The least they could do is to make non augmentable gear, such as delve boss drops storable. Things like melee and mage earring sets etc also. If we can't store all of it, at least let us store SOME of it.
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The least they could do is to make non augmentable gear, such as delve boss drops storable. Things like melee and mage earring sets etc also. If we can't store all of it, at least let us store SOME of it.
not even close to the problem. the issue is all the new stuff is not porterable. for the most part it can't be muled either, and with the ilevel gear being the way to go now that is a HUGE problem. Aby made most of us stop running around with 1-2 jobs that we actively play, now it's more like 10 on average, more for some. Having to mule at 8 slots at a time everytime you want o job change isn't feasable, but even if that wasn't an issue for players, who cares? you can't mule the stuff anyway!
That's why I didn't care if the new storage was accessable in the field, all I need access to in the field is consumables (jugs/ammo/food/nin tools/meds), it's someplace I can job change that I need space. Well, I need spots for drops to go, too, but I'm not going to be gear-swapping when I'm farming usually anyway. Now, something like a WK reive, Skirmish, delve-not that much is going to drop so I can keep my inv at 70/80 and live with it. I mean, I wish all our inv AND our porter slips were kept in active memory so that not only would I not get a drop I have porterred but so I wouldn't feel like such an ass for taking an item my buddy still needed for his monk or whatever only to toss it when I try to porter it. It's a damn shame all that is r/ex, if we could sell or trade we could keep stuff that people actually need from flooring-does it strike anyone that the best-gearred thing in the game IS the floor? I wish I had 1/100th of his stuff.
so, I've said my piece, we need someplace for all this r/ex stuff that is just inv -1 junk-until you decide to play THAT job.
Seriously. I have two characters. I need use a 3 page excel spreadsheet to keep track of all the items I have sitting waiting to be made into gear and the gear I already have. I still accidentally keep stuff that I already have on slips. Luckily (I guess) it's just my mule getting screwed when I lot something I don't need.
Anyone who wants to hide a moogle should have there account deleted! Its about time our moogles had a friend in there!Quote:
This means that there will be one more moogle inside of your houses, but we’ve received some feedback asking to make it possible to hide the display of these moogles from those of you who really enjoy organizing the furniture is your homes, so we are examining whether or not we can do this.
sorry dude, my moogle has apparently not even SEEN a female of the species face to face in years, decades if you go by Vana'diel time. If you knew how many times I've had to patch my Mog House walls, not to mention the magazine subscriptions and the stuff I've found in the VCR and on my computer in there... I don't dare even open my Mog to outsiders, I'm afraid of what he might do the the members of the fairer sex that might drop by
Alternatively, we could discover that the Dutch Moogle Wife that our moogle recently bought just so happens to double as a Dutch Porter Moogle because of an unexplained zippered pocket in the back.
Greetings,
In addition to the plans described in my previous post, we will be making it possible to send items directly from your Mog House in the fall version update. When selecting “Delivery Box” from your Mog House menu, you’ll be able to select “Send” or “Receive.” We plan on adding this feature to the Test Server next week. We'll update you on the status of the other storage plans once we hear more information!
That just helps with convenience, doing everything from your mog house moogle, it doesn't help with storage since most of the new armour/weapons are unsendable.
How about you allow items that are currently tradeable but not sendable to become sendable through the delivery system?
For instance several pop items (Beastly shank!), Ark Angels statues, Dynamis Currency etc etc
This will at least make muling items less tedious. At least now you won't have to run your characters back and forth from the MH to the delivery guy.
Mog Gardens or GTFO.
Please.
How about giving us an option to transfer some of our level 99 jobs and gear to one of our paid character account. That would solve inventory issue.
It's highly unlikely most of us at this point in the game will start all over from the beginning again.
If it has to be an additional paid option. I know I would rather pay an additional fee than stress out everyday spending hours sending gear to each character on the same account.
We already pay extra dollars for new characters to mule our items that we can't hold on our main.
Surely this would prevent delivery box clutter, save so much time from logging in back and forth, and give us the ability to even expand our merits without DEV TEAM adjustment issues.
It would be considered convenience too.
[To further expand on this]
I wouldn't mind doing all missions, quests and everything else as if its a new account. I just wouldn't go to the extreme of leveling all over again hunting stuff like +2s because right now I have certain jobs on my main that allows me to solo my things.
To start all over again would mean leveling the basic jobs used for certain things like hunting seals, +2s etc.
Also allowing us to transfer level 99s and gear could promote us to level up jobs again.
For example if I decide to transfer jobs I barely use like Bard, Blue Mage, Warrior,
I might re level Beastmaster and Thief for farming and Whitemage for teleports, Black Mage for warps.
Which would mean going back and grouping up with people to further hunt more gear making old and new content relevant again.
Eliminating the distraught of just starting at level 1 all over.
Heh.
I can't even remember how many years has passed since I suggested that delivery change. It most certainly was long before the official forums, and I'm sure many others suggested it as well. Sort of cool, or funny, more like, to see it finally being done.
Not that it helps with the storage woes in general, as has been mentioned, but I doubt it's supposed to. Then again, they think reducing the spawn timers on certain foes is not a good idea, too, so I'm not going to even guess anything at this point... /sigh
Thanks anyblue. ^^;
it would be nice to have more storage , gets annoying holding all the different red proc weapons for when i'm playing as NIN then having to hold different gear for COR at the same time among all the other gear i can't store or have no place for. I suppose more storage space would be an issue for PS2 players but they could at least make some of the rare/ex gear that shouldn't be considered rare/ex just normal so we can sell it or whatnot
Thanks...for basically telling us and giving us nothing really.
Are we that much hurting developer resources that by now we still cannot solve the stoage issue (of going over the 80 slot cap...which from what I can remember is the cause of the PS2 limitations).
If that is truly the case, why not just give us another 80 slot bag - even if we can't access this bag in the field, it would be better than what we have NOW.
This is now 2013 and 2014 isn't that far away and we're still having to complain about lack of storage and it doesn't help that you guys just give us MORE armors/weapons that cannot be mule or stored. For the sanity of your paying customer, please do something. Anything would be better than either having to spend 15min muling or having to cap all my dbox slots.
FIX THIS! This is not a request anymore, this is a DEMAND from your paying customer.
The proposed ideas you guys have posted is good stuff. Like others have said though, it dosen't solve the inventory space issue. If this can be implemented in the fall update, that'd be sweet, but please don't focus too much on it if the main issue isnt addressed: adding more inventory space, more storage options, another "mog sack", and making existing gear transferable to other accounts (ie. delve, skirmish, bayld gear). If you guys can do nearly all of this by fall/winter update, I'll be one happy taru, lol, keep up the good work.
Did you read my idea? I think allowing us to transfer some of our 99s and the gear for those jobs to a new paid character would solve the problem.
It would have to be like world transfer feature.
Think about it like this. I never play bard but I leveled it to 99 so I could play VW. If I transfered my gear and this job to a new paid account.
I could have a new inventory.
Could have full merits open to raise all merits on bard.
Power to do things right away at level 99.
No it doesn't because you're just wasting time to have to mule. Especially muling with 8 pieces of gear at a time (assuming you're referrring to the $1/month mule. $12/month mule is silly cuz it's a much larger expesnse. I know cuz I have 11 mules already and already packing 4 mules packing sam/drg/rng/bst gears. I basically dont ever try to get on blm/rdm/whm/sch because I've tossed/stored all those gears and to get gears back on would mean I'll have to offload my main's gears to another mule somewhere.
Can I really play any of these jobs? Sure, it'll just take 30min+ to just swap gears and it's a painful thing to do each and everytime.
The real solution is to expand our storage option and to allow us to store more items.
Shouldn't have to pay for another character just to store gear, if they're going to keep releasing unstorable equipment they need to give us extra space to put it in. But having said that I read in another thread that they're expanding inventory in the october update so I guess the OP got their answer.
Since the honest-to-goodness biggie isn't so much access on the fly (we have 80 spaces of macro-switchable items + 80 more spaces accessible in the field) as it is storing gear for the jobs we're NOT on, odds are we can see at least another 80-space option for Mog House/Garden access show up. (The data for which still has to be loaded even if isn't accessible lest we snag multiples of a rare/ex item we shouldn't.)
I do wonder what might be bendable in the code when/if PS2 limitations go out the window. Adoulin looks to be the beginning of the end for the original FFXI platform.
Greetings,
We understand that there are a lot of requests to boost the amount of spaces in your gobbiebags past the current 80 slot limit, but there are technical reasons why this would be difficult. Below is a response from Yoji Fujito explaining the reasoning.
you crushed all of my mage job dreams and broke my heart.
so other words like i was saying before it best and safe to just mule
and stop trying to bring the whole AH of stuff with you or risk
"it's at the level where there is a risk that user data could potentially be destroyed during the process"
your pick
Then they better let us mule MORE stuff.
Like:
1) Bayld equipment
2) Things that you can trade but cannot send through delivery box (Dynamis Currency, Beastly Shank and similar pop items etc)
There's no reason why you shouldn't be able to mule these.
Just add another sack/satchel/locker basically an a summonable porter moogle problem solved. Even better a pack mule style chocobo...
I do not buy this. If user data is at risk then back up said user data, and if corruption occurs, restore it. Try it out on the test server till you have worked out all the bugs. That is what it is there for, is not it?
Is there a way you could allow us to access our additional inventories via macros in order to allow us to use that gear & those items more easily? The entire reason we want more than 80 slots in our primary inventory is so that we can hold all of our gear as well as being able to use it all when the situation arises, if we can access this gear no matter if its in our inventory, sack, or satchel, I doubt this issue would be brought up nearly as often.
I do understand his point. we're asking for things at about the same fundamental level of the program where redoing the graphic engine would fall, and with all of the tweaking that's already been done trying to do anything the results would be unpredictable.
As to the "back it up" comment, do you remember a couple months ago when an unintended item was falling and they had to shut down to fix it? that was 1 item slot to check, now multiply that by 416, and then that by every character and mule on every server, because it sounds like a revised 80+ storage slot would change the way every item is coded in storage. And that's not counting things like porter slips, the various storage NPCs, your KI, your map markers, your macros, your used merits, all the augments on any gear you have or trial progress and such-doesn't seem that easy to me. Granted, I haven't done much programing in awhile, but considering all the difficulty they've had over the years even with the "Welcome Back" campaigns just to get a small number of people their characters back and I have to think they are likely NOT up to the task.
I'm not sure if this has been suggested, but here it goes.
Provide us with gear with proper stats so that we can nearly full-time pieces without having to do three Sailor Moon-esque full outfit changes every time we want to cast Cure (or whatever you're doing). Such gear would be able to replace plenty of single-use pieces, thus freeing up a significant number of inventory slots.
Most of the content in the game has been knocked on its ass from the super powered armor we get from Adoulin. Certainly having super-de-duper powered armor to rule them all can't be that far of a stretch any more.
First off thank you Community reps up in Vana heaven which I'm sure is a boring desk job sitting behind a computer all day drinking coffee staring at the screen playing cyber nanny whatever. I was getting tired of explaining this to people who refused to understand what I've said over and over to the point people thought I was cheerleading for the DEV TEAM.
Ok now that's out of the way.
For everyone else who misunderstood my post about transferring gear and level 99's.
The reason our inventory is so full to begin with many of us play too many jobs. Only so much gear can be stored in 1 character.
The reason we play on the same character leveling those jobs is because its convenient to switch to any job. And starting over at level 1 is a pain, there is no motivation to start a new character and level it to 99.
Its a turn off especially at this point of the game.
That means leveling to 30, do Subjob quests, unlock sub jobs, everything else simple that may require help from friends or strangers its a hassle. And we know how hard it is to nag people to help us.
Since we already pay that extra $1 for a new character to mule items, my suggestion is to allow us to transfer job 99's and gear for that job to one of our fresh paid $1 character.
So if you decide you want to transfer Blue Mage level 99 and all of the gear you own for blue Mage to a blank $1 character...
You will be removing all of blue Mage gear and the job itself off your main which would not only free up space, transfer it to new character, you will now have a brand new set of Merit points, fresh new inventory for that job, plus be able to do stuff with your level 99 and get around the game without asking people for help.
In order not to abuse this, SE could either charge an additional fee like world transfer or set a limit to how many times it can be transfered per job.
Its a win for everyone.
Otherwise we can continue to hassle the DEV TEAM for more storage options packing gear and items on 1 account and sending stuff back & forth which only be a temporary fix than a permanent solution.
You then could properly merit all the things you want for that specific job than share merits with all of your jobs on 1 character.
I believe this would be the best solution than play cat and mouse.
If you play more than 10 jobs and you transfer 1 job each to its own $1 character, the only hassle is to rename it and do the quests/ missions all over again. Which I think would be a fair sacrifice than the inventory crisis drama we have now.
And it's better than starting at level 1.
I thought of it like this make "Ultimate Armor" for each job. It requires: All of your AF, All of your relic (+2'd and augemented if they wanted) and all of the abyssea Armor +2'd for say each piece, head piece requires all the aforementioned head pieces. mythic, emphy, and relic weapon(s) would combine to make the best weapon possible and if anything 'better' ever came out, you could synth that onto it. You put all this together and you get armor that basically gives you a perma brew. This would have people doing all kinds of content and alleviate spacial woes seeing as you would only have to have one set of the stuff.
This. It was one thing when we were sidegrading left and right at 75. Making job-specific armor useful without having to constantly shove niche items in for specific, singular uses would be a blessing and Adoulin should mark the point where it happens. Heck, let us augment multi-job armor for specific job uses, so we can get random stuff that's, say useful to a Thief on an armor that's multiple jobs. Or BST. Or COR. Whatever.
All I ask for, is for MH-only storage, of which there are 10 sets of, of 80 slots each, that we can unlock and use for storage of.
Oh, look. Matsui post!
Is happy Taru. <o.o>Quote:
Hello, it's Matsui.
I wanted to follow up on item storage.
New Storage: "Mog Case"
We are planning to update the test server tomorrow. In the update, a new storage option, the "Mog Case," will be added to the "Mog House" option in the main menu. In tomorrow's update, it will be in a state where only the button is added, but you will not be able to actually use it. We are preparing this to be able to be used in the October version update.
With the "Mog Case," it will be possible to deposit and withdraw items freely both in the field and in the Mog House. The Mog Case will accommodate up to 80 items for all characters, regardless of the size of their inventory bag.
It is not yet provided in working condition, but it will be useable by all characters with the version update coming soon.
Future Increases to Item Storage
As we continue to update and add new items in the future, we will consider future expansions to allow for more items to be possessed.