yeah, but can your NPC dance? I don't think so. Oh, and your NPC runs outta MP left and right, a well-played pup with mana converter has MP forever!
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I cant stress enough how we need an official answer on this topic, with the changes to puppetmaster incoming, months and months of coming frustrations can be prevented, the dev team need to know this issues, and i still have hope that we will get an official response before the update takes place.
did they ever respond in other jobs forums? if they don't then i don't think they will start now.
tho,I'm 90% positive they read them, I mean look at the original post by Anza I don't recall so many ppl liked a topic this much from a normal user and not SE representative, and they listened to issues smaller than this, so there is still hope for PUPs.
I hope mage pets get some serious love (being another DRG/BST does not much appeal to me, but fully functional magic caster pets?...HELL YEAH! :D)
Yes they have responded to other jobs, like why they can't change teh colour of wyverns. they tend to answer to fluff, I guess they are afraid to respond to the real questions that require real answers.
Are you saying teh developers after this many years still don't have any idea how to fix the issue? I don't get what you are saying.
I don't see any excuse for not responding, I really don't. If it was on purpose say so, but I know it isn't because about 4 years ago they admitted it was not working as intended and would look into it during question answer period at a fan festival.
guess they forgot to look into it for 4 years, or maybe you are right, maybe they saving face because they have no clue how to fix it.
Here is a hint, the AI is not broken, the attachment that "prioritizes Cures" does not prioritize cures. The attachment has been broken since day one.
i don't really know whats up with the dev team, they do pretty smart stuff suddenly (Deus Ex Automata) but they can't answer simple questions to apeace the community, im not asking for emediate fixes (but at stage in the game i think we kinda diserve it honestly.) but at least recognition from them that this issues are being looked into, and probably a "migth not make it on this update but stay tunned for next one" or what ever. i dont like the whole silent treatment, it feels like old SE /shivers.
one other thing we really need, Stormwalker head. Spells die at a very low level, we get nothing past Tier 3 nukes and cure 4, why? the pup is an emulation of a rdm and rdm exists past level 68, why doesn't the pup? And give it Dispel, seriously... The only reason I use this thing post 70 is on my Emp weap trials, I need pet kills and I also need healing help, whm will waste time killing me while it cures my blindness with its stupid AI and blm can't do anything on these undead I have to kill as far as survival.
we could always flood the pup forum w/ new threads headlined "WE WANT ANSWERS NAOW!!", might help get a response.... or would just annoy every1 >.>; either way i'll be prayin to the goddess! @.@
that's actually not a bad idea, once in awhile flaming is the only way to get an answer...
i'm impartial about it. if it gets the admin attention so be it. we might as well post something REALLY stupid like, "can we has differant automation collors pl0x" and we migth get some looks, i feelt guilty for thinking that way, but no response in a topic that clearly addresses most of the horrible bugs that still hold this job from years, is to me, laughable.
so many views and comments/concerns, so little input from the dev team. From what I gather, the devs seem to reply most to the issues that no one really cares about, like aesthetic changes. This thread encases real concerns to real problems that have plagued the job since launch yet it garners no attention. It just makes me feel underwhelmed that a forum like this exists but pressing matters aren't addressed.
I would love to be proven wrong about how I feel things are going to develop for the remainder of FFXI's lifespan.
and now, they nerf burattinaios...
Great SE, just great. and im not saying this things were not broken, but what happen to fixing what ever else is broken with the job that actually BENEFITS the job.
speechless.
I kinda like the NPC idea where u can reprogram your automaton to cast specific spells/WS. Maybe add in on this npc a way to program the way the AI reacts. The issue where -na spells greater than cure.. maybe make it where the PUP can adjust the AI to Value Cure over -na at an NPC. Or if the pup values -na over cure, they can set it back to that. Every pup plays slightly different than another, so having the ability to adjust the AI to suit those needs would be nice.
This thread warrants a reply from the dev team!
They don't care.
look at every reply...
I am sorry but at the moment the developers dont have time/skill/ability to do that.
Or "We already did that, so look forward to it soon!"
The AI issues outlined in the first post need to be addressed.
I understand the dev team has many limitations they have to work with but; I don't think it's uncalled for to get a reply from them if they've looked into this issue
SE doesn't seems to care, they are working to release on their next lolMMO.
The AI has been broken since day one on pup release, if they thought this was an issue, they could have fixed it years ago, they gave us new attachments, new WS, even new head and frames without going thru the trouble to fix the AI or even say anything about it... orz
Hmm. Seems this little fella got lost on page 3...
Anyway, I'll agree that improving of the automaton AI should be a high priority since I'm pretty sure the general consensus would agree that it does not function the way it should. Having split timers for "Cure" and "-na" spells is certainly my favored suggestion, but I think I would like to see it taken a step further and applied to all variants of the Stormwaker puppet. Like it was also mentioned how spells such as Drain and Aspir can be an annoyance when using Spiritreaver. What if those types of spells were also split from the usual nuking cycle? Not so much of a problem then. Full Stormwaker has the most complex variety of spell types so it could take a bit more thinking to figure out how to split that one, but as a general rule I would say that Cure and -na spells should never occupy the same space without Cure being given proper priority. (Edit: Though, looking back I remember that Stormwaker itself doesn't have -na spells anyway.)
The keyword here is should. If a mob has 50% resistance to all elements except one, and that element is absorbed instead, the maton will happily do it's best to cure the mob as best it can. Even though a 50% resisted nuke is preferable over a negative damage nuke...
I could understand if the default scanner of the automaton could not make the difference, but when you slap on a Scanner attachment, on Spiritreaver no less, it should use expected damage rather then expected resistance.
With the new announcements of PUP changes, it looks like it's possible the devs actually did consider the player feedback in this thread. If so, a gigantic THANK YOU for addressing these concerns.
Most of us understand implementing these changes does take time, but the important part is getting it right... and it looks like the newly announced PUP adjustments heading to the testing server do address the big issues.