Originally Posted by
Malamasala
Also, didn't we already list blood pact updates earlier in this thread? Or was that in another thread?
Retyping it all yet again:
Lunar cry: No moon phase dependency. Moon phase is impossible to effect. This is equal to playing COR and being unable to roll 11 unless it is full moon. It just doesn't work.
Lunar roar: Needs to be bigger and give a better chat text. Currently people claim it works, but says nothing. Personally I always thought it never hit because I never even saw the animation land on monsters next to fenrir.
Ecliptic Growl: No moon phase. Terrible idea. Might as well make piercing weapons useless unless it is earthsday. It is THAT dumb.
Ecliptic Howl: Same thing again, no moon phase.
Flaming Crush: Better additional fire damage. Currently it is more like "anti-fire reduction" since you do less damage than other avatars if the fire damage is resisted, instead of doing more damage when monsters are weak to fire.
Crimson Howl: Should be either 30 seconds of 25% attack bonus, or 15 minutes of 8% attack bonus. Short burst, or long low potency.
Rock Buster: Bind on a melee pact makes no sense. Change this to slow.
Megalith Throw: Because Rock Buster is no longer bind, make this one bind. Makes for a crappy "shadow bind" attack.
Earthen Ward: Better potency to compete with SCH Ascension stoneskin.
Earthen Armor: Make this say damage reduced when it helps. It is nicer to see text saying "Earthen Armor absorbs 340 damage" rather than just sit there and wonder "Did it do anything or did I waste MP and it is bugged?"
Slowga: Needs to either be slow II power, or slow power but stack with slow/elegy for massive slow, or deal damage while used. I've personally never seen anyone use ever.
Tidal Roar: Should deal some damage as well. Especially since it is not named "attack down-ga".
Aerial Armor: Should give utsusemi shadows rather than blink shadows. Nobody wants terrible blink.
Rush: Should be able to crit like all other 70 pacts.
Frost Armor: Should scale with level. At 90 it should do 50 damage in return. Preferably last 15 min.
Sleepga: Should be ice based sleep. Should be ranked same as sleepga II in priority.
Diamond Storm: Should deal additional damage.
Shock Strike: Should have no ready animation.
Rolling thunder: Should scale with level. About 40 damage per hit at 90, like Ifrit's ward.
Lightning armor: Should scale with level. 50 damage returned at 90. Should stun 1 second and go off 50% of the time.
Ruinous Omen: Should be a massive DoT effect rather than the pitiful 0.1% max HP damage it does.
Night Terror: Should deal double damage when used on sleeping monsters
Somnolence: Should be AOE
Nightmare: Should have scaled DoT. At level 90 it should do at least 25 HP per tick.
Noctoshield: Should scale with level. At 90 it should give at least 35 damage reduction.
Dream Shroud: No time of day dependency. Just a straight out MDB/MAB bonus.
Avatar's Favor: Should not have 20% damage penalty. Rather make it something like double spell recast.