Originally Posted by
Merton9999
I understand what you mean. Well, on melee jobs anyway. On the other hand, THM early levels I found incredibly engaging. Much more so than BLM 1-20 in XI by miles. You still have to be concerned about MP and drop your dps considerably when recovering, but you can remain active. A couple early abilities add a nice bit of thought to soloing if you care to try some mobs a bit above your level too, which was very fun for me.
When I switched to pugilist and lancer, that's where it just felt spammy. However, I had to keep in mind that these are early levels and they probably didn't put as much thought into those early soloing levels on every class. But, on the three classes I got to 10-15, I still found the job-specific quests well designed, requiring smart use of all the jobs' abilities in addition to food and items. I'm not yet balancing a queue of 10 pending actions that change with the situation like I do on SCH 99, but for early levels I was impressed. Overall. I really like that every job can always be active, and not just reactive or afk.
Also, DoT spell potency was increased recently, right before last weekend's beta period. I noticed a nice difference with aero and thunder.