Time for me to add my two gil into this.
While I know quite a few have no-doubt mentioned this already, I figure I'll repeat it as I want to throw my input into the situation.
@ "Learning" the weaponskill idea;
a) Relic weapon skills won't get the damage +40% boost without using them, and all of them minus a select few are worthless other than SC purposes without the extra damage improvement.
b) Mythic weapon skills are already learn-able without the mythic weapons, making the idea for mythics moot.
c) How do you differentiate the difference between using an empyrean weapon skill with the empyrean weapon or the Walk of Echoes weapon? They don't have any damage bonuses on the weapon skills at all.
Here's my suggestions as a whole on this situation, SE. I'm trying to feel for you all, I really am, but I'm finding it difficult. The WS idea isn't completely awful, I'll admit that, even if I'm not a fan of it in general; we saw that with mythics and we were more than fine with it back then. More than that needs to be done, period, but it's not a horrendous initial thought.
- Give players a KI or something that will enhance the weapon skill damage even without using the weapon. All WS's for relics suck without the damage increase. This isn't a bad idea for mythic weapons either, since people can use the mythic weapon skills already without having the weapons. Of course, keep aftermath tied to the weapons, this much is obvious.
- Give empyrean weapons a damage increase to empyrean weapon skills, and use that as a basis to differentiate the empyrean and walk of echoes weapons. At this point, it's the only way to make the two different.
To the point at hand, though. It's not about the WS's on the weapons. It's about the weapons themselves. I'm more upset the team does not have a solid plan on improving them. As far as I'm concerned, gear that's stronger doesn't need to be implemented until a concrete plan of addressing this situation is made, and the improvements are released as the gear is. We saw this with the level cap increases from 75 to 99, granted level 99 versions weren't ready when the level 99 cap was introduced...they still were implemented.
I can guarantee SE this much right now. If improved level 99 R/M/E weapons were introduced in this update alongside these high damage weapons, no one would be complaining...at least, no one I know would be. As much as I recall them saying they did not want to base improvements on magian trials, it's not a bad idea. It can be quested upgrades, don't really care. It can require obtainment of the new naakual weapons, especially as more types come out, don't care. People want to know the time and effort they spent for years on weapons they believed to be top tier won't be wasted. That's the reason they were seeked so much.
With the initial ideas Matsui posted, it does not address this in any way, shape, or form. In fact I feel it's insulting. I can tell you right now I didn't get Apocalypse just to learn Catastrophe and use it on a sickle and not gain the WS damage improvement and the Haste aftermath. I certainly didn't get Ragnarok to learn Scourge just to use it on a nagan, I got it because it was the best great sword and has been the best ever since Resolution was implemented. Not to mention, the models on the weapons are unique. Why even make all of that worthless just for a weapon skill to be usable when using different models, which are likely just re-used? See why I say it's insulting.
If this isn't addressed overall, I definitely expect a lot of people to call it quits; some I know have already. Some might accept that the R/M/Es have been obsoleted and move on, but I'm sure that'll be a minority; I'm certainly not a part of that. While I realize the player base decides how things cost and SE does not, they still need to consider this. There are people around with every single relic and empyrean. Some people even have multiple mythic weapons, and it's time consuming and expensive enough to obtain one of them, with alexandrite ranging from 600M not that long ago to a more-yet-still-not-reasonable 300M on my server. Regardless, refusing to address these situations will greatly affect people doing older content in general, not just those that are seeking these weapons. People would still do Salvage for Alexandrite even after having gear, people would still do Voidwatch (horrible loot system be damned) for heavy metal plates/pouches, and a lot still do Dynamis to farm currency and/or make gil. With the current situation, these activities will greatly diminish to the point where no one will do them.
PS: Afterglow isn't an improvement to the weapons, so I'm glad they would factor the initial level 99 versions as well. I don't care what anybody says, wasting 50 level 95>99 upgrades for a glow is NOT completing the weapon, it's adding a glow that serves no real use for the user and for anything even remotely close to the effort put in it. Alas, this isn't the subject here, and it really shouldn't be.
I know SE does want a lot of players to engage in Adoulin activities, which is a GOOD thing; however, making weapons that require an immense amount of effort in old content outdated isn't a way to do that. It's one thing to replace AH weapons and some other things; it's another to replace "ultimate weapons". Use the content as a basis to improve the weapons players obtained that were at "ultimate weapon" status for a long time... to even try making them outdated is an insult, especially the level 99 versions, which really should not be happening.
Get a plan in motion, share it with us, and ensure we will not feel like we wasted so much time, and I can guarantee you won't lose players... I'm sure some that have already quit will even return. We're fine with tackling difficult content - we actually WANT that, so for that, I say thanks, SE. You're doing that part right. Delve is tough indeed.
And that is my two gil in the matter.