There's an incentive to not just go and do that, in that there are rewards from deeds to increase the cap, but that implies another solution:
How about adding more of those weapon skill merit cap increasing key items to deeds of heroism?
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I have to second this, and magnify this post with this information:
https://i.imgur.com/FMrBF94.png
The supply of plutons, riftborn boulders, and beitetsu should be roughly equal; this suggests that the problem is on the demand side: nobody wants plutons badly enough to pay a million gil for a stack of them.
And why would they? The main purpose of plutons is to upgrade relic weapons, which in turn serve mainly as a way to easily identify players that shouldn't be accepted into pickup groups.
Beitetsu doesn't need fixing. Relic weapons do.
Those items never shouldve existed in the first place. There should've only been one item for all upgrades.
Imagine how stupid it would be if there were white green red and blue detritus too. Whenever a should be same item is broken into individual groups there will always be disparity.
Remove mages ballad 1 and 2 from Ulmia trust, most people want a bard for march or attach boosts. It's fine for Joachim using them since that offers some choice between which bard to use, but we should have one that doesn't start randomly putting on mages ballad when it's not needed. This is why so many people prefer Cornelia.
For assaults:
When picking assault, it asks what level cap you want to apply. It says 50,60,70 and no.
Most people who are new players or returnees will pick 70 and not know uncapped exists, because "no" isn't clear enough to what it means. Make "no" instead say "uncapped".
Please add an option similar to "Target Nearby NPC" but ignores trusts, to the gamepad option list.
This is such a great feature, but allowing for an option that works exactly like that but ignores trusts would be even better.
Please add an option similar to "Target Nearby NPC" but subsequent presses allows you to tab between enemies.
(This option would be the same as the above option, and also ignores trusts, but allows the player to "Tab" between targets.)
Thank you.
This seems like something that should already be a thing. The "Switch Target" menu command already allows sub-targeting like this, and /targetbnpc allows one to target only enemies and not trusts or non-combat NPCs, but... somehow there's no command or targeting token that brings the two together?
Please make Aminon (hard mode) drop an old case +2 instead of an old case + 1.