Ahh ok. Once you knock out Maat getting 90 is easy.
Printable View
ah crap... i forgot about level cap missions... i dont even think i did it for 65.. at maats gonna be a pain in my tail
no matter the Job it "can" be tricky. If you follow the online guide you will have zero problems. But I refused to do that unless I was stuck. I did my maat fight as WHM & died first try. But i figured out i needed to have ethers & yags, so I did this & did not even have to use 2hr. for the 2nd fight.
Wish I was on your server, I love doing stuff with new people, I am still technically new to Abyssea & such myself.
i have not even finished my CoP, I am at the Omega & Ultima part & need help to get to the Sacrium. Hopefully a RL friend or LS mate can hep me soon, I want sea & Raja's badly lol
thats EXACTLY what i need right now. just someone to give me a little boost and some good tipsQuote:
Wish I was on your server, I love doing stuff with new people, I am still technically new to Abyssea & such myself.
Ignore the anti abyssea slander. It is merely the cries of the butthurt whom can no longer bot their way to glory or force entire ls to farm them stuff for little reward.
Ok. seriously. It takes all the stuff "we" hated/disliked in the game and tossed it out the window while putting your characters on crack mode. You can experience all the fun fights you were stuck waiting in line to do for several hours pre abyssea and since they're mostly force popped you can do em whenever it's convenient for you and your friends.
It also solves your gil problems since you're literally racking up gil by the truckload just from having fun.
Oh if your old LS isn't there anymore, jump on any shout for zone boss clear / caturae clears. The sooner u get to having to use 3 atmas the better off you will be.
I'd say it always depends on job. I've been playing Summoner all this time, and I'd say the game didn't even begin until Abyssea. Like how people miss the parties at low levels where I had to play subjob WHM. Like they miss the events like Salvage where I wasn't even allowed to enter as Summoner, and if I did, I would be naked and useless the whole event due to being a poor job.
No, I like it better now that I can actually use my avatars without being a black hole for MP. With people not worried about maxing out the party, but having a more relaxed and fun alliance.
Nothing is worse, everything is better.
I hear PLD is like useless now lmao, i feel bad for my cousin. all he leveled was his pld. pld pld pld. now they useless!!!! mwuahahahaha
I believe it ruined the game. But that's my opinion. Like Kaji said, you need to expierence it for yourself.
My opinion is that abby needs to be made for levels 70+ because of all the leeching going on. It's not *that* hard to get your levels. You just gotta get off your butt and do something for yourself. I know people who have got like 2-3 50+ level jobs within ONE month and they didn't have to go to abby..so it can't be that hard!
There are plenty of noobs that think pld doesnt suck as a job in it's current state so that's one decent thing for him at least. Tell him to get right on skilling up all his weapons for red and blu procs at least since there's nothing wrong with at least trying to make yourself not be as much dead weight.
Abyssea is great, sept the weapons, I hate those things with a passion, ruined my Relic and Mythic! -_- I feel like I wasted a bunch of time with these.
I don't think Abyssea ruined the game I think level sync did. But with the dwindling player base and many people already with alot of jobs at max level it was becoming increasingly hard for many jobs to find a party so I don't really think they had any other choice but to do it the way they did it.
As opposed to leveling through the same dungeons you've done like 8 times before. Which is "fun." (In reference to OP)
Yes, abyssea has not only ruined ffxi, it has in a way change it into a different game. May well just call it Abyssea now scrap FF moniker.
Abyssea rendered obsolete virtually all previous gear, all but terminated all other events for the sake of one: assault, sky, salvage, einherjar, sea, dynamis, limbus, ..., all rendered useless.. all of which were fun, well designed, challenging, and rewarding. There were many ways to save these events and still increase FFXI's scope overall for the end gamer.
No influx of new players come down the pipe, FFXI is dead imo, no fresh blood now flows in Vana'diel. The old zones are now a waste of server power and precious Japanese electricity.
It is most unfortunate, gone are the glory days of old.
True indeed, I agree level Sync did harm the game, in fact altered the core fundamentals of FFXI gameplay at the time of implementation. Earlier world merges were necessary much earlier than those implemented, imo and would have saved the original game resolving look-for-party woes, event seeks, etc before the baby boomers grew out levels, jobs, and events...
I don't think Abyssea has ruined FFXI. Its nice knowing that all jobs can exp together and not just by popularity vote. Most of the complaints I've seen about Abyssea is that all their hard work has been redeemed useless now. Its an MMO, gear will turn obsolete over time as new gear is implemented into the system. And SE has already said plan to buff up previous gear from Salvage. I never want to see EXP as form of "difficulty," its not difficult, just boring when have to grind just for a few levels.
I think you should experience Abyssea and see if you like it or not before judging, there is a bunch of people that both like and dislike FFXI - Abyssea as some have put it lol.
I find it has ruined the game a lot, it has eliminated the strategy of the game. You no longer need a straight tank so no longer need a pld or nin to tank. You get buffs from the npc that eliminates the need for cor or brd, basically it has became a place to go for fast group mob xp w/o the benefit of skill ups or reward of time with people learning the game. It all goes by so fast that you fill merits and cap xp to fast. I had 14 jobs at 75 before the introduction of level synch, I soloed blu blm smn and bst. I have capped merits on all but cor pup dnc and sch because I am slowly leveling them by grinding them. Abyssea is great to solo in I can spend hours in there and get many TE just by soloing. It does have it's merits but as a whole it has ruined the strategy and a place for many of the jobs that were made for the game. I just feel to many new people came in to the game who used to play WoW and then bitched because they found it was not a cookie cutter quick level up game.
You never needed a pld to tank in the first place. People just didn't know any better.
You didn't need a pld or nin to tank anything (possibly PW) for years.
It is player knowledge and skill that has improved the most in response to a new system. While the new system certainly helps with not using a PLD or NIN, it isn't the only thing that allows it.
MNKs used to tank Salvage. Why could they never tank anywhere else? The answer is that they could - preconception was the only thing stopping it. I don't see why people are so surprised that MNK is such a powerful tank all of a sudden - damage mitigation abilities + high HP + good hate generation [from damage] => tank.
Hell, some groups still use PLDs and NINs to tank. NIN I consider possibly the best tank at the moment but PLD is definitely way below par... not much has changed other than people have had a REASON to adapt.
Just go to Castle Svhall Baileys for free Skill Ups on mobs that dont attack back. You should be able to take the skill up to 310 there, or whatever is equivalent to lvl 83. I believe there are 8 or 12 mobs of this type in the zone, and only 4 of them are able to be engaged without worries of being aggroed by something. So you can freely take any WS over 300 on a mob that doesnt even fight back.
I have to disagree a bit. To lump all those events together and say they were all well designed is inaccurate. Adjustments to Salvage and now Dynamis kinda bear that out. It is up to SE to make those areas worthwhile to do again and i think they're doing that. I still do limbus, salvage and dynamis and would do sky (though not 4 nights a week like in the past, lol) sea and einherjar again. There was a time when I was almost juggling all these events every week but I missed the fun of leveling other jobs so I scaled back. Personally i think every player should do one of those events if just to get an abbyssea break. Lol. I can understand why dynamis doesn't appeal to everyone because of the 4 hourish commitment but limbus, einherjar and salvage take from slightly over an hour or less. I believe the abbyssea craze will taper down as people start to get all they want from it and those older areas will be revamped and revisited. My hope anyways.
Pld will never be an optimal tank in abbyssea unless they get a significant increase in their dd capability. I do hold out hope that SE will attempt to fix this problem and with new content coming, which i hope will be new areas outside abbyssea, then the difference wont be as stark. Though even there pld will need a boost.
That's what I'm hoping too for PLD and that's the only reason why I'm even bother working on PLD AF3+2. Perhaps next content update PLD might be of use again.
PLD is pretty much impossible to fix. It is already a superior tank, it just isn't a superior DD. Making it both is just one step from making it a superior healer and making it paladin fantasy.
Of course the solution is that people would try and challenge themselves to not use the easiest jobs for beating NMs, but you will not find a single person doing that. Either they want easy mode and items, or they want to complain about easy mode and still do it because complaining is so fun.
1. Everyone who PAYS to play this game has the right to play the way they want to. Period. 90% of the threads that talk about how abyssea "sucks" follows with a comment about leeching or how a "noob" is running around without knowing how to "play their job." It's THEIR job. They can play how they want to. Since you haven't learned in real life, I shall put you on to some wisdom. Stop worrying so much about what other people do when it doesn't concern you. I mean, really, when you're an amazing Taru as I am, you stop expecting people to get to your level anyways. So maybe you should focus more on working on your own cool... but i digress.
2. What abyssea DID do, was give those who can't play FFXI 8 hours a day, for years, a chance to level multiple jobs. Even more than that, it kept you busy. No matter what kind of playing style you prefer; solo, small ls, big ls; it provided a way for you to have ALOT to do and not be at a big disadvantage to everyone else. Filled with a multitude of NM's, gear, leveling, weapons, and quests, it's your one stop shop for SOMETHING TO DO. Yet AFTER some people have gotten used to abyssea and obtained most of what you want, they complain like bastards. Where were these comments and complaints about Abyssea after it first came out?
3. After leveling your first job to 75, it's all "been there, done that" afterwards. You do not get any special interwebs connection with your character that makes you a better player. Abyssea gave you an ADDITIONAL way to level quicker. If you want to go party the original way, feel free to. No one is stopping you. Now, if no one else wants to join you, it's not SE's fault that not everyone will cater to your wants. All of the abilities are posted on ffxi. It's only a matter of trial and effect to know what situations to use certain ones in or not to. Doing this through original leveling was a way to do it. Doing it all at once at level 90 is another way to do it. Sorry, that's all there is to it.
4. Every aspect of this game, depends on how well your group understands what they're doing. There are plenty of ls's running around without knowing how to effeciently obtain certain atma for their group as a whole, and so they struggle with NM's. Every mob in this game, is the same. "Hard" is non-existant in an online game. If a mob were created that has moves that wipes a party out often and easily, alot will probably proclaim that SE made a mistake and it's "broken." Where is the line to how many times a mob has to kill you in order to be "hard" but not "broken?" Mobs are programmed with certain skills and certain limitations. Therefore, no matter how "hard" a mob is, after it's patterns and weaknesses are found, it will never again have that advantage that can make it seem hard. For those refering to how "hard" everything used to be before abyssea, get a group of 6 and start over. See if it's nearly as "hard" since you know how everything works, what to expect, and how to attack.
5. Our gaming company has given us a way to directly supply them with good ideas. They wish to make money off of us, just as much as we want to see this game be FUN. If you're not pleased with the game, offer some better ideas. They have paid attention to good ideas. However, if you're PAYING to play the game and you come to a forum to rant about how the game(AGAIN!!! THAT YOU KEEP PAYING TO PLAY) sucks, you just look like an idiot.
Sorry for the book i wrote. Mama always said don't ask for permission. Just ask for forgiveness.
So... seeing as to how the game was dying rather quickly and people were quite bored with the same old dyna, sky, sea, einherjar, do you, as a company trying to keep your game alive, release a big, new, fresh, world with alot to do while updating the current one, or little by little try to improve that which people are already sick of. They were fun, but this game has alot of long time players. No one is going to sit and play the same events for years and years and years without wanting a change.
I was leveling my SMN. I got to level 15 and I had to change my gear. All the gear I had became obsolete. I cried. Then it happened again at level 20... It's happened quite a few times actually... Maybe this is a natural product of... ADVANCIING O.O (THE HORROR!!!!!!) (run away) FFXI Contains Advancing and the ability to contain gear that may be stronger than previous gear!!!
No influx of new players. Now that is the product of the game being a game. Nothing is guaranteed. You try something. You learn. You can attempt to do better, or you can give up.
You can have your glory days of old. I love my BLM 90, my spiffy af3+2, and my 7k+ dmg.
Abyssea has ruined ffxi, now people think everything needs to be like abyssea.
I want different style of events, what is with this abyssea only style of play lately anyway?
People think all the content should be available to all paying subscribers, and that people who can afford to play 24/7 shouldn't be the only ones with shiny gears? BROKEN!
I think people want other things to be more like Abyssea because with Abyssea they can make progress without filling out an application form to be in an elite linkshell, and then being expected to spend all their playtime working for someone else's elite gear... I can't say I blame them.
I don't follow you. Abyssea boosts you so much, even bad jobs can do well. Old events like Salvage punished you, so only the best jobs were worth using. Why do you think content fit for only 3 jobs are better than content for 20 jobs? Some kind of elitism hidden there? Or you just don't care about anyone not playing the best job and happen to play it yourself?