option included for that particular game and made you think about for this game to have one or if not, where about did this idea surface? I'm not saying that It couldnt help in some situtions for this game or that's it's not possible a great idea to have as setting options however.
Balance is always a very serious concern in any MMO. If SE implements this change, BCs of all types possibly become zergs fights. At 8 minutes a fight* for a party of six, you'd spend 48 minutes doing BCs. Taking PLD(you might be able to exclude this for another DD), DD*3(SAM/MNK/WAR), BRD, COR, you'd likely be able to cut that number in half and, for me, that would be well worth excluding every other job for BC PUGs. Given how easy D BCs are, I wouldn't be surprised to see them go that way, too.
* I'm being generous here, I've seen less-prepared groups take up to 15 minutes on D.
Dude, just shout in town for this. If you have the tails, there's always someone willing to kill the Taru. I found someone to do LB10 for me within two minutes.
With the addition of glowing gathering points to make it easier to notice, there have been requests to make “???” points glow as well.
The development team looked into making all these points glow; however, these points exist regardless of your quest progression status and other aspects, so there would be a lot of glowing objects scattered around that may or may not be relevant to players at the time.
Additionally, the team also looked into adding a feature that would allow you to turn the glow on and off, but system-wise this is not possible to do client-side and they realized there would be a tremendous amount of aspects to revamp if they were to individually select certain ones to glow. Due to this they are not planning to implement glowing “???” at this time.
...so what? Just make them glow anyways. You don't need to be able to turn them off.