No. Drama sucks. The only people that like it are the ones that are the primary cause of it for their stupid behavior, cheating, and/or dirty playing (e.g. trying to make other people wipe)Quote:
I miss drama.
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No. Drama sucks. The only people that like it are the ones that are the primary cause of it for their stupid behavior, cheating, and/or dirty playing (e.g. trying to make other people wipe)Quote:
I miss drama.
Or people that realize drama consists of more than cheating/stealing/MPK, and doesn't just have negative terms.Quote:
No. Drama sucks. The only people that like it are the ones that are the primary cause of it for their stupid behavior, cheating, and/or dirty playing (e.g. trying to make other people wipe)
You're in an RPG, supposed to be playing a role. That role doesn't have to be all fruity like RPfags who take it way too far. Your role could be a LS leader, a LS member, a freelancer, a crafter, etc. All of these things are involved in drama. The chance you have to work harder or longer for something, the chance that you could fail or HQ, the chance that others could screw you or surprise you with a helping hand, etc., all comes together to make the moment you do achieve a goal so much better than when you roll out with a dual box WHM and beat a dumbed-down hydra in the face to get generic powerful piece of equipment #173.
Ah, yes. I remember my first Fafnir kill back in 2005. Sitting there waiting for pop with my three Atma(cites) taking my Crit Rate almost to cap, Regain+2 and STR+50 from nowhere. Not to mention the auto-reraise from my brand new Destroyers. Also had boosted HP while in Dragon's Aery taking me to 4K HP and a never ending supply of temporary items replenished by the Darters we claimed mid-fight.
It was tougher to proc mobs back then though, but if you got a rolling proc on Fafnir you could burn it down in 9-10 minutes without it once using Hurricane Wing. At least you had Fanatics Drink to fall back on though. Even below 25% when it seemed to spam Hurricane Wing on our alliance 3-4 times in a row, but when anyone else claimed it - it only ever appeared to roar. Bastard thing. Almost wiped us - but our Revitalizers saved us.
It was fun just spamming WS's on the mob, there was absolutely no need to SC/MB to reduce alliance damage.
Ah -- how there's no need to miss those days, because everything is still the same.
The HNM ship has sailed, there is a reason that almost every MMO in existence is moving away from that direction, its too easy to exploit via botting, and the number of people who want that kind of content is too small.
And Danzuzu, I don't always agree with karbuncle but you quoted a clip and took it out of contex completely, when they said "same difficulty, they were referring to the difficulty of the popped fafnir being the same as the old fafnir, they did not say that that difficulty back then was the same as now.
As for what you're looking for, I hear legion is pretty challenging, no atma, no temps. Looking foward to giving it a try.
I don't need a social hierarchy to have a good time. I have better gear and more experience than some people, but that doesn't make me a better/more important/more worthy person. Others have better gear and more experience than me. I respect that, but I don't treat those people any differently than the friends I have in AF3+1 and curor gear.
As far as the bad folks being punished for their actions, it still happens. You think people never got away with murder back in the day? Heh. Please. People hated and despised by the entire server could still weasel their way into an LS or round up enough sycophants to start one of their own.
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What? At 75 cap we had a ton of different "games in town", and they all supported different "levels" of players. Quests, Missions, BCNM, KSNM, ENM, ISNM, Assaults, Nyzul, Sky, Sea, HNM, Dynamis, Limbus, Garrison, Einherjar, Salvage, Campaign, Campaign Ops, SCNMs, etc. Every one of those events had something to offer as well.
Questing? In FFXI? Really? I'm sure the number of worthwhile quests is more than I'm recalling right now, but it's a drop in the bucket compared to modern MMOs. They really dropped the ball here. Missions are more the precursor to endgame than endgame itself. Including Garrison is a bit of a reach. The others are fine, but you know what? Those things came over time, and don't necessarily nullify my argument that SE, especially today's SE can't handle multiple tiers of content at once. All those things are there, but you know how they've always been about leaving old content to rot while they focus on the new and shiny.
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The point was it was an instant win button, removing any work you needed to do. For Emp items, they were guaranteed to at least drop at least one. On top of that, you could just leech cruor/gil and just buy any Empyrean Armor/Weapon drop you wanted.
The brew is a new concept, although you still had to put forth some modicum of effort to earn your 200k brews. You do know that before you get to that point they're 2mil a piece right? See, once you've cleared stuff it's easy to forget what you had to do to get to that point.
As far as leeching and buying your way to victory? That's nothing new at all. You know people have been doing it long before Abyssea existed.
there is a category of player who miss old school FFXI gameplay, i dont see why cause some other category of player dont like this we should be bereaved of this type of event, if you dont like it just dont play this type of events, there is alot of more type of events,
SE should add "equivalent" stuff that drop from event type VW than world spawn HNM, and it should made everyone happy I think
Mix the new FFXI gameplay with the old one should made the best MMORPG ever in my opinion
People who got away with murder as you put it, and found a group, either didn't run with as good a group as they could have, or the group suffered by his presence. Most of the "drama" that people talk about is generally more about someone getting their comeuppance for something they did before, instead of an innocent bystander getting screwed. And people who joined those shitty people got exactly what they deserved in the end: rode hard and put away wet.Quote:
As far as the bad folks being punished for their actions, it still happens. You think people never got away with murder back in the day? Heh. Please. People hated and despised by the entire server could still weasel their way into an LS or round up enough sycophants to start one of their own.
Divine Might, Apocalypse Nigh, Storms of Fate, WSes, AF, Summons, Magic Scrolls, Lu Shang/Ebisu, Inside the Belly, and some random gear/gil. Not to mention some had interesting story lines.Quote:
Questing? In FFXI? Really? I'm sure the number of worthwhile quests is more than I'm recalling right now, but it's a drop in the bucket compared to modern MMOs.
No shit they cost 2mil, at one point. That's not too steep even considering how easy cruor is to get and the fact it's an instant win unless you really, really mess up. Then they made it an easily obtainable 200k by doing several things you could leech through as a level 30.Quote:
The brew is a new concept, although you still had to put forth some modicum of effort to earn your 200k brews. You do know that before you get to that point they're 2mil a piece right? See, once you've cleared stuff it's easy to forget what you had to do to get to that point.
As far as leeching and buying your way to victory? That's nothing new at all. You know people have been doing it long before Abyssea existed.
And while leeches are nothing new, the extent to which they've grown is mindnumbing. Show me somewhere during the 75 cap where you could essentially leech 30-Cap, make tons of money, and come out of it with some of the absolute best gear in the game, while being AFK 98% of the time, that didn't involve RMT/Botting.
If you want drama and "challenge" petition for PvP rather than the pseudo-PvP hogwash that was oldschool HNMs.
I look forward to sticking my penis in the faces of others when I kill people who have weaker gear than me. After that is over I'll harass you in tell for hours lecturing on how superior I am to you before signing up for another round of spanking noobs and bragging about being godly at this game in Port Jeuno.
Afterwards, I'll get ready for school where I'll get stuffed in a locker (again) for high-capping about a video game.
Anyway, the whole HNM concept is past its sell-by date, as is the job/gear discrimination mentality. People aren't going for the "Relic/Empyrean <insert job> only" junk that comes from kiss-up, kick-down jerks--some of whom frequent this forum among others--who have nothing going for them beyond FFXI. HNM linkshells, if there's any justice, will remain a thing of the past along with the politics that came with them.
It's 3AM as I crawl out of bed and reach over to my cellphone while wiping away the crust from my bloodshot eyes as the phone's light hits my face and causes me to look away. I scroll down the list to my HNMLS' newest recruit and fire off a text bearing one word: Sandworm.
Don't show up to those 3AM runs? As Mitt Romney once said to much opposition: "I like to fire people."
I agree with the general consensus that these ideas are pretty bad. But this one's just retarded:
Right, let's go back to the old 6 man parties where only a handful of jobs were invited and most people all had to wait around for hours until a Bard or WHM put their flag up, only to have them reject the invite with "NIN tank only" or "2 Bards only" or whatever other unreasonable demand.
Oh, and let's have a crappy selection of acceptable camps, and try to get TP burn melees to greatly reduce their output by setting up skillchains and magic bursts. Oh, and let's force it to be outside Abyssea, so all the mages can struggle with MP and ride their Convert timers just praying they don't run out at a crucial moment. Then they get to be useless for a few minutes while resting MP back, and if they're the healer, no more Exp for anyone until they're ready.
Yeah, let's go back to all that. It was SO much better.
Seriously WTF is wrong with you idiots that want the old Exp party format back? It was awful. It was the worst thing about this game. I've played this game for over 8 years, there's no way in hell I'd ever want to go back to that unmitigated sh*t.
Sarcasm begets more sarcasm i suppose.
But on a serious note. Who is talking about Abyssea? I'm talking about Voidwatch, and Legion. Atmacites may exist in voidwatch, But they are nowhere near as powerful as Atmas were, and don't even come remotely close to providing the buffs you listed.
Legion is the whole HNM Experience, Without the botting and drama. Voidwatch gives players buffs, Mostly from Temp items, as those are what make Voidwatch easier, atmacites are like a side-bonus.
What my statement is driving too is that, Past or present FFXI, the game is easy. 2005 Fafnir, even being back in the Stupid ages of FFXI, was still easy to kill. FFXI has always been easy for good groups. The only difficulty was in getting the drops you wanted.
You're taking my statement out of context, because you know darn well I was talking about Difficulty in battles, Not the actual content of said battles. I know you know this because i do not believe you to be an idiot.Quote:
It was tougher to proc mobs back then though, but if you got a rolling proc on Fafnir you could burn it down in 9-10 minutes without it once using Hurricane Wing. At least you had Fanatics Drink to fall back on though. Even below 25% when it seemed to spam Hurricane Wing on our alliance 3-4 times in a row, but when anyone else claimed it - it only ever appeared to roar. Bastard thing. Almost wiped us - but our Revitalizers saved us.
but if we were going to take this posts seriously, and you are describing the negative aspects of recent changes, according to this post, All you want out of FFXI is mindless zerg fights with no real goal in battle other than killing the enemy. At least in voidwatch and legion there's some REAL form of co-ordination and teamwork with calling out procs and hitting them, Or managing 3 bosses at a time, which is ironically what you "miss".
I just can't see what was so fun about HNMs, but i understand you do. Still, They spawned 24-72 hours (Hydra/cerb long windows), Longer for HQ HNMs, You had to fight a horde of bots to claim, even if you claim, You had to hope they didn't try to MPK you, as well as deal with their berating remarks and drama, waiting for you to wipe. It was a horrible experience for all involved, the only reason people ever did it was for the gear.
One guy asked, Why we're so against them introducing it. If they introduced new World-Spawn HNMs, they'd have to give them new drops. Those drops would likely be useful. Meaning we as players couldn't just "ignore it" anymore than you can Ignore Abyssea, Voidwatch, or Legion if you want to get your good armor. It would introduce an Element of FFXI the majority do not want back, and if the armor was good, force them to participate.
We don't hate you guys, Just world spawn HNMs make my blood boil.
For the record, Sandworm, Dark Ixion, Hydra, Cerberus, and Khimaira are all still available for you to camp.
Edit: Vrtra, Jormungand, and Tiamat as well.
I feel like I present well thought out and valid points for my desires, but I'm grouped in with retarded mouth breathers that think World Spawn HNMs are a good idea.
Its not that we don't want you people to enjoy FFXI, its just your enjoyment conflicts, and like everything else in the world, If someone disagrees with you, they'll voice their opinion on it. We don't hate you, we just hate World-Spawn HNMs. Nothing more, nothing less.
That's the thing, I've never said one thing in support of HNM or window camping, ever. I absolutely abhor the thought of more world spawns, but because I want content that requires a static 6-18 man group, that's well organized and coordinated I'm lumped together with people that want retarded world spawn HNMs. So unfair...
You may take this the wrong way, but I can't help it. Stop throwing about words like "retarded," "mouth breathers," and "fags." How you communicate is just as important as what you're communicating. You come off in this thread as rude, obnoxious, and disrespectful and not just because of foul language. Your attitude just seems really bad, and your points are easily lost because of it. I mean, I would still disagree with a lot of what you've said even if you were nicer about it, but I could at least respect your opinions. You probably don't care what someone like me thinks about anything, but what the heck.
1.5 hours of camping is much too long. They should lower it to 10-15 minutes like the current abyssea system. Procs are good too, keep those.
otherwise good post op!
After doing a ton of 2am to 4am Fafnirs, I never want to deal with world spawns again like that. Fuck that shit.
You misunderstand me. I'm not asking for HNM back - it was just an example of old vs. present. It can be applied to many things, such as Einherjar. That was a bastard when it was first released and thoroughly good fun.
Legion is exactly what I've been waiting for, and let there be a lot more of it.
The only real changes I'd like to see in the game are less (or no) temporary items during every encounter (Legion has started this). Technical challenge/gimmick fights. No more 'procs' and 'weaknesses' - they were a great gimmick to begin with, but its time to move on.
Still, I wouldn't oppose multi-zone HNM like Sandworm and Ixion. I quite enjoyed them, even though they're not everyone's cup of tea.
This. It then becomes something you're forced to take part into because of the lure of the gear climb. If you're gonna put the carrot on the stick, might as well be ome where we don't feel like we're wasting large mounts of our lives doing so.
That being said, my own expectations on what encounters should have easily make me expect next to nothing when it comes to boss fights in this game. I mean it'd be one thing if Fafnir caused cave-ins in Dragon's aerie where large boulders or even large pieces of tree bark (as this is inside Boyahda) that damaged everyone in the room or maybe people standing in the wrong spot at the wrong time after you got him down to 30%; or instead of darters and bifrons being just mobs that pop in DA, maybe have them be actual adds that join the fight at certain intervals. Instead we get procs (not a bad thing aside from the fact that certain jobs were not kept in mind when those were implemented), absorb modes and status effect auras. Kings and HNMs were never about mechanics, to be honest.
Wanted necro bumping my thread too :)
i read what i could and just wanted to ask, do you know that exp on mobs raised 100% and canb easily get over 600 exp in chains w/o waiting on lights?
but sounds good what i read.
just as long as nothing is on a 24+ hr cool down timer so i can log in and do it w/e w/o waiting and sitting there doing nothing but being bored :3
I sometimes form up with an old style exp parties. It helps me appreciate how much better level grinding has gotten.
option 2 sounds like fun =D
Yes, I was playing back in NA Beta, and it was fun then, But doesn't mean I'm going to romanticize it... it was terrible, especially in Exp parties... you really couldn't do jack or Sh*t at any reasonable speed without a PL... Finding a good group was almost impossible, since Level Sync didn't exist... ROBBER CRABS!
CRABS AND CRAWLERS FOR 70 LEVELS!
Seriously though. Crabs and Crawlers.
But but ... it was the bestest best evar!!! People learned their job and we died so often, it was fun.
And and ... running 1 hr to get to camp was soo amazing, you could talk about all sorts of things.
...
..
Now I need to throw up
You could get a whole 5,000 exp an hour if you timed your skillchains and magic bursts right in Bibiki Bay! And you only had to pay 10k for the chocobo!
I apologize if this post is out of context of the current thread discussion - but as I was re-reading this thread, from the beginning - this post provoked a visceral reaction from me.
As one of the unfortunate who went 1/someungodlynumberineverwanttoseepilagain for Toci's Harness I disagree that the current state of the game is too easy, its just different than it was before. With old HNM, the time sinks were large windows, long RL respawn timers, and long waits for your "turn" for lotting rights in your HNM linkshell. That time sync has now been replaced with /random low drop rate (talking about VW specifically).
ya even i was stating how rediculous it was. :P
big story how we did it. (sorry to funny to pass up) well i met a guy in ffxi who literally paid me to lvl with him. so we lvl for a while, i take a break come back. he invite me to level with him and someone else. we head to gusgen mine, as they wanted to see lvling (they quit in 02). we go there full party, mostly leechers. so we leave and trio in the dunes. and sorta just picked up 3 more ppl and found an LS who PL us.
outside the rediculousness of it, it was pretty fun. No one worrying about anything just killing getting exp and laughing at the parties pot head.
I completely agree with this,
Nowadays you cant find a free exp party, you pay gil and afk with RMT team this is 90% of currently exp party, this is sad.
And the 10% of free exp party, you just can come and play your job like you want, no one pay attention, there is no teamwork, its like a solo exp party but with 18 members where 50% are lv 30+ or semi-AFK.
Where is the fun?