There are 2 measures of extreme difficulty in FFXI. Luck and gil. That's what the devs have shown us over the years. I'm not sure why now would be any different.
Last time they told us what they had planned in advance, it was level 99 r/m/e trials, and that spawned a category 5 !@#$ storm. It made it worse than it would have been if they simply sprung it on us because we told them it was a bad idea and it needed to change, but they stuck with it anyways. So now we're not just mad at them because the trials are stupid, but we're mad at them because the trials are stupid AND they didn't listen to our pleas. Sure, we want to know in advance, but it looks like a bad idea overall from SE's side unless they're actually seeking feedback.
Incoming time restricted event where the best strategy for winning is to sack several mobs and araise everyone as fast as possible.
Its comments like this that should make SE force people to post with game names.
And Araise is not game breaking in any way. The only people that will get use of it are the zombie zerg gimps that spend more time weak then not. Never mind, remember where I was posting. Carry on.
If that's my choice, then I choose "gil". At least it makes it something I can work toward, rather than something I have to roll the dice a thousand times on, and have the same chance of getting it at roll #1 as I do at roll #10000.
Exactly. It's not even remotely "game-breaking". It is simply (as others have said) just another impossible to achieve "carrot", this time for WHMs.